wxWidgets/include/wx/socket.h
Vadim Zeitlin 4017f5ca49 wxSocket::Initialize() and Shutdown() are for main thread only.
Calling Initialize() from another thread could never work before but it wasn't
clear that this was the case so document it in the functions comments and
documentation now and add asserts checking that they are called from the main
thread only.

Also simplify the code as we don't actually need to do any reference-counting
here and a simple boolean flag indicating whether the sockets are initialized
is enough.

Closes #11119.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61985 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-09-21 08:44:35 +00:00

414 lines
13 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: socket.h
// Purpose: Socket handling classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Modified by:
// Created: April 1997
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOCKET_H_
#define _WX_SOCKET_H_
#include "wx/defs.h"
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// wxSocket headers
// ---------------------------------------------------------------------------
#include "wx/event.h"
#include "wx/sckaddr.h"
#include "wx/list.h"
class wxSocketImpl;
// ------------------------------------------------------------------------
// Types and constants
// ------------------------------------------------------------------------
// Types of different socket notifications or events.
//
// NB: the values here should be consecutive and start with 0 as they are
// used to construct the wxSOCKET_XXX_FLAG bit mask values below
enum wxSocketNotify
{
wxSOCKET_INPUT,
wxSOCKET_OUTPUT,
wxSOCKET_CONNECTION,
wxSOCKET_LOST
};
enum
{
wxSOCKET_INPUT_FLAG = 1 << wxSOCKET_INPUT,
wxSOCKET_OUTPUT_FLAG = 1 << wxSOCKET_OUTPUT,
wxSOCKET_CONNECTION_FLAG = 1 << wxSOCKET_CONNECTION,
wxSOCKET_LOST_FLAG = 1 << wxSOCKET_LOST
};
// this is a combination of the bit masks defined above
typedef int wxSocketEventFlags;
enum wxSocketError
{
wxSOCKET_NOERROR = 0,
wxSOCKET_INVOP,
wxSOCKET_IOERR,
wxSOCKET_INVADDR,
wxSOCKET_INVSOCK,
wxSOCKET_NOHOST,
wxSOCKET_INVPORT,
wxSOCKET_WOULDBLOCK,
wxSOCKET_TIMEDOUT,
wxSOCKET_MEMERR,
wxSOCKET_OPTERR
};
// socket options/flags bit masks
enum
{
wxSOCKET_NONE = 0,
wxSOCKET_NOWAIT = 1,
wxSOCKET_WAITALL = 2,
wxSOCKET_BLOCK = 4,
wxSOCKET_REUSEADDR = 8,
wxSOCKET_BROADCAST = 16,
wxSOCKET_NOBIND = 32
};
typedef int wxSocketFlags;
// socket kind values (badly defined, don't use)
enum wxSocketType
{
wxSOCKET_UNINIT,
wxSOCKET_CLIENT,
wxSOCKET_SERVER,
wxSOCKET_BASE,
wxSOCKET_DATAGRAM
};
// event
class WXDLLIMPEXP_FWD_NET wxSocketEvent;
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_NET, wxEVT_SOCKET, wxSocketEvent);
// --------------------------------------------------------------------------
// wxSocketBase
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketBase : public wxObject
{
public:
// Public interface
// ----------------
// ctors and dtors
wxSocketBase();
wxSocketBase(wxSocketFlags flags, wxSocketType type);
virtual ~wxSocketBase();
void Init();
bool Destroy();
// state
bool Ok() const { return IsOk(); }
bool IsOk() const { return m_impl != NULL; }
bool Error() const { return LastError() != wxSOCKET_NOERROR; }
bool IsClosed() const { return m_closed; }
bool IsConnected() const { return m_connected; }
bool IsData() { return WaitForRead(0, 0); }
bool IsDisconnected() const { return !IsConnected(); }
wxUint32 LastCount() const { return m_lcount; }
wxSocketError LastError() const;
void SaveState();
void RestoreState();
// addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
virtual bool GetPeer(wxSockAddress& addr_man) const;
virtual bool SetLocal(const wxIPV4address& local);
// base IO
virtual bool Close();
void ShutdownOutput();
wxSocketBase& Discard();
wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
wxSocketBase& Read(void* buffer, wxUint32 nbytes);
wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
// all Wait() functions wait until their condition is satisfied or the
// timeout expires; if seconds == -1 (default) then m_timeout value is used
//
// it is also possible to call InterruptWait() to cancel any current Wait()
// wait for anything at all to happen with this socket
bool Wait(long seconds = -1, long milliseconds = 0);
// wait until we can read from or write to the socket without blocking
// (notice that this does not mean that the operation will succeed but only
// that it will return immediately)
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
// wait until the connection is terminated
bool WaitForLost(long seconds = -1, long milliseconds = 0);
void InterruptWait() { m_interrupt = true; }
wxSocketFlags GetFlags() const { return m_flags; }
void SetFlags(wxSocketFlags flags);
virtual void SetTimeout(long seconds);
long GetTimeout() const { return m_timeout; }
bool GetOption(int level, int optname, void *optval, int *optlen);
bool SetOption(int level, int optname, const void *optval, int optlen);
wxUint32 GetLastIOSize() const { return m_lcount; }
// event handling
void *GetClientData() const { return m_clientData; }
void SetClientData(void *data) { m_clientData = data; }
void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
// initialize/shutdown the sockets (done automatically so there is no need
// to call these functions usually)
//
// should always be called from the main thread only so one of the cases
// where they should indeed be called explicitly is when the first wxSocket
// object in the application is created in a different thread
static bool Initialize();
static void Shutdown();
// check if wxSocket had been already initialized
//
// notice that this function should be only called from the main thread as
// otherwise it is inherently unsafe because Initialize/Shutdown() may be
// called concurrently with it in the main thread
static bool IsInitialized();
// Implementation from now on
// --------------------------
// do not use, should be private (called from wxSocketImpl only)
void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
wxSocketType GetType() const { return m_type; }
private:
friend class wxSocketClient;
friend class wxSocketServer;
friend class wxDatagramSocket;
// low level IO
wxUint32 DoRead(void* buffer, wxUint32 nbytes);
wxUint32 DoWrite(const void *buffer, wxUint32 nbytes);
// wait until the given flags are set for this socket or the given timeout
// (or m_timeout) expires
//
// notice that wxSOCKET_LOST_FLAG is always taken into account and the
// function returns -1 if the connection was lost; otherwise it returns
// true if any of the events specified by flags argument happened or false
// if the timeout expired
int DoWait(long timeout, wxSocketEventFlags flags);
// a helper calling DoWait() using the same convention as the public
// WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
// specified timeout otherwise
int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
// another helper calling DoWait() using our m_timeout
int DoWaitWithTimeout(wxSocketEventFlags flags)
{
return DoWait(m_timeout*1000, flags);
}
// pushback buffer
void Pushback(const void *buffer, wxUint32 size);
wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
// store the given error as the LastError()
void SetError(wxSocketError error);
private:
// socket
wxSocketImpl *m_impl; // port-specific implementation
wxSocketType m_type; // wxSocket type
// state
wxSocketFlags m_flags; // wxSocket flags
bool m_connected; // connected?
bool m_establishing; // establishing connection?
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_closed; // was the other end closed?
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value in seconds
// (TODO: remove, wxSocketImpl has it too)
wxList m_states; // stack of states (TODO: remove!)
bool m_interrupt; // interrupt ongoing wait operations?
bool m_beingDeleted; // marked for delayed deletion?
wxIPV4address m_localAddress; // bind to local address?
// pushback buffer
void *m_unread; // pushback buffer
wxUint32 m_unrd_size; // pushback buffer size
wxUint32 m_unrd_cur; // pushback pointer (index into buffer)
// events
int m_id; // socket id
wxEvtHandler *m_handler; // event handler
void *m_clientData; // client data for events
bool m_notify; // notify events to users?
wxSocketEventFlags m_eventmask; // which events to notify?
wxSocketEventFlags m_eventsgot; // collects events received in OnRequest()
friend class wxSocketReadGuard;
friend class wxSocketWriteGuard;
wxDECLARE_NO_COPY_CLASS(wxSocketBase);
DECLARE_CLASS(wxSocketBase)
};
// --------------------------------------------------------------------------
// wxSocketServer
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketServer : public wxSocketBase
{
public:
wxSocketServer(const wxSockAddress& addr,
wxSocketFlags flags = wxSOCKET_NONE);
wxSocketBase* Accept(bool wait = true);
bool AcceptWith(wxSocketBase& socket, bool wait = true);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
wxDECLARE_NO_COPY_CLASS(wxSocketServer);
DECLARE_CLASS(wxSocketServer)
};
// --------------------------------------------------------------------------
// wxSocketClient
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketClient : public wxSocketBase
{
public:
wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual bool Connect(const wxSockAddress& addr, bool wait = true);
bool Connect(const wxSockAddress& addr,
const wxSockAddress& local,
bool wait = true);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
// Sets initial socket buffer sizes using the SO_SNDBUF and SO_RCVBUF
// options before calling connect (either one can be -1 to leave it
// unchanged)
void SetInitialSocketBuffers(int recv, int send)
{
m_initialRecvBufferSize = recv;
m_initialSendBufferSize = send;
}
private:
virtual bool DoConnect(const wxSockAddress& addr,
const wxSockAddress* local,
bool wait = true);
// buffer sizes, -1 if unset and defaults should be used
int m_initialRecvBufferSize;
int m_initialSendBufferSize;
wxDECLARE_NO_COPY_CLASS(wxSocketClient);
DECLARE_CLASS(wxSocketClient)
};
// --------------------------------------------------------------------------
// wxDatagramSocket
// --------------------------------------------------------------------------
// WARNING: still in alpha stage
class WXDLLIMPEXP_NET wxDatagramSocket : public wxSocketBase
{
public:
wxDatagramSocket(const wxSockAddress& addr,
wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom(wxSockAddress& addr,
void *buf,
wxUint32 nBytes);
wxDatagramSocket& SendTo(const wxSockAddress& addr,
const void* buf,
wxUint32 nBytes);
/* TODO:
bool Connect(wxSockAddress& addr);
*/
private:
wxDECLARE_NO_COPY_CLASS(wxDatagramSocket);
DECLARE_CLASS(wxDatagramSocket)
};
// --------------------------------------------------------------------------
// wxSocketEvent
// --------------------------------------------------------------------------
class WXDLLIMPEXP_NET wxSocketEvent : public wxEvent
{
public:
wxSocketEvent(int id = 0)
: wxEvent(id, wxEVT_SOCKET)
{
}
wxSocketNotify GetSocketEvent() const { return m_event; }
wxSocketBase *GetSocket() const
{ return (wxSocketBase *) GetEventObject(); }
void *GetClientData() const { return m_clientData; }
virtual wxEvent *Clone() const { return new wxSocketEvent(*this); }
virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_SOCKET; }
public:
wxSocketNotify m_event;
void *m_clientData;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSocketEvent)
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define wxSocketEventHandler(func) \
wxEVENT_HANDLER_CAST(wxSocketEventFunction, func)
#define EVT_SOCKET(id, func) \
wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func))
#endif // wxUSE_SOCKETS
#endif // _WX_SOCKET_H_