94799627ee
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6332 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
328 lines
10 KiB
TeX
328 lines
10 KiB
TeX
\section{\class{wxTreeLayout}}\label{wxtreelayout}
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wxTreeLayout provides layout of simple trees with one root node, drawn left-to-right,
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with user-defined spacing between nodes.
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wxTreeLayout is an abstract class that must be subclassed. The programmer
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defines various member functions which will access whatever data structures
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are appropriate for the application, and wxTreeLayout uses these when laying
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out the tree.
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Nodes are identified by long integer identifiers. The derived class
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communicates the actual tree structure to wxTreeLayout by defining \helpref{wxTreeLayout::GetChildren}{wxtreelayoutgetchildren}\rtfsp
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and \helpref{wxTreeLayout::GetNodeParent}{wxtreelayoutgetnodeparent} functions.
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The application should call \helpref{wxTreeLayout::DoLayout}{wxtreelayoutdolayout} to do the tree
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layout. Depending on how the derived class has been defined, either
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\rtfsp\helpref{wxTreeLayout::Draw}{wxtreelayoutdraw} must be called (for example by the OnPaint member
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of a wxScrolledWindow) or the application-defined drawing code should be called
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as normal.
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For example, if you have an image drawing system already defined, you
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may want wxTreeLayout to position existing node images in that system. So you
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just need a way for wxTreeLayout to set the node image positions according to
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the layout algorithm, and the rest will be done by your own image drawing
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system.
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The algorithm is due to Gabriel Robins \cite{robins87}, a linear-time
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algorithm originally implemented in LISP for AI applications.
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The original algorithm has been modified so that both X and Y planes
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are calculated simultaneously, increasing efficiency slightly. The basic
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code is only a page or so long.
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\helponly{Below is the example tree generated by the program test.cc.
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\begin{figure}
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$$\image{11cm;0cm}{treetst.ps}$$
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\caption{Example tree}\label{exampletree}
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\end{figure}
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}
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\wxheading{Derived from}
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wxObject
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\wxheading{See also}
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\helpref{wxTreeLayoutStored}{wxtreelayoutstored}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxTreeLayout::wxTreeLayout}
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\func{}{wxTreeLayout}{\void}
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Constructor.
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\membersection{wxTreeLayout::ActivateNode}\label{wxtreelayoutactivatenode}
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\func{void}{ActivateNode}{\param{long}{ id}, \param{bool }{active}}
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Define this so wxTreeLayout can turn nodes on and off for drawing purposes
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(not all nodes may be connected in the tree). See also \helpref{wxTreeLayout::NodeActive}{wxtreelayoutnodeactive}.
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\membersection{wxTreeLayout::CalcLayout}
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\func{void}{CalcLayout}{\param{long}{ id}, \param{int}{ level}}
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Private function for laying out a branch.
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\membersection{wxTreeLayout::DoLayout}\label{wxtreelayoutdolayout}
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\func{void}{DoLayout}{\param{wxDC\&}{ dc}, \param{long}{ topNode = -1}}
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Calculates the layout for the tree, optionally specifying the top node.
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\membersection{wxTreeLayout::Draw}\label{wxtreelayoutdraw}
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\func{void}{Draw}{\param{wxDC\&}{ dc}}
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Call this to let wxTreeLayout draw the tree itself, once the layout has been
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calculated with \helpref{wxTreeLayout::DoLayout}{wxtreelayoutdolayout}.
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\membersection{wxTreeLayout::DrawBranch}
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\func{void}{DrawBranch}{\param{long}{ from}, \param{long}{ to}, \param{wxDC\&}{ dc}}
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Defined by wxTreeLayout to draw an arc between two nodes.
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\membersection{wxTreeLayout::DrawBranches}
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\func{void}{DrawBranches}{\param{wxDC\&}{ dc}}
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Defined by wxTreeLayout to draw the arcs between nodes.
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\membersection{wxTreeLayout::DrawNode}
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\func{void}{DrawNode}{\param{long}{ id}, \param{wxDC\&}{ dc}}
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Defined by wxTreeLayout to draw a node.
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\membersection{wxTreeLayout::DrawNodes}
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\func{void}{DrawNodes}{\param{wxDC\&}{ dc}}
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Defined by wxTreeLayout to draw the nodes.
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\membersection{wxTreeLayout::GetChildren}\label{wxtreelayoutgetchildren}
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\func{void}{GetChildren}{\param{long}{ id}, \param{wxList \&}{list}}
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Must be defined to return the children of node {\it id} in the given list
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of integers.
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\membersection{wxTreeLayout::GetNextNode}\label{wxtreelayoutgetnextnode}
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\func{long}{GetNextNode}{\param{long}{ id}}
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Must be defined to return the next node after {\it id}, so that wxTreeLayout can
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iterate through all relevant nodes. The ordering is not important.
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The function should return -1 if there are no more nodes.
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\membersection{wxTreeLayout::GetNodeName}
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\constfunc{wxString}{GetNodeName}{\param{long}{ id}}
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May optionally be defined to get a node's name (for example if leaving
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the drawing to wxTreeLayout).
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\membersection{wxTreeLayout::GetNodeSize}
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\constfunc{void}{GetNodeSize}{\param{long}{ id}, \param{long*}{ x}, \param{long*}{ y}}
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Can be defined to indicate a node's size, or left to wxTreeLayout to use the
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name as an indication of size.
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\membersection{wxTreeLayout::GetNodeParent}\label{wxtreelayoutgetnodeparent}
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\constfunc{long}{GetNodeParent}{\param{long}{ id}}
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Must be defined to return the parent node of {\it id}.
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The function should return -1 if there is no parent.
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\membersection{wxTreeLayout::GetNodeX}
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\constfunc{long}{GetNodeX}{\param{long}{ id}}
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Must be defined to return the current X position of the node. Note that
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coordinates are assumed to be at the top-left of the node so some conversion
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may be necessary for your application.
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\membersection{wxTreeLayout::GetNodeY}
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\constfunc{long}{GetNodeY}{\param{long}{ id}}
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Must be defined to return the current Y position of the node. Note that
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coordinates are assumed to be at the top-left of the node so some conversion
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may be necessary for your application.
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\membersection{wxTreeLayout::GetLeftMargin}
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\constfunc{long}{GetLeftMargin}{\void}
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Gets the left margin set with \helpref{wxTreeLayout::SetMargins}{wxtreelayoutsetmargins}.
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\membersection{wxTreeLayout::GetOrientation}
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\constfunc{bool}{GetOrientation}{\void}
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Gets the orientation: TRUE means top-to-bottom, FALSE means left-to-right (the default).
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\membersection{wxTreeLayout::GetTopMargin}
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\constfunc{long}{GetTopMargin}{\void}
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Gets the top margin set with \helpref{wxTreeLayout::SetMargins}{wxtreelayoutsetmargins}.
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\membersection{wxTreeLayout::GetTopNode}
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\constfunc{long}{GetTopNode}{\void}
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wxTreeLayout calls this to get the top of the tree. Don't redefine this; call
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\rtfsp\helpref{wxTreeLayout::SetTopNode}{wxtreelayoutsettopnode} instead before calling \helpref{wxTreeLayout::DoLayout}{wxtreelayoutdolayout}.
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\membersection{wxTreeLayout::GetXSpacing}
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\constfunc{long}{GetXSpacing}{\void}
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Gets the horizontal spacing between nodes.
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\membersection{wxTreeLayout::GetYSpacing}
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\constfunc{long}{GetYSpacing}{\void}
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Gets the vertical spacing between nodes.
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\membersection{wxTreeLayout::Initialize}
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\func{void}{Initialize}{\void}
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Initializes wxTreeLayout. Call from application or overridden {\bf Initialize}
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or constructor.
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\membersection{wxTreeLayout::NodeActive}\label{wxtreelayoutnodeactive}
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\func{bool}{NodeActive}{\param{long}{ id}}
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Define this so wxTreeLayout can know which nodes are to be drawn (not all
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nodes may be connected in the tree). See also \helpref{wxTreeLayout::ActivateNode}{wxtreelayoutactivatenode}.
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\membersection{wxTreeLayout::SetNodeName}
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\func{void}{SetNodeName}{\param{long}{ id}, \param{const wxString\& }{ name}}
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May optionally be defined to set a node's name.
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\membersection{wxTreeLayout::SetNodeX}
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\func{void}{SetNodeX}{\param{long}{ id}, \param{long}{ x}}
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Must be defined to set the current X position of the node. Note that
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coordinates are assumed to be at the top-left of the node so some conversion
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may be necessary for your application.
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\membersection{wxTreeLayout::SetNodeY}
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\func{void}{SetNodeY}{\param{long}{ id}, \param{long}{ y}}
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Must be defined to set the current Y position of the node. Note that
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coordinates are assumed to be at the top-left of the node so some conversion
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may be necessary for your application.
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\membersection{wxTreeLayout::SetOrientation}
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\func{void}{SetOrientation}{\param{bool}{ orientation}}
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Sets the tree orientation: TRUE means top-to-bottom, FALSE means left-to-right (the default).
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\membersection{wxTreeLayout::SetTopNode}\label{wxtreelayoutsettopnode}
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\func{void}{SetTopNode}{\param{long}{ id}}
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Call this to identify the top of the tree to wxTreeLayout.
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\membersection{wxTreeLayout::SetSpacing}
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\func{void}{SetSpacing}{\param{long}{ x}, \param{long}{ y}}
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Sets the horizontal and vertical spacing between nodes in the tree.
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\membersection{wxTreeLayout::SetMargins}\label{wxtreelayoutsetmargins}
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\func{void}{SetMargins}{\param{long}{ x}, \param{long}{ y}}
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Sets the left and top margins of the whole tree.
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\section{\class{wxTreeLayoutStored}}\label{wxtreelayoutstored}
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wxTreeLayoutStored provides storage for node labels, position and client data. It also provides hit-testing
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(which node a mouse event occurred on). It is usually a more convenient class to use than wxTreeLayout.
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\wxheading{Derived from}
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\helpref{wxTreeLayout}{wxtreelayout}\\
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\helpref{wxObject}{wxobject}
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\wxheading{See also}
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\helpref{wxTreeLayout}{wxtreelayout}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxTreeLayoutStored::wxTreeLayoutStored}
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\func{}{wxTreeLayoutStored}{\param{int }{noNodes = 200}}
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Constructor. Specify the maximum number of nodes to be allocated.
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\membersection{wxTreeLayoutStored::AddChild}\label{wxtreelayoutstoredaddchild}
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\func{long}{AddChild}{\param{const wxString\&}{ name}, \param{const wxString\&}{ parent = ""}}
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Adds a child with a given parent, returning the node id.
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\membersection{wxTreeLayoutStored::GetClientData}\label{wxtreelayoutstoredgetclientdata}
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\constfunc{long}{GetClientData}{\param{long}{ id}}
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Gets the client data for the given node.
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\membersection{wxTreeLayoutStored::GetNode}\label{wxtreelayoutstoredgetnode}
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\constfunc{wxStoredNode*}{GetNode}{\param{long}{ id}}
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Returns the wxStoredNode object for the given node id.
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\membersection{wxTreeLayoutStored::GetNodeCount}\label{wxtreelayoutstoredgetnodecount}
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\constfunc{int}{GetNodeCount}{\void}
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Returns the current number of nodes.
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\membersection{wxTreeLayoutStored::GetNumNodes}\label{wxtreelayoutstoredgetnumnodes}
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\constfunc{int}{GetNumNodes}{\void}
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Returns the maximum number of nodes.
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\membersection{wxTreeLayoutStored::HitTest}\label{wxtreelayoutstoredhittest}
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\func{wxString}{HitTest}{\param{wxMouseEvent\&}{ event}, \param{wxDC\& }{dc}}
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Returns a string with the node name corresponding to the position of the mouse event, or the empty string if no node
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was detected.
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\membersection{wxTreeLayoutStored::NameToId}\label{wxtreelayoutstorednametoid}
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\func{long}{NameToId}{\param{const wxString\&}{ name}}
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Returns the id for the given node name, or -1 if there was no such node.
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\membersection{wxTreeLayoutStored::SetClientData}\label{wxtreelayoutstoredsetclientdata}
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\func{void}{SetClientData}{\param{long}{ id}, \param{long}{ clientData}}
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Sets client data for the given node.
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