wxWidgets/wxPython/demo/Sound.py
2004-10-29 16:50:07 +00:00

95 lines
2.9 KiB
Python

import wx
from Main import opj
#----------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent, log):
wx.Panel.__init__(self, parent, -1)
self.log = log
b = wx.Button(self, -1, "Play Sound 1 (sync)", (25, 25))
self.Bind(wx.EVT_BUTTON, self.OnButton1, b)
b = wx.Button(self, -1, "Play Sound 2 (async)", (25, 65))
self.Bind(wx.EVT_BUTTON, self.OnButton2, b)
b = wx.Button(self, -1, "Select .WAV file", (25, 105))
self.Bind(wx.EVT_BUTTON, self.OnSelectSound, b)
def OnButton1(self, evt):
try:
sound = wx.Sound(opj('data/anykey.wav'))
self.log.write("before Play...\n")
sound.Play(wx.SOUND_SYNC)
self.log.write("...after Play\n")
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
def OnButton2(self, evt):
try:
if True:
sound = wx.Sound(opj('data/plan.wav'))
else:
# sounds can also be loaded from a buffer object
data = open(opj('data/plan.wav'), 'rb').read()
sound = wx.SoundFromData(data)
self.log.write("before Play...\n")
sound.Play(wx.SOUND_ASYNC)
self.sound = sound # save a reference (This shoudln't be needed, but there seems to be a bug...)
wx.YieldIfNeeded()
self.log.write("...after Play\n")
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
def OnSelectSound(self, evt):
dlg = wx.FileDialog(wx.GetTopLevelParent(self),
"Choose a sound file",
wildcard="WAV files (*.wav)|*.wav",
style=wx.OPEN)
if dlg.ShowModal() == wx.ID_OK:
try:
#sound = wx.Sound(dlg.GetPath(), wx.SOUND_SYNC)
#sound.Play()
# another way to do it.
wx.Sound.PlaySound(dlg.GetPath(), wx.SOUND_SYNC)
except NotImplementedError, v:
wx.MessageBox(str(v), "Exception Message")
dlg.Destroy()
#----------------------------------------------------------------------
def runTest(frame, nb, log):
win = TestPanel(nb, log)
return win
#----------------------------------------------------------------------
overview = """<html><body>
<h2>Sound</h2>
This class represents a short wave file, in Windows WAV format, that can
be stored in memory and played. Currently this class is implemented on Windows
and GTK (Linux) only.
<p>
This demo offers two examples, both driven by buttons, but obviously the event
that drives the playing of the sound can come from anywhere.
</body></html>
"""
if __name__ == '__main__':
import sys,os
import run
run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])