71521e3757
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37071 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
833 lines
33 KiB
Plaintext
833 lines
33 KiB
Plaintext
Installing wxWidgets 2.6.2
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-----------------------------------------------------------
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This is wxWidgets 2.6.2 for Microsoft Windows 9x/ME, Windows NT,
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Windows 2000, Windows XP and Windows CE.
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These installation notes can be found in docs/msw/install.txt
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in your wxWidgets distribution.
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IMPORTANT NOTE: If you experience problems installing, please
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re-read this instructions and other related files (changes.txt,
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readme.txt, FAQ) carefully before mailing wx-users. Preferably,
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try to fix the problem first and then upload a patch to
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SourceForge:
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http://sourceforge.net/patch/?group_id=9863
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Please report bugs using the SourceForge bug tracker:
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http://sourceforge.net/bugs/?group_id=9863
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Unarchiving
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============================================================
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A setup program is provided (setup.exe) to automatically copy
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files to a directory on your hard disk. Do not install into a
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path that contains spaces.
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The setup program contains the following:
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- All common, generic and MSW-specific wxWidgets source;
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- samples and demos;
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- documentation in MS HTML Help format;
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- makefiles for most Windows compilers, plus CodeWarrior,
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BC++ and VC++ IDE files;
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- JPEG library source;
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- TIFF library source;
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- Object Graphics Library, Tex2RTF, wxSTC, etc.
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Alternatively, you may unarchive the .zip form by hand:
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wxMSW-x.y.z.zip where x.y.z is the version number.
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Unarchive the required files plus any optional documentation
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files into a suitable directory such as c:\wx.
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General installation notes
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==========================
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If installing from the CVS server, copy include/wx/msw/setup0.h to
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include/wx/msw/setup.h and edit the resulting file to choose
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the features you would like to compile wxWidgets with[out].
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Compilation
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===========
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The following sections explain how to compile wxWidgets with each supported
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compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
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Cygwin/Mingw32 to quickly locate the instructions for your compiler.
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All makefiles and project are located in build\msw directory.
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Where compiled files are stored
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-------------------------------
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After successful compilation you'll find the libraries in a subdirectory
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of lib directory named after the compiler and DLL/static settings.
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A couple of examples:
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lib\vc_lib VC++ compiled static libraries
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lib\vc_dll VC++ DLLs
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lib\bcc_lib Static libraries for Borland C++
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lib\wat_dll Watcom C++ DLLs
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Names of compiled wxWidgets libraries follow this scheme: libraries that don't
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depend on GUI components begin with "wxbase" followed by version number and
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letters indicating if the library is compiled as Unicode ('u') and/or debug
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build ('d'). Last component of them name is name of wxWidgets component
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(unless you built the library as single monolithic library; look for
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"Configuring the build" below). This is a typical set of release ANSI build
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libraries (release versions on left, debug on right side):
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wxbase25.lib wxbase25d.lib
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wxbase25_net.lib wxbase25d_net.lib
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wxbase25_xml.lib wxbase25d_xml.lib
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wxmsw25_core.lib wxmsw25d_core.lib
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wxmsw25_html.lib wxmsw25d_html.lib
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wxmsw25_adv.lib wxmsw25d_adv.lib
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Their Unicode debug counterparts in wxUniversal build would be
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wxbase25ud.lib
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wxbase25ud_net.lib
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wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
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wxmswuniv25ud_core.lib
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wxmswuniv25ud_html.lib
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wxmswuniv25ud_adv.lib
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These directories also contain subdirectory with wx/setup.h header. This
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subdirectory is named after port, Unicode, wxUniv and debug settings and
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you must add it to include paths when compiling your application. Some
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examples:
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lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
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lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
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lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
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Below are compiler specific notes followed by customizing instructions that
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apply to all compilers (search for "Configuring the build").
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Microsoft Visual C++ compilation
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----------------------------------------------------------------
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You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
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informal and more detailed description of the process summarized below.
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Please note that the VC++ 6.0 project files will work for VC++ .NET also.
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VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
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you will have trouble with internal compiler errors. It is available for
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download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
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Using project files (VC++ 6 and later):
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1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
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makefiles (already included in wxMSW-x.y.z.zip and the setup version).
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2. Open build\msw\wx.dsw, which has configurations for static
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compilation or DLL compilation, and each of these available in
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Unicode/ANSI, Debug/Release and wxUniversal or native variations.
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Normally you'll use a static linking ANSI configuration.
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Choose the Win32 Debug or Win32 Release configuration (or any other that
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suits your needs) and use Batch Build to compile _all_ projects. If you
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know you won't need some of the libraries (i.e. html part), you don't have
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to compile it. It will also produce similar variations on jpeg.lib,
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png.lib, tiff.lib, zlib.lib, and regex.lib.
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If you want to build DLLs, you have to either build them one by one in
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proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
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in any order) or to use wx_dll.dsw workspace which has correct dependencies.
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3. Open a sample project file, choose a configuration such as
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Win32 Debug using Build | Set Active Configuration..., and compile.
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The project files don't use precompiled headers, to save disk
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space, but you can switch PCH compiling on for greater speed.
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NOTE: you may also use samples/samples.dsw to access all
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sample projects without opening each workspace individually.
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You can use the Batch Build facility to make several samples
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at a time.
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Using makefiles:
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1. Change directory to build\msw. Type:
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'nmake -f makefile.vc'
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to make the wxWidgets core library as release DLL.
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See "Configuring the build" for instruction how to build debug or static
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libraries.
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2. Change directory to samples and type 'nmake -f makefile.vc'
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to make all the samples. You can also make them individually.
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Makefile notes:
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Use the 'clean' target to clean all objects, libraries and
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executables.
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Note (1): if you wish to use templates, please edit
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include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
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Without this, the redefinition of 'new' will cause problems in
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the headers. Alternatively, #undef new before including template headers.
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You will also need to set wxUSE_IOSTREAMH to 0 if you will be
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using templates, to avoid the non-template stream files being included
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within wxWidgets.
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Note (2): libraries and applications generated with makefiles and
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project files are now (hopefully) compatible where static libraries
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are concerned, but please exercise caution nevertheless and if
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possible, use one method or the other.
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Note (3): some crash problems can be due to inconsistent compiler
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options. If strange/weird/impossible things start to happen please
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check (dumping IDE project file as makefile and doing text comparison
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if necessary) that the project settings, especially the list of defined
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symbols, struct packing, etc. are exactly the same for all items in
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the project. After this, delete everything (including PCH) and recompile.
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Note (4): to create your own IDE files, copy .dsp and .dsw
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files from an existing wxWidgets sample and adapt them, or
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visit http://wiki.wxwindows.org/wiki.pl?MSVC.
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Microsoft Visual C++ compilation for 64-bit Windows
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----------------------------------------------------------------
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Visual Studio 2005 includes 64-bit compilers, though they are not installed by
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default; you need to select them during the installation. Both native 64-bit
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compilers and 32-bit hosted cross compilers are included, so you do not need a
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64-bit machine to use them (though you do to run the created executables).
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Visual C++ Express Edition does not include 64-bit compilers.
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64-bit compilers are also available in various SDKs, for example
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the .NET Framework SDK:
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http://msdn.microsoft.com/netframework/programming/64bit/devtools/
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Using project files:
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1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
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convert the projects to the current Visual C++ project format.
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2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
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Manager...'. In the 'Active solution platform' drop down choose '<new>',
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then you can choose either 'Itanium' or 'x64'.
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For more detailed instructions see:
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http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
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Note: 64-bit targets created this way will use the build directory of the
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corresponding 32-bit target for some files. Therefore after building
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for one CPU it is necessary to clean the build before building the
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equivalent target for another CPU. We've reported the problem to MS
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but they say it is not possible to fix it.
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3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
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all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
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This will build a debug version of the static libs. The section above on
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Visual C++ in general has more information about adjusting the settings to
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build other configurations.
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4. To compile one of the samples open one of the sample projects, such as
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samples\minimal\minimal.dsw. Visual Studio will convert the project as in
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step 1, then add a 64-bit target as in step 2, and build.
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Using makefiles:
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1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
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directory to build\msw. Then for x64 type:
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nmake -f makefile.vc TARGET_CPU=AMD64
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or for Itanium:
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nmake -f makefile.vc TARGET_CPU=IA64
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This will build a debug version of wxWidgets DLLs. See "Configuring the
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build" for instruction how to build other configurations such as a release
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build or static libraries.
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2. Change to the directory of one of the samples such as samples\minimal. Type
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the same command used to build the main library, for example for x64:
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nmake -f makefile.vc TARGET_CPU=AMD64
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Notes:
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The versions of the VC++ 8 compiler included with some SDKs requires an
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additional library to be linked or the following error is received.
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LNK2001 unresolved external symbol __security_check_cookie
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If you receive this error add bufferoverflowu.lib to link, e.g.:
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nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
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See http://support.microsoft.com/?id=894573 for more information.
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Borland C++ compilation
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----------------------------------------------------------------
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The minimum version required is 5.5, which can be downloaded for free from:
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http://www.borland.com/products/downloads/download_cbuilder.html#
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Compiling using the makefiles:
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1. Change directory to build\msw. Type 'make -f makefile.bcc' to
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make the wxWidgets core library. Ignore the compiler warnings.
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This produces a couple of libraries in the lib\bcc_lib directory.
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2. Change directory to a sample or demo such as samples\minimal, and type
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'make -f makefile.bcc'. This produces a windows exe file - by default
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in the bcc_mswd subdirectory.
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Note (1): the wxWidgets makefiles assume dword structure alignment. Please
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make sure that your own project or makefile settings use the
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same alignment, or you could experience mysterious crashes. To
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change the alignment, change CPPFLAGS in build\msw\config.bcc.
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Note (2): if you get undefined _SQL... symbols at link time,
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either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
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directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
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recompile wxWidgets. The same applies if compiling using the IDE.
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Note (3): If you wish debug messages to be sent to the console in
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debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
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Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
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you may have to copy make.exe from the 5.5 download to the new bin directory.
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Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
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(v1-v6): not supported
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** REMEMBER **
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In all of your wxWidgets applications, your source code should include
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the following preprocessor directive:
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
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more details)
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Borland 16 Bit compilation for Windows 3.1
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----------------------------------------------------------------
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The last version of wxWidgets to support 16-bit compilation with Borland was
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2.2.7 - Please download and read the instructions in that release
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Watcom C++ 10.6/11 and OpenWatcom compilation
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----------------------------------------------------------------
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1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
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make the wxWidgets core library.
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2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
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to make this sample. Repeat for other samples of interest.
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Note (1): if your installation of Watcom doesn't have odbc32.lib file and
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you need it (i.e. you have wxUSE_ODBC=1), you can use the file
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from lib\watcom directory. See the notes in that directory.
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Note (2): if variant.cpp is compiled with date/time class options, the linker
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gives up. So the date/time option is switched off for Watcom C++.
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Also, wxAutomationObject is not compiled with Watcom C++ 10.
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Note (3): RawBitmaps won't work at present because they use unsupported template
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classes
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Note (4): if Watcom can't read the precompiled header when building a sample,
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try deleting .pch files in build\msw\wat_* and compiling
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the sample again.
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Metrowerks CodeWarrior compilation
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----------------------------------------------------------------
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1. CodeWarrior Pro 7 project files in XML format are already
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included in wxMSW-2.6.2.zip and the setup version.
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2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
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you are working from the CVS version) to make sure the settings reflect
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what you want. If you aren't sure, leave it alone and go with the
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default settings. A few notes:
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- Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
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- wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
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will be rather confusing due to interactions with the MSL ANSI
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and runtime libs.
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3. The project file to build the Win32 wxWidgets libraries relies on the
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Batch File Runner plug-in. This plug-in is not installed as part of
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a normal CW7 installation. However, you can find this plug-in on the
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CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
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"Batch File Post Linker".
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4. If you choose not to install the Batch File Runner plug-in, then you
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need to do the following by hand:
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(1) Create the directories lib\cw7msw\include\wx and copy the file
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include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
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working from the CVS version) to lib\cw7msw\include\wx\setup.h
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(2) Create the directories lib\cw7mswd\include\wx and copy the file
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include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
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working from the CVS version) to lib\cw7mswd\include\wx\setup.h
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5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
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Store this project file in directory src. You may get warnings about
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not being able to find certain project paths; ignore these warnings, the
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appropriate paths will be created during the build by the Batch File Runner.
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6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
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will get some warnings about hidden virtual functions, illegal conversions
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from const pointers to pointers, etc., all of which you can safely ignore.
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***Note: if you get errors that the compiler can't find "wx/setup.h", just
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stop the build and build again. These errors occur because sometimes the
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compiler starts doing its thing before the copying of setup.h has completed.
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7. The following libraries will be produced depending on chosen
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target:
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- wx_x86.lib ANSI Release (static)
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- wx_x86_d.lib ANSI Debug (static)
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8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
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Volunteers for this are welcome (as neither DLLs nor unicode builds are
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big priorities for me ;).
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9. CodeWarrior Pro7 project files (in XML format) are also provided for some
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of the samples. In particular, there are project files for the minimal,
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controls, dialogs, dnd, nd docview samples. You can use these project
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files as templates for the other samples and for your own projects.
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- For example, to make a project file for the "grid" sample,
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just copy the project file for the "minimal" sample, minimalW7.mcp
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(made by importing minimalW7.xml into CodeWarrior), into the
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sample/grid directory, calling it gridW7.mcp. Open
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newgridW7.mcp and revise the project by deleting the files
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minimal.rc and minimal.cpp and adding the files griddemo.rc and
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griddemo.cpp. Build and run....
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Cygwin/MinGW compilation
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----------------------------------------------------------------
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wxWidgets supports Cygwin (formerly GnuWin32) betas and
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releases, and MinGW. Cygwin can be downloaded from:
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http://sources.redhat.com/cygwin/
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and MinGW from:
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http://www.mingw.org/
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Both Cygwin and MinGW can be used with configure (assuming you have MSYS
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installed in case of MinGW). You will need new enough MinGW version, preferably
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MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
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than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
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NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
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section (see OLD VERSIONS)
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There are two methods of compiling wxWidgets, by using the
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makefiles provided or by using 'configure'.
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Retrieve and install the latest version of Cygwin, or MinGW, as per
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the instructions with either of these packages.
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If using MinGW, you can download the add-on MSYS package to
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provide Unix-like tools that you'll need to build wxWidgets using configure.
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Using makefiles directly
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----------------------------------------------------------------
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NOTE: The makefile.gcc makefiles are for compilation under MinGW using
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native make and Windows command interpreter (command.com/cmd.exe), they
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won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
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you have to use configure instead)
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Here are the steps required using the provided makefiles:
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- If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
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variable to "2.95".
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- Use the makefile.gcc files for compiling wxWidgets and samples,
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e.g. to compile a debugging version of wxWidgets:
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> cd c:\wx\build\msw
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> make -f makefile.gcc BUILD=debug
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> cd c:\wx\samples\minimal
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> make -f makefile.gcc BUILD=debug
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(See below for more options.)
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Ignore the warning about the default entry point.
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- Use the 'strip' command to reduce executable/dll size (note that
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stripping an executable/dll will remove debug information!).
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All targets have 'clean' targets to allow removal of object files
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and other intermediate compiler files.
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Using configure
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----------------------------------------------------------------
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|
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Instead of using the makefiles, you can use the configure
|
|
system to generate appropriate makefiles, as used on Unix
|
|
and Mac OS X systems.
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|
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Change directory to the root of the wxWidgets distribution,
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make a build directory, and run configure and make in this directory.
|
|
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For example:
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cd $WXWIN
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mkdir build-debug
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cd build-debug
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../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
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make
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make install % This step is optional, see note (8) below.
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cd samples/minimal
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make
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./minimal.exe
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|
Notes:
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|
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1. See also the Cygwin/MinGW on the web site or CD-ROM for
|
|
further information about using wxWidgets with these compilers.
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2. libwx.a is 100 MB or more - but much less if compiled with no
|
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debug info (-g0) and level 4 optimization (-O4).
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3. If you get a link error under MinGW 2.95.2 referring to:
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EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
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then you need to edit the file objidl.h at line 663 and add
|
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a missing PURE keyword:
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STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
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4. There's a bug in MinGW headers for some early distributions.
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in include/windows32/defines.h, where it says:
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#define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
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it should say:
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#define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
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(a missing bracket).
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5. OpenGL support should work with MinGW as-is. However,
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|
if you wish to generate import libraries appropriate either for
|
|
the MS OpenGL libraries or the SGI OpenGL libraries, go to
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|
include/wx/msw/gl and use:
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dlltool -k -d opengl.def -llibopengl.a
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for the SGI DLLs, or
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dlltool -k -d opengl32.def -llibopengl32.a
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and similarly for glu[32].def.
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6. The 'make install' step is optional, and copies files
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as follows:
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/usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
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|
/usr/local/include/wx - wxWidgets header files
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|
/usr/local/bin - wx-config
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You may need to do this if using wx-config with the
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|
default root path.
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7. With Cygwin, you can invoke gdb --nw myfile.exe to
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|
debug an executable. If there are memory leaks, they will be
|
|
flagged when the program quits. You can use Cygwin gdb
|
|
to debug MinGW executables.
|
|
|
|
8. Note that gcc's precompiled headers do not work on current versions of
|
|
Cygwin. If your version of Cygwin is affected you will need to use the
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|
--disable-precomp-headers configure option.
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|
OLD VERSIONS:
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|
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
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|
to set up appropriate variables, if necessary mounting drives.
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Run it before compiling.
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|
- For Cygwin, make sure there's a \tmp directory on your
|
|
Windows drive or bison will crash (actually you don't need
|
|
bison for ordinary wxWidgets compilation: a pre-generated .c file is
|
|
supplied).
|
|
|
|
- If using GnuWin32 b18, you will need to copy windres.exe
|
|
from e.g. the MinGW distribution, to a directory in your path.
|
|
|
|
|
|
Symantec & DigitalMars C++ compilation
|
|
----------------------------------------------------------------
|
|
|
|
The DigitalMars compiler is a free succssor to the Symantec compiler
|
|
and can be downloaded from http://www.digitalmars.com/
|
|
|
|
1. You need to download and unzip in turn (later packages will overwrite
|
|
older files)
|
|
Digital Mars C/C++ Compiler Version 8.40 or later
|
|
Basic utilities
|
|
from http://www.digitalmars.com/download/freecompiler.html
|
|
|
|
2. Change directory to build\msw and type 'make -f makefile.dmc' to
|
|
make the wxWidgets core library.
|
|
|
|
3. Change directory to samples\minimal and type 'make -f makefile.dmc'
|
|
to make this sample. Most of the other samples also work.
|
|
|
|
|
|
Note that if you don't have the files makefile.dmc you may create them yourself
|
|
using bakefile tool according to the instructions in build\bakefiles\README:
|
|
|
|
cd build\bakefiles
|
|
bakefile_gen -f dmars -b wx.bkl
|
|
bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
|
|
|
|
|
|
16-bit compilation is no longer supported.
|
|
|
|
Configuring the build
|
|
================================================================
|
|
|
|
So far the instructions only explained how to build release DLLs of wxWidgets
|
|
and did not cover any configuration. It is possible to change many aspects of
|
|
the build, including debug/release and ANSI/Unicode settings. All makefiles in
|
|
build\msw directory use same options (with a few exceptions documented below)
|
|
and the only difference between them is in object files and library directory
|
|
names and in make invocation command.
|
|
|
|
Changing the settings
|
|
----------------------------------------------------------------
|
|
|
|
There are two ways to modify the settings: either by passing the values as
|
|
arguments when invoking make or by editing build\msw\config.$(compiler) file
|
|
where $(compiler) is same extension as the makefile you use has (see below).
|
|
The latter is good for setting options that never change in your development
|
|
process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
|
|
wxWidgets and use them side by side, the former method is better. Settings in
|
|
config.* files are shared by all makefiles (samples, contrib, main library),
|
|
but if you pass the options as arguments, you must use same arguments you used
|
|
for the library when building samples or contrib libraries!
|
|
|
|
Examples of invoking make in Unicode debug build (other options described
|
|
below are set analogically):
|
|
|
|
Visual C++:
|
|
> nmake -f makefile.vc BUILD=debug UNICODE=1
|
|
|
|
Borland C++:
|
|
> make -f makefile.bcc -DBUILD=debug -DUNICODE=1
|
|
(Note that you have to use -D to set the variable, unlike in other make
|
|
tools!)
|
|
|
|
Watcom C/C++:
|
|
> wmake -f makefile.wat BUILD=debug UNICODE=1
|
|
|
|
MinGW using native makefiles:
|
|
> mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
|
|
|
|
MinGW using configure:
|
|
> ./configure --enable-debug --enable-unicode
|
|
(see ./configure --help on details; configure is not covered in this
|
|
section)
|
|
|
|
Cygwin using configure:
|
|
> ./configure --disable-precomp-headers --enable-debug --enable-unicode
|
|
(use --disable-precomp-headers if Cygwin doesn't support precompiled
|
|
headers)
|
|
|
|
Brief explanation of options and possible values is in every
|
|
build\msw\config.* file; more detailed description follows.
|
|
|
|
Basic options
|
|
----------------------------------------------------------------
|
|
|
|
BUILD=release
|
|
Builds release version of the library. It differs from default 'debug'
|
|
in lack of appended 'd' in name of library, does not define __WXDEBUG__
|
|
and not include debug information compiled into object files and the
|
|
executable.
|
|
|
|
SHARED=1
|
|
Build shared libraries (DLLs). By default, DLLs are not built
|
|
(SHARED=0).
|
|
|
|
UNICODE=1
|
|
To build Unicode versions of the libraries, add UNICODE=1 to make invocation
|
|
(default is UNICODE=0). If you want to be able to use Unicode version on
|
|
Windows9x, you will need to set MSLU=1 as well.
|
|
|
|
This option affect name of the library ('u' is appended) and the directory
|
|
where the library and setup.h are store (ditto).
|
|
|
|
WXUNIV=1
|
|
Build wxUniversal instead of native wxMSW (see
|
|
http://www.wxwidgets.org/wxuniv.htm for more information).
|
|
|
|
Advanced options
|
|
----------------------------------------------------------------
|
|
|
|
MONOLITHIC=1
|
|
Starting with version 2.5.1, wxWidgets has the ability to be built as
|
|
several smaller libraries instead of single big one as used to be the case
|
|
in 2.4 and older versions. This is called "multilib build" and is the
|
|
default behaviour of makefiles. You can still build single library
|
|
("monolithic build") by setting MONOLITHIC variable to 1.
|
|
|
|
USE_GUI=0
|
|
Disable building GUI parts of the library, build only wxBase components used
|
|
by console applications. Note that if you leave USE_GUI=1 then both wxBase
|
|
and GUI libraries are built. If you are building monolithic library, then
|
|
you should set wxUSE_GUI to 1 in setup.h.
|
|
|
|
USE_OPENGL=1
|
|
Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
|
|
You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
|
|
OpenGL library is always built as additional library, even in monolithic
|
|
build!
|
|
|
|
USE_ODBC=1
|
|
Build two additional libraries in multilib mode, one with database
|
|
classes and one with wxGrid database support. You must
|
|
#define wxUSE_ODBC 1 in setup.h
|
|
|
|
USE_HTML=0
|
|
Do not build wxHTML library. If MONOLITHIC=1, then you must also
|
|
#define wxUSE_HTML 1 in setup.h.
|
|
|
|
USE_XRC=0
|
|
Do not build XRC resources library. If MONOLITHIC=1, then you must also
|
|
#define wxUSE_HTML 1 in setup.h.
|
|
|
|
RUNTIME_LIBS=static
|
|
Links static version of C and C++ runtime libraries into the executable, so
|
|
that the program does not depend on DLLs provided with the compiler (e.g.
|
|
Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
|
|
Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
|
|
|
|
MSLU=1
|
|
Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
|
|
used together with UNICODE=1. If you want to be able to use Unicode version
|
|
on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
|
|
and import lib. The former can be downloaded from Microsoft, the latter is
|
|
part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
|
|
details). An alternative implementation of import library can be downloaded
|
|
from http://libunicows.sourceforge.net - unlike the official one, this one
|
|
works with other compilers and does not require 300+ MB Platform SDK update.
|
|
|
|
DEBUG_FLAG=0
|
|
DEBUG_FLAG=1
|
|
If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
|
|
sanity checks at runtime. If set to 0, don't do it. By default, this is
|
|
governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
|
|
but it is sometimes desirable to modify default behaviour and e.g. define
|
|
__WXDEBUG__ even in release builds.
|
|
|
|
DEBUG_INFO=0
|
|
DEBUG_INFO=1
|
|
Same as DEBUG_FLAG in behaviour, this option affects whether debugging
|
|
information is included in the executable or not.
|
|
|
|
VENDOR=<your company name>
|
|
Set this to a short string identifying your company if you are planning to
|
|
distribute wxWidgets DLLs with your application. Default value is 'custom'.
|
|
This string is included as part of DLL name. wxWidgets DLLs contain compiler
|
|
name, version information and vendor name in them. For example
|
|
wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
|
|
default settings. If you set VENDOR=mycorp, the name will change to
|
|
wxmsw250_core_bcc_mycorp.dll.
|
|
|
|
CFG=<configuration name>
|
|
Sets configuration name so that you can have multiple wxWidgets builds with
|
|
different setup.h settings coexisting in same tree. See "Object and library
|
|
directories" below for more information.
|
|
|
|
Compiler specific options
|
|
----------------------------------------------------------------
|
|
|
|
* MinGW
|
|
|
|
If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
|
|
2.95. In build\msw\config.gcc, change
|
|
> GCC_VERSION = 3
|
|
to
|
|
> GCC_VERSION = 2.95
|
|
|
|
* Visual C++
|
|
|
|
DEBUG_RUNTIME_LIBS=0
|
|
DEBUG_RUNTIME_LIBS=1
|
|
If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
|
|
msvcrtd.dll is used only if the executable contains debug info and
|
|
msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
|
|
and still link against msvcrt.dll (e.g. when you want to ship the app to
|
|
customers and still have usable .pdb files with debug information) and this
|
|
setting makes it possible.
|
|
|
|
Fine-tuning the compiler
|
|
----------------------------------------------------------------
|
|
|
|
All makefiles have variables that you can use to specify additional options
|
|
passed to the compiler or linker. You won't need this in most cases, but if you
|
|
do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
|
|
compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
|
|
|
|
Object and library directories
|
|
----------------------------------------------------------------
|
|
|
|
All object files produced during library build are stored in a directory under
|
|
build\msw. It's name is derived from build settings and CFG variable and from
|
|
compiler name. Examples of directory names:
|
|
|
|
build\msw\bcc_msw SHARED=0
|
|
build\msw\bcc_mswdll SHARED=1
|
|
build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
|
|
build\msw\vc_mswunivd ditto, with Visual C++
|
|
|
|
Libraries and DLLs are copied into subdirectory of lib directory with
|
|
name derived from compiler and static/DLL setting and setup.h into directory
|
|
with name that contains other settings:
|
|
|
|
lib\bcc_msw
|
|
lib\bcc_lib\msw\wx\setup.h
|
|
lib\bcc_dll
|
|
lib\bcc_dll\msw\wx\setup.h
|
|
lib\bcc_lib
|
|
lib\bcc_lib\mswunivd\wx\setup.h
|
|
lib\vc_lib
|
|
lib\vc_lib\mswunivd\wx\setup.h
|
|
|
|
Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
|
|
This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
|
|
from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
|
|
all samples and should be used by your apps as well. If you are doing changes
|
|
to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
|
|
|
|
If you set CFG to something, the value is appended to directory names. E.g.
|
|
for CFG=MyBuild, you'll have object files in
|
|
|
|
build\msw\bcc_mswMyBuild
|
|
build\msw\bcc_mswdllMyBuild
|
|
etc.
|
|
|
|
and libraries in
|
|
|
|
lib\bcc_libMyBuild
|
|
lib\bcc_dllMyBuild
|
|
etc.
|
|
|
|
By now it is clear what CFG is for: builds with different CFG settings don't
|
|
share any files and they use different setup.h files. This allows you to e.g.
|
|
have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
|
|
enabled (without CFG, both of them would be put into same directory and there
|
|
would be conflicts between the files).
|
|
|
|
General Notes
|
|
=================================================================
|
|
|
|
- Debugging: under Windows 95, debugging output isn't output in
|
|
the same way that it is under NT or Windows 3.1.
|
|
Please see DebugView available from http://www.sysinternals.com.
|
|
|