d65c269b3f
2. changed (in most cases blindly) code for all the others 3. added wx/features.h 4. update wxMenu[Item] docs ---------------------------------------------------------------------- Committing in . Modified Files: distrib/msw/tmake/filelist.txt docs/changes.txt docs/latex/wx/menu.tex docs/latex/wx/menuitem.tex include/wx/defs.h include/wx/menu.h include/wx/menuitem.h include/wx/gtk/menu.h include/wx/gtk/menuitem.h include/wx/mac/menuitem.h include/wx/motif/menuitem.h include/wx/msw/menuitem.h include/wx/os2/MENUITEM.H include/wx/univ/menuitem.h samples/menu/menu.cpp src/common/menucmn.cpp src/gtk/menu.cpp src/mac/menuitem.cpp src/motif/menuitem.cpp src/msw/menuitem.cpp src/os2/MENUITEM.CPP src/univ/menu.cpp Added Files: include/wx/features.h ---------------------------------------------------------------------- git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14674 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: menuitem.h
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// Purpose: wxMenuItem class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 11.11.97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _MENUITEM_H
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#define _MENUITEM_H
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#ifdef __GNUG__
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#pragma interface "menuitem.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/setup.h"
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// an exception to the general rule that a normal header doesn't include other
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// headers - only because ownerdrw.h is not always included and I don't want
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// to write #ifdef's everywhere...
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#if wxUSE_OWNER_DRAWN
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#include "wx/ownerdrw.h"
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#endif
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// ----------------------------------------------------------------------------
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// wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuItem: public wxMenuItemBase
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#if wxUSE_OWNER_DRAWN
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, public wxOwnerDrawn
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#endif
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{
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public:
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// ctor & dtor
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wxMenuItem(wxMenu *parentMenu = (wxMenu *)NULL,
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int id = wxID_SEPARATOR,
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const wxString& name = wxEmptyString,
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const wxString& help = wxEmptyString,
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wxItemKind kind = wxItem_Normal,
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wxMenu *subMenu = (wxMenu *)NULL);
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virtual ~wxMenuItem();
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// override base class virtuals
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virtual void SetText(const wxString& strName);
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virtual wxString GetLabel() const;
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virtual void SetCheckable(bool checkable);
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virtual void Enable(bool bDoEnable = TRUE);
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virtual void Check(bool bDoCheck = TRUE);
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virtual bool IsChecked() const;
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virtual void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
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virtual const wxBitmap& GetBitmap() const { return m_bitmap; }
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#if wxUSE_ACCEL
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virtual wxAcceleratorEntry *GetAccel() const;
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#endif // wxUSE_ACCEL
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// unfortunately needed to resolve ambiguity between
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// wxMenuItemBase::IsCheckable() and wxOwnerDrawn::IsCheckable()
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bool IsCheckable() const { return wxMenuItemBase::IsCheckable(); }
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// the id for a popup menu is really its menu handle (as required by
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// ::AppendMenu() API), so this function will return either the id or the
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// menu handle depending on what we're
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int GetRealId() const;
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static int MacBuildMenuString(unsigned char* outMacItemText, wxInt16 *outMacShortcutChar , wxUint8 *outMacModifiers , const char *inItemName , bool useShortcuts ) ;
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private:
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wxBitmap m_bitmap; // Bitmap for menuitem, if any
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void* m_menu ; // the appropriate menu , may also be a system menu
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DECLARE_DYNAMIC_CLASS(wxMenuItem)
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};
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#endif //_MENUITEM_H
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