wxWidgets/build/msw/config.vc
2006-06-29 07:16:39 +00:00

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# =========================================================================
# This configuration file was generated by
# Bakefile 0.2.0 (http://bakefile.sourceforge.net)
# Beware that all changes made to this file will be overwritten next
# time you run Bakefile!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# C compiler
CC = cl
# C++ compiler
CXX = cl
# Standard flags for CC
CFLAGS =
# Standard flags for C++
CXXFLAGS =
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS =
# Standard linker flags
LDFLAGS =
# The C preprocessor
CPP = $(CC) /EP /nologo
# What type of library to build? [0,1]
SHARED = 0
# Build wxUniversal instead of native port? [0,1]
WXUNIV = 0
# Compile Unicode build of wxWidgets? [0,1]
UNICODE = 0
# Use MSLU library when building Unicode version. [0,1]
MSLU = 0
# Type of compiled binaries [debug,release]
BUILD = debug
# The target processor architecture must be specified when it is not X86.
# This does not affect the compiler output, so you still need to make sure
# your environment is set up appropriately with the correct compiler in the
# PATH. Rather it affects some options passed to some of the common build
# utilities such as the resource compiler and the linker.
#
# Accepted values: AMD64, IA64.
TARGET_CPU = $(CPU)
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO = default
# Should __WXDEBUG__ be defined? The default value "default" means that it will
# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
DEBUG_FLAG = default
# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
# Acts according to BUILD by default. [0,1,default]
DEBUG_RUNTIME_LIBS = default
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 0
# Build GUI libraries? [0,1]
USE_GUI = 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build multimedia library (USE_GUI must be 1)? [0,1]
USE_MEDIA = 1
# Build wxXRC library (USE_GUI must be 1)? [0,1]
USE_XRC = 1
# Build wxAUI library (USE_GUI must be 1)? [0,1]
USE_AUI = 1
# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
USE_RICHTEXT = 1
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0
# Build ODBC database classes (USE_GUI must be 1)? [0,1]
USE_ODBC = 0
# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
USE_QA = 1
# Enable exceptions in compiled code. [0,1]
USE_EXCEPTIONS = 1
# Enable run-time type information (RTTI) in compiled code. [0,1]
USE_RTTI = 1
# Enable threading in compiled code. [0,1]
USE_THREADS = 1
# Is this official build by wxWidgets developers? [0,1]
OFFICIAL_BUILD = 0
# Use this to name your customized DLLs differently
VENDOR = custom
#
WX_FLAVOUR =
#
WX_LIB_FLAVOUR =
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG =
# Compiler flags needed to compile test suite in tests directory. If you want
# to run the tests, set it so that the compiler can find CppUnit headers.
CPPUNIT_CFLAGS =
# Linker flags needed to link test suite in tests directory. If you want
# to run the tests, include CppUnit library here.
CPPUNIT_LIBS =
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS = dynamic