f439844be2
Added auto-destruction in wxThread::Delete and wxThread::Kill Fixed thread destruction in thread sample git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3229 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
437 lines
10 KiB
C++
437 lines
10 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: test.cpp
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// Purpose: wxWindows thread sample
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// Author: Julian Smart(minimal)/Guilhem Lavaux(thread test)
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// Modified by:
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// Created: 06/16/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Markus Holzem, Guilhem Lavaux
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/*
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TODO:
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1. show how SetPriority() works.
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2. use worker threads to update progress controls instead of writing
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messages - it will be more visual
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*/
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#ifdef __GNUG__
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#pragma implementation "test.cpp"
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#pragma interface "test.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_THREADS
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#error "This sample requires thread support!"
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#endif // wxUSE_THREADS
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#include "wx/thread.h"
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#include "wx/dynarray.h"
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#include "wx/time.h"
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// Define a new application type
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class MyApp : public wxApp
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{
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public:
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bool OnInit();
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};
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class MyThread;
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WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
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// Define a new frame type
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class MyFrame: public wxFrame
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{
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public:
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// ctor
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MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
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// operations
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void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
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// callbacks
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnClear(wxCommandEvent& event);
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void OnStartThread(wxCommandEvent& event);
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void OnStartThreads(wxCommandEvent& event);
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void OnStopThread(wxCommandEvent& event);
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void OnPauseThread(wxCommandEvent& event);
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void OnResumeThread(wxCommandEvent& event);
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void OnIdle(wxIdleEvent &event);
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// called by dying thread _in_that_thread_context_
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void OnThreadExit(wxThread *thread);
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private:
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// helper function - creates a new thread (but doesn't run it)
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MyThread *CreateThread();
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// crit section protects access to all of the arrays below
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wxCriticalSection m_critsect;
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// all the threads currently alive - as soon as the thread terminates, it's
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// removed from the array
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wxArrayThread m_threads;
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// just some place to put our messages in
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wxTextCtrl *m_txtctrl;
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// remember the number of running threads and total number of threads
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size_t m_nRunning, m_nCount;
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DECLARE_EVENT_TABLE()
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};
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class MyThread : public wxThread
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{
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public:
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MyThread(MyFrame *frame);
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// thread execution starts here
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virtual void *Entry();
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// called when the thread exits - whether it terminates normally or is
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// stopped with Delete() (but not when it is Kill()ed!)
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virtual void OnExit();
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// write something to the text control
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void WriteText(const wxString& text);
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public:
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size_t m_count;
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MyFrame *m_frame;
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};
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MyThread::MyThread(MyFrame *frame)
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: wxThread()
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{
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m_count = 0;
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m_frame = frame;
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}
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void MyThread::WriteText(const wxString& text)
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{
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wxString msg;
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// before doing any GUI calls we must ensure that this thread is the only
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// one doing it!
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wxMutexGuiEnter();
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msg << wxTime().FormatTime() << ": " << text;
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m_frame->WriteText(msg);
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wxMutexGuiLeave();
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}
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void MyThread::OnExit()
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{
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m_frame->OnThreadExit(this);
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}
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void *MyThread::Entry()
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{
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wxString text;
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text.Printf("Thread 0x%x started.\n", GetID());
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WriteText(text);
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for ( m_count = 0; m_count < 10; m_count++ )
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{
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// check if we were asked to exit
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if ( TestDestroy() )
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break;
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text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
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WriteText(text);
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// wxSleep() can't be called from non-GUI thread!
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wxThread::Sleep(1000);
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}
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text.Printf("Thread 0x%x finished.\n", GetID());
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WriteText(text);
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return NULL;
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}
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// ID for the menu commands
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enum
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{
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TEST_QUIT = 1,
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TEST_TEXT = 101,
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TEST_ABOUT,
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TEST_CLEAR,
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TEST_START_THREAD = 201,
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TEST_START_THREADS,
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TEST_STOP_THREAD,
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TEST_PAUSE_THREAD,
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TEST_RESUME_THREAD
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};
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
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EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
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EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
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EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
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EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads)
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EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
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EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
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EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
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EVT_IDLE(MyFrame::OnIdle)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP (MyApp)
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit()
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{
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// Create the main frame window
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MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample",
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50, 50, 450, 340);
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(TEST_CLEAR, "&Clear log");
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file_menu->AppendSeparator();
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file_menu->Append(TEST_ABOUT, "&About");
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file_menu->AppendSeparator();
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file_menu->Append(TEST_QUIT, "E&xit");
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, "&File");
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wxMenu *thread_menu = new wxMenu;
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thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
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thread_menu->Append(TEST_START_THREADS, "Start &many threads at once");
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thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
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thread_menu->AppendSeparator();
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thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
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thread_menu->Append(TEST_RESUME_THREAD, "&Resume suspended thread");
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menu_bar->Append(thread_menu, "&Thread");
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frame->SetMenuBar(menu_bar);
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// Show the frame
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frame->Show(TRUE);
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SetTopWindow(frame);
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return TRUE;
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}
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title,
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int x, int y, int w, int h)
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: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
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{
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m_nRunning = m_nCount = 0;
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CreateStatusBar(2);
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m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
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wxTE_MULTILINE | wxTE_READONLY);
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}
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MyThread *MyFrame::CreateThread()
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{
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MyThread *thread = new MyThread(this);
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if ( thread->Create() != wxTHREAD_NO_ERROR )
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{
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wxLogError("Can't create thread!");
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}
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wxCriticalSectionLocker enter(m_critsect);
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m_threads.Add(thread);
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return thread;
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}
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void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
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{
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static wxString s_str;
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s_str = wxGetTextFromUser("How many threads to start: ",
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"wxThread sample",
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s_str, this);
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if ( s_str.IsEmpty() )
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return;
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size_t count, n;
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sscanf(s_str, "%u", &count);
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if ( count == 0 )
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return;
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wxArrayThread threads;
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// first create them all...
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for ( n = 0; n < count; n++ )
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{
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threads.Add(CreateThread());
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}
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wxString msg;
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msg.Printf("%d new threads created.", count);
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SetStatusText(msg, 1);
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// ...and then start them
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for ( n = 0; n < count; n++ )
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{
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threads[n]->Run();
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}
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}
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void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
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{
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MyThread *thread = CreateThread();
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if ( thread->Run() != wxTHREAD_NO_ERROR )
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{
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wxLogError("Can't start thread!");
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}
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SetStatusText("New thread started.", 1);
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}
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void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
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{
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// stop the last thread
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if ( m_threads.IsEmpty() )
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{
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wxLogError("No thread to stop!");
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}
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else
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{
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m_critsect.Enter();
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wxThread *thread = m_threads.Last();
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// it's important to leave critical section before calling Delete()
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// because delete will (implicitly) call OnThreadExit() which also tries
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// to enter the same crit section - would dead lock.
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m_critsect.Leave();
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thread->Delete();
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SetStatusText("Thread stopped.", 1);
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}
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}
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void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
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{
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wxCriticalSectionLocker enter(m_critsect);
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// resume first suspended thread
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size_t n = 0, count = m_threads.Count();
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while ( n < count && !m_threads[n]->IsPaused() )
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n++;
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if ( n == count )
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{
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wxLogError("No thread to resume!");
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}
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else
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{
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m_threads[n]->Resume();
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SetStatusText("Thread resumed.", 1);
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}
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}
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void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
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{
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wxCriticalSectionLocker enter(m_critsect);
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// pause last running thread
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int n = m_threads.Count() - 1;
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while ( n >= 0 && !m_threads[n]->IsRunning() )
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n--;
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if ( n < 0 )
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{
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wxLogError("No thread to pause!");
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}
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else
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{
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m_threads[n]->Pause();
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SetStatusText("Thread paused.", 1);
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}
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}
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// set the frame title indicating the current number of threads
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void MyFrame::OnIdle(wxIdleEvent &event)
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{
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// update the counts of running/total threads
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size_t nRunning = 0,
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nCount = m_threads.Count();
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for ( size_t n = 0; n < nCount; n++ )
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{
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if ( m_threads[n]->IsRunning() )
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nRunning++;
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}
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if ( nCount != m_nCount || nRunning != m_nRunning )
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{
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m_nRunning = nRunning;
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m_nCount = nCount;
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wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
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}
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//else: avoid flicker - don't print anything
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
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{
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size_t count = m_threads.Count();
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for ( size_t i = 0; i < count; i++ )
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{
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// We must always use 0 because Delete() calls OnThreadExit() and
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// OnThreadExit() removed 0 from the array.
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m_threads[0]->Delete();
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}
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Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
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{
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wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
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"(c) 1998 Julian Smart, Guilhem Lavaux\n"
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"(c) 1999 Vadim Zeitlin",
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"About wxThread sample",
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wxOK | wxICON_INFORMATION);
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dialog.ShowModal();
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}
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void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
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{
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m_txtctrl->Clear();
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}
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void MyFrame::OnThreadExit(wxThread *thread)
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{
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wxCriticalSectionLocker enter(m_critsect);
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m_threads.Remove(thread);
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}
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