wxWidgets/include/wx/mac/wave.h
Robin Dunn 4a69b0600a Added missing #if wxUSE_WAVE
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18305 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-12-17 21:26:21 +00:00

53 lines
1.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "wave.h"
#endif
#if wxUSE_WAVE
#include "wx/object.h"
class WXDLLEXPORT wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
wxWave(int size, const wxByte* data);
~wxWave();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return !m_sndname.IsEmpty(); }
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
// prevent collision with some BSD definitions of macro Free()
bool FreeData();
private:
void* m_sndChan;
wxString m_sndname;
void* m_hSnd;
int m_waveLength;
bool m_isResource;
};
#endif
#endif
// _WX_WAVE_H_