f412007f61
Currently this only really works when using the standard US keyboard layout as we don't have information about the mapping from the characters to the keyboard keys for the other layouts, which is not ideal but better than nothing as it allows e.g. Text("foo_bar") to really produce "foo_bar" in the currently focused text control instead of "foo-bar" as before. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78495 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
184 lines
5.1 KiB
Objective-C
184 lines
5.1 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: uiaction.h
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// Purpose: interface of wxUIActionSimulator
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxUIActionSimulator
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wxUIActionSimulator is a class used to simulate user interface actions
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such as a mouse click or a key press.
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Common usage for this class would be to provide playback and record (aka
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macro recording) functionality for users, or to drive unit tests by
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simulating user sessions.
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See the @ref page_samples_uiaction for an example of using this class.
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@since 2.9.2
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@library{wxcore}
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*/
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class wxUIActionSimulator
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{
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public:
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/**
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Default constructor.
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*/
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wxUIActionSimulator();
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/**
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Move the mouse to the specified coordinates.
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@param x
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x coordinate to move to, in screen coordinates.
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@param y
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y coordinate to move to, in screen coordinates.
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*/
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bool MouseMove(long x, long y);
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/**
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Move the mouse to the specified coordinates.
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@param point
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Point to move to, in screen coordinates.
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*/
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bool MouseMove(const wxPoint& point);
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/**
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Press a mouse button.
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@param button
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Button to press. Valid constants are @c wxMOUSE_BTN_LEFT,
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@c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT.
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*/
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bool MouseDown(int button = wxMOUSE_BTN_LEFT);
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/**
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Release a mouse button.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseUp(int button = wxMOUSE_BTN_LEFT);
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/**
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Click a mouse button.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseClick(int button = wxMOUSE_BTN_LEFT);
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/**
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Double-click a mouse button.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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/**
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Perform a drag and drop operation.
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@param x1
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x start coordinate, in screen coordinates.
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@param y1
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y start coordinate, in screen coordinates.
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@param x2
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x destination coordinate, in screen coordinates.
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@param y2
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y destination coordinate, in screen coordinates.
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@param button
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Button to press. See wxUIActionSimulator::MouseDown for a list of
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valid constants.
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*/
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bool MouseDragDrop(long x1, long y1, long x2, long y2,
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int button = wxMOUSE_BTN_LEFT);
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/**
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Press a key.
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If you are using modifiers then it needs to be paired with an identical
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KeyUp or the modifiers will not be released (MSW and OSX).
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@param keycode
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Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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@param modifiers
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A combination of ::wxKeyModifier flags to be pressed with the given
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keycode.
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*/
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bool KeyDown(int keycode, int modifiers = wxMOD_NONE);
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/**
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Release a key.
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@param keycode
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Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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@param modifiers
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A combination of ::wxKeyModifier flags to be pressed with the given
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keycode.
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*/
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bool KeyUp(int keycode, int modifiers = wxMOD_NONE);
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/**
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Press and release a key.
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@param keycode
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Key to operate on, as an integer. It is interpreted as a wxKeyCode.
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@param modifiers
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A combination of ::wxKeyModifier flags to be pressed with the given
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keycode.
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*/
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bool Char(int keycode, int modifiers = wxMOD_NONE);
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/**
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Simulate selection of an item with the given text.
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This method selects an item in the currently focused wxChoice,
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wxComboBox, wxListBox and similar controls. It does it by simulating
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keyboard events, so the behaviour should be the same as if the item
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was really selected by the user.
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Notice that the implementation of this method uses wxYield() and so
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events can be dispatched from it.
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@param text
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The text of the item to select.
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@return
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@true if the item @a text was successfully selected or @false if
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the currently focused window is not one of the controls allowing
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item selection or if the item with the given text was not found in
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it.
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@since 3.1.0
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*/
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bool Select(const wxString& text);
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/**
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Emulate typing in the keys representing the given string.
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Currently only the ASCII letters are universally supported. Digits and
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punctuation characters can be used with the standard QWERTY (US)
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keyboard layout but may not work with other layouts.
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@param text
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The string to type.
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*/
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bool Text(const wxString& text);
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};
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