wxWidgets/include/wx/osx/textctrl.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

160 lines
5.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/textctrl.h
// Purpose: wxTextCtrl class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TEXTCTRL_H_
#define _WX_TEXTCTRL_H_
#if wxUSE_SYSTEM_OPTIONS
// set this to 'true' if you want to use the 'classic' MLTE-based implementation
// instead of the HIView-based implementation in 10.3 and upwards, the former
// has more features (backgrounds etc.), but may show redraw artefacts and other
// problems depending on your usage; hence, the default is 'false'.
#define wxMAC_TEXTCONTROL_USE_MLTE wxT("mac.textcontrol-use-mlte")
// set this to 'true' if you want editable text controls to have spell checking turned
// on by default, you can change this setting individually on a control using MacCheckSpelling
#define wxMAC_TEXTCONTROL_USE_SPELL_CHECKER wxT("mac.textcontrol-use-spell-checker")
#endif
#include "wx/control.h"
#include "wx/textctrl.h"
class WXDLLIMPEXP_CORE wxTextCtrl: public wxTextCtrlBase
{
DECLARE_DYNAMIC_CLASS(wxTextCtrl)
public:
wxTextCtrl()
{ Init(); }
wxTextCtrl(wxWindow *parent,
wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTextCtrlNameStr)
{
Init();
Create(parent, id, value, pos, size, style, validator, name);
}
virtual ~wxTextCtrl();
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTextCtrlNameStr);
// accessors
// ---------
virtual int GetLineLength(long lineNo) const;
virtual wxString GetLineText(long lineNo) const;
virtual int GetNumberOfLines() const;
virtual bool IsModified() const;
// operations
// ----------
// sets/clears the dirty flag
virtual void MarkDirty();
virtual void DiscardEdits();
// set the grayed out hint text
virtual bool SetHint(const wxString& hint);
virtual wxString GetHint() const;
// text control under some platforms supports the text styles: these
// methods apply the given text style to the given selection or to
// set/get the style which will be used for all appended text
virtual bool SetFont( const wxFont &font );
virtual bool GetStyle(long position, wxTextAttr& style);
virtual bool SetStyle(long start, long end, const wxTextAttr& style);
virtual bool SetDefaultStyle(const wxTextAttr& style);
// translate between the position (which is just an index into the textctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual long XYToPosition(long x, long y) const;
virtual bool PositionToXY(long pos, long *x, long *y) const;
virtual void ShowPosition(long pos);
// overrides so that we can send text updated events
virtual void Copy();
virtual void Cut();
virtual void Paste();
// Implementation
// --------------
virtual void Command(wxCommandEvent& event);
virtual bool AcceptsFocus() const;
// callbacks
void OnDropFiles(wxDropFilesEvent& event);
void OnChar(wxKeyEvent& event); // Process 'enter' if required
void OnKeyDown(wxKeyEvent& event); // Process clipboard shortcuts
void OnCut(wxCommandEvent& event);
void OnCopy(wxCommandEvent& event);
void OnPaste(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnDelete(wxCommandEvent& event);
void OnSelectAll(wxCommandEvent& event);
void OnUpdateCut(wxUpdateUIEvent& event);
void OnUpdateCopy(wxUpdateUIEvent& event);
void OnUpdatePaste(wxUpdateUIEvent& event);
void OnUpdateUndo(wxUpdateUIEvent& event);
void OnUpdateRedo(wxUpdateUIEvent& event);
void OnUpdateDelete(wxUpdateUIEvent& event);
void OnUpdateSelectAll(wxUpdateUIEvent& event);
void OnContextMenu(wxContextMenuEvent& event);
virtual bool MacSetupCursor( const wxPoint& pt );
virtual void MacVisibilityChanged();
virtual void MacSuperChangedPosition();
virtual void MacCheckSpelling(bool check);
protected:
// common part of all ctors
void Init();
virtual wxSize DoGetBestSize() const;
// flag is set to true when the user edits the controls contents
bool m_dirty;
virtual void EnableTextChangedEvents(bool WXUNUSED(enable))
{
// nothing to do here as the events are never generated when we change
// the controls value programmatically anyhow
}
private :
wxMenu *m_privateContextMenu;
wxString m_hintString;
DECLARE_EVENT_TABLE()
};
#endif // _WX_TEXTCTRL_H_