wxWidgets/include/wx/hash.h
2005-09-23 12:56:45 +00:00

631 lines
23 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/hash.h
// Purpose: wxHashTable class
// Author: Julian Smart
// Modified by: VZ at 25.02.00: type safe hashes with WX_DECLARE_HASH()
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_HASH_H__
#define _WX_HASH_H__
#include "wx/defs.h"
#if !wxUSE_STL && WXWIN_COMPATIBILITY_2_4
#define wxUSE_OLD_HASH_TABLE 1
#else
#define wxUSE_OLD_HASH_TABLE 0
#endif
#if !wxUSE_STL
#include "wx/object.h"
#else
class WXDLLIMPEXP_BASE wxObject;
#endif
#if wxUSE_OLD_HASH_TABLE
#include "wx/list.h"
#endif
#if WXWIN_COMPATIBILITY_2_4
#include "wx/dynarray.h"
#endif
// the default size of the hash
#define wxHASH_SIZE_DEFAULT (1000)
/*
* A hash table is an array of user-definable size with lists
* of data items hanging off the array positions. Usually there'll
* be a hit, so no search is required; otherwise we'll have to run down
* the list to find the desired item.
*/
// ----------------------------------------------------------------------------
// this is the base class for object hashes: hash tables which contain
// pointers to objects
// ----------------------------------------------------------------------------
#if wxUSE_OLD_HASH_TABLE
class WXDLLIMPEXP_BASE wxHashTableBase : public wxObject
{
public:
wxHashTableBase();
void Create(wxKeyType keyType = wxKEY_INTEGER,
size_t size = wxHASH_SIZE_DEFAULT);
void Destroy();
size_t GetSize() const { return m_hashSize; }
size_t GetCount() const { return m_count; }
void DeleteContents(bool flag);
protected:
// find the node for (key, value)
wxNodeBase *GetNode(long key, long value) const;
// the array of lists in which we store the values for given key hash
wxListBase **m_hashTable;
// the size of m_lists array
size_t m_hashSize;
// the type of indexing we use
wxKeyType m_keyType;
// the total number of elements in the hash
size_t m_count;
// should we delete our data?
bool m_deleteContents;
private:
// no copy ctor/assignment operator (yet)
DECLARE_NO_COPY_CLASS(wxHashTableBase)
};
#else // if !wxUSE_OLD_HASH_TABLE
#if !defined(wxENUM_KEY_TYPE_DEFINED)
#define wxENUM_KEY_TYPE_DEFINED
enum wxKeyType
{
wxKEY_NONE,
wxKEY_INTEGER,
wxKEY_STRING
};
#endif
union wxHashKeyValue
{
long integer;
wxChar *string;
};
// for some compilers (AIX xlC), defining it as friend inside the class is not
// enough, so provide a real forward declaration
class WXDLLIMPEXP_BASE wxHashTableBase;
class WXDLLIMPEXP_BASE wxHashTableBase_Node
{
friend class WXDLLIMPEXP_BASE wxHashTableBase;
typedef class WXDLLIMPEXP_BASE wxHashTableBase_Node _Node;
public:
wxHashTableBase_Node( long key, void* value,
wxHashTableBase* table );
wxHashTableBase_Node( const wxChar* key, void* value,
wxHashTableBase* table );
~wxHashTableBase_Node();
long GetKeyInteger() const { return m_key.integer; }
const wxChar* GetKeyString() const { return m_key.string; }
void* GetData() const { return m_value; }
void SetData( void* data ) { m_value = data; }
protected:
_Node* GetNext() const { return m_next; }
protected:
// next node in the chain
wxHashTableBase_Node* m_next;
// key
wxHashKeyValue m_key;
// value
void* m_value;
// pointer to the hash containing the node, used to remove the
// node from the hash when the user deletes the node iterating
// through it
// TODO: move it to wxHashTable_Node (only wxHashTable supports
// iteration)
wxHashTableBase* m_hashPtr;
};
class WXDLLIMPEXP_BASE wxHashTableBase
#if !wxUSE_STL
: public wxObject
#endif
{
friend class WXDLLIMPEXP_BASE wxHashTableBase_Node;
public:
typedef wxHashTableBase_Node Node;
wxHashTableBase();
virtual ~wxHashTableBase() { };
void Create( wxKeyType keyType = wxKEY_INTEGER,
size_t size = wxHASH_SIZE_DEFAULT );
void Clear();
void Destroy();
size_t GetSize() const { return m_size; }
size_t GetCount() const { return m_count; }
void DeleteContents( bool flag ) { m_deleteContents = flag; }
static long MakeKey(const wxChar *string);
protected:
void DoPut( long key, long hash, void* data );
void DoPut( const wxChar* key, long hash, void* data );
void* DoGet( long key, long hash ) const;
void* DoGet( const wxChar* key, long hash ) const;
void* DoDelete( long key, long hash );
void* DoDelete( const wxChar* key, long hash );
private:
// Remove the node from the hash, *only called from
// ~wxHashTable*_Node destructor
void DoRemoveNode( wxHashTableBase_Node* node );
// destroys data contained in the node if appropriate:
// deletes the key if it is a string and destrys
// the value if m_deleteContents is true
void DoDestroyNode( wxHashTableBase_Node* node );
// inserts a node in the table (at the end of the chain)
void DoInsertNode( size_t bucket, wxHashTableBase_Node* node );
// removes a node from the table (fiven a pointer to the previous
// but does not delete it (only deletes its contents)
void DoUnlinkNode( size_t bucket, wxHashTableBase_Node* node,
wxHashTableBase_Node* prev );
// unconditionally deletes node value (invoking the
// correct destructor)
virtual void DoDeleteContents( wxHashTableBase_Node* node ) = 0;
protected:
// number of buckets
size_t m_size;
// number of nodes (key/value pairs)
size_t m_count;
// table
Node** m_table;
// key typ (INTEGER/STRING)
wxKeyType m_keyType;
// delete contents when hash is cleared
bool m_deleteContents;
private:
DECLARE_NO_COPY_CLASS(wxHashTableBase)
};
#endif // wxUSE_OLD_HASH_TABLE
#if !wxUSE_STL
#if WXWIN_COMPATIBILITY_2_4
// ----------------------------------------------------------------------------
// a hash table which stores longs
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxHashTableLong : public wxObject
{
public:
wxHashTableLong(size_t size = wxHASH_SIZE_DEFAULT)
{ Init(size); }
virtual ~wxHashTableLong();
void Create(size_t size = wxHASH_SIZE_DEFAULT);
void Destroy();
size_t GetSize() const { return m_hashSize; }
size_t GetCount() const { return m_count; }
void Put(long key, long value);
long Get(long key) const;
long Delete(long key);
protected:
void Init(size_t size);
private:
wxArrayLong **m_values,
**m_keys;
// the size of array above
size_t m_hashSize;
// the total number of elements in the hash
size_t m_count;
// not implemented yet
DECLARE_NO_COPY_CLASS(wxHashTableLong)
};
// ----------------------------------------------------------------------------
// wxStringHashTable: a hash table which indexes strings with longs
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxStringHashTable : public wxObject
{
public:
wxStringHashTable(size_t sizeTable = wxHASH_SIZE_DEFAULT);
virtual ~wxStringHashTable();
// add a string associated with this key to the table
void Put(long key, const wxString& value);
// get the string from the key: if not found, an empty string is returned
// and the wasFound is set to false if not NULL
wxString Get(long key, bool *wasFound = NULL) const;
// remove the item, returning true if the item was found and deleted
bool Delete(long key) const;
// clean up
void Destroy();
private:
wxArrayLong **m_keys;
wxArrayString **m_values;
// the size of array above
size_t m_hashSize;
DECLARE_NO_COPY_CLASS(wxStringHashTable)
};
#endif // WXWIN_COMPATIBILITY_2_4
#endif // !wxUSE_STL
// ----------------------------------------------------------------------------
// for compatibility only
// ----------------------------------------------------------------------------
#if !wxUSE_OLD_HASH_TABLE
class WXDLLIMPEXP_BASE wxHashTable_Node : public wxHashTableBase_Node
{
friend class WXDLLIMPEXP_BASE wxHashTable;
public:
wxHashTable_Node( long key, void* value,
wxHashTableBase* table )
: wxHashTableBase_Node( key, value, table ) { }
wxHashTable_Node( const wxChar* key, void* value,
wxHashTableBase* table )
: wxHashTableBase_Node( key, value, table ) { }
wxObject* GetData() const
{ return (wxObject*)wxHashTableBase_Node::GetData(); }
void SetData( wxObject* data )
{ wxHashTableBase_Node::SetData( data ); }
wxHashTable_Node* GetNext() const
{ return (wxHashTable_Node*)wxHashTableBase_Node::GetNext(); }
};
// should inherit protectedly, but it is public for compatibility in
// order to publicly inherit from wxObject
class WXDLLIMPEXP_BASE wxHashTable : public wxHashTableBase
{
typedef wxHashTableBase hash;
public:
typedef wxHashTable_Node Node;
typedef wxHashTable_Node* compatibility_iterator;
public:
wxHashTable( wxKeyType keyType = wxKEY_INTEGER,
size_t size = wxHASH_SIZE_DEFAULT )
: wxHashTableBase() { Create( keyType, size ); BeginFind(); }
wxHashTable( const wxHashTable& table );
virtual ~wxHashTable() { Destroy(); }
const wxHashTable& operator=( const wxHashTable& );
// key and value are the same
void Put(long value, wxObject *object)
{ DoPut( value, value, object ); }
void Put(long lhash, long value, wxObject *object)
{ DoPut( value, lhash, object ); }
void Put(const wxChar *value, wxObject *object)
{ DoPut( value, MakeKey( value ), object ); }
void Put(long lhash, const wxChar *value, wxObject *object)
{ DoPut( value, lhash, object ); }
// key and value are the same
wxObject *Get(long value) const
{ return (wxObject*)DoGet( value, value ); }
wxObject *Get(long lhash, long value) const
{ return (wxObject*)DoGet( value, lhash ); }
wxObject *Get(const wxChar *value) const
{ return (wxObject*)DoGet( value, MakeKey( value ) ); }
wxObject *Get(long lhash, const wxChar *value) const
{ return (wxObject*)DoGet( value, lhash ); }
// Deletes entry and returns data if found
wxObject *Delete(long key)
{ return (wxObject*)DoDelete( key, key ); }
wxObject *Delete(long lhash, long key)
{ return (wxObject*)DoDelete( key, lhash ); }
wxObject *Delete(const wxChar *key)
{ return (wxObject*)DoDelete( key, MakeKey( key ) ); }
wxObject *Delete(long lhash, const wxChar *key)
{ return (wxObject*)DoDelete( key, lhash ); }
// Construct your own integer key from a string, e.g. in case
// you need to combine it with something
long MakeKey(const wxChar *string) const
{ return wxHashTableBase::MakeKey(string); }
// Way of iterating through whole hash table (e.g. to delete everything)
// Not necessary, of course, if you're only storing pointers to
// objects maintained separately
void BeginFind() { m_curr = NULL; m_currBucket = 0; }
Node* Next();
void Clear() { wxHashTableBase::Clear(); }
size_t GetCount() const { return wxHashTableBase::GetCount(); }
protected:
virtual void DoDeleteContents( wxHashTableBase_Node* node );
// copy helper
void DoCopy( const wxHashTable& copy );
// searches the next node starting from bucket bucketStart and sets
// m_curr to it and m_currBucket to its bucket
void GetNextNode( size_t bucketStart );
private:
// current node
Node* m_curr;
// bucket the current node belongs to
size_t m_currBucket;
};
#else // if wxUSE_OLD_HASH_TABLE
class WXDLLIMPEXP_BASE wxHashTable : public wxObject
{
public:
typedef wxNode Node;
typedef wxNode* compatibility_iterator;
int n;
int current_position;
wxNode *current_node;
unsigned int key_type;
wxList **hash_table;
wxHashTable(int the_key_type = wxKEY_INTEGER,
int size = wxHASH_SIZE_DEFAULT);
~wxHashTable();
// copy ctor and assignment operator
wxHashTable(const wxHashTable& table) : wxObject()
{ DoCopy(table); }
wxHashTable& operator=(const wxHashTable& table)
{ Clear(); DoCopy(table); return *this; }
void DoCopy(const wxHashTable& table);
void Destroy();
bool Create(int the_key_type = wxKEY_INTEGER,
int size = wxHASH_SIZE_DEFAULT);
// Note that there are 2 forms of Put, Get.
// With a key and a value, the *value* will be checked
// when a collision is detected. Otherwise, if there are
// 2 items with a different value but the same key,
// we'll retrieve the WRONG ONE. So where possible,
// supply the required value along with the key.
// In fact, the value-only versions make a key, and still store
// the value. The use of an explicit key might be required
// e.g. when combining several values into one key.
// When doing that, it's highly likely we'll get a collision,
// e.g. 1 + 2 = 3, 2 + 1 = 3.
// key and value are NOT necessarily the same
void Put(long key, long value, wxObject *object);
void Put(long key, const wxChar *value, wxObject *object);
// key and value are the same
void Put(long value, wxObject *object);
void Put(const wxChar *value, wxObject *object);
// key and value not the same
wxObject *Get(long key, long value) const;
wxObject *Get(long key, const wxChar *value) const;
// key and value are the same
wxObject *Get(long value) const;
wxObject *Get(const wxChar *value) const;
// Deletes entry and returns data if found
wxObject *Delete(long key);
wxObject *Delete(const wxChar *key);
wxObject *Delete(long key, int value);
wxObject *Delete(long key, const wxChar *value);
// Construct your own integer key from a string, e.g. in case
// you need to combine it with something
long MakeKey(const wxChar *string) const;
// Way of iterating through whole hash table (e.g. to delete everything)
// Not necessary, of course, if you're only storing pointers to
// objects maintained separately
void BeginFind();
Node* Next();
void DeleteContents(bool flag);
void Clear();
// Returns number of nodes
size_t GetCount() const { return m_count; }
private:
size_t m_count; // number of elements in the hashtable
bool m_deleteContents;
DECLARE_DYNAMIC_CLASS(wxHashTable)
};
#endif // wxUSE_OLD_HASH_TABLE
#if !wxUSE_OLD_HASH_TABLE
// defines a new type safe hash table which stores the elements of type eltype
// in lists of class listclass
#define _WX_DECLARE_HASH(eltype, dummy, hashclass, classexp) \
classexp hashclass : public wxHashTableBase \
{ \
public: \
hashclass(wxKeyType keyType = wxKEY_INTEGER, \
size_t size = wxHASH_SIZE_DEFAULT) \
: wxHashTableBase() { Create(keyType, size); } \
\
virtual ~hashclass() { Destroy(); } \
\
void Put(long key, eltype *data) { DoPut(key, key, (void*)data); } \
void Put(long lhash, long key, eltype *data) \
{ DoPut(key, lhash, (void*)data); } \
eltype *Get(long key) const { return (eltype*)DoGet(key, key); } \
eltype *Get(long lhash, long key) const \
{ return (eltype*)DoGet(key, lhash); } \
eltype *Delete(long key) { return (eltype*)DoDelete(key, key); } \
eltype *Delete(long lhash, long key) \
{ return (eltype*)DoDelete(key, lhash); } \
protected: \
virtual void DoDeleteContents( wxHashTableBase_Node* node ) \
{ delete (eltype*)node->GetData(); } \
\
DECLARE_NO_COPY_CLASS(hashclass) \
}
#else // if wxUSE_OLD_HASH_TABLE
#define _WX_DECLARE_HASH(eltype, listclass, hashclass, classexp) \
classexp hashclass : public wxHashTableBase \
{ \
public: \
hashclass(wxKeyType keyType = wxKEY_INTEGER, \
size_t size = wxHASH_SIZE_DEFAULT) \
{ Create(keyType, size); } \
\
~hashclass() { Destroy(); } \
\
void Put(long key, long val, eltype *data) { DoPut(key, val, data); } \
void Put(long key, eltype *data) { DoPut(key, key, data); } \
\
eltype *Get(long key, long value) const \
{ \
wxNodeBase *node = GetNode(key, value); \
return node ? ((listclass::Node *)node)->GetData() : (eltype *)0; \
} \
eltype *Get(long key) const { return Get(key, key); } \
\
eltype *Delete(long key, long value) \
{ \
eltype *data; \
\
wxNodeBase *node = GetNode(key, value); \
if ( node ) \
{ \
data = ((listclass::Node *)node)->GetData(); \
\
delete node; \
m_count--; \
} \
else \
{ \
data = (eltype *)0; \
} \
\
return data; \
} \
eltype *Delete(long key) { return Delete(key, key); } \
\
protected: \
void DoPut(long key, long value, eltype *data) \
{ \
size_t slot = (size_t)abs((int)(key % (long)m_hashSize)); \
\
if ( !m_hashTable[slot] ) \
{ \
m_hashTable[slot] = new listclass(m_keyType); \
if ( m_deleteContents ) \
m_hashTable[slot]->DeleteContents(true); \
} \
\
((listclass *)m_hashTable[slot])->Append(value, data); \
m_count++; \
} \
\
DECLARE_NO_COPY_CLASS(hashclass) \
}
#endif // wxUSE_OLD_HASH_TABLE
// this macro is to be used in the user code
#define WX_DECLARE_HASH(el, list, hash) \
_WX_DECLARE_HASH(el, list, hash, class)
// and this one does exactly the same thing but should be used inside the
// library
#define WX_DECLARE_EXPORTED_HASH(el, list, hash) \
_WX_DECLARE_HASH(el, list, hash, class WXDLLEXPORT)
#define WX_DECLARE_USER_EXPORTED_HASH(el, list, hash, usergoo) \
_WX_DECLARE_HASH(el, list, hash, class usergoo)
// delete all hash elements
//
// NB: the class declaration of the hash elements must be visible from the
// place where you use this macro, otherwise the proper destructor may not
// be called (a decent compiler should give a warning about it, but don't
// count on it)!
#define WX_CLEAR_HASH_TABLE(hash) \
{ \
(hash).BeginFind(); \
wxHashTable::compatibility_iterator it = (hash).Next(); \
while( it ) \
{ \
delete it->GetData(); \
it = (hash).Next(); \
} \
(hash).Clear(); \
}
#endif
// _WX_HASH_H__