wxWidgets/include/wx/dnd.h
Vadim Zeitlin 01f9accd19 Remove wxPM, wxWidgets port to OS/2.
This port is not used and is not being worked on, so remove it to reduce the
amount of the code which needs to be updated for every global change.

Also remove tests for VisualAge compiler which isn't used since ages.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76533 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-05-15 23:56:58 +00:00

265 lines
9.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/dnd.h
// Purpose: Drag and drop classes declarations
// Author: Vadim Zeitlin, Robert Roebling
// Modified by:
// Created: 26.05.99
// Copyright: (c) wxWidgets Team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DND_H_BASE_
#define _WX_DND_H_BASE_
#include "wx/defs.h"
#if wxUSE_DRAG_AND_DROP
#include "wx/dataobj.h"
#include "wx/cursor.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// flags for wxDropSource::DoDragDrop()
//
// NB: wxDrag_CopyOnly must be 0 (== FALSE) and wxDrag_AllowMove must be 1
// (== TRUE) for compatibility with the old DoDragDrop(bool) method!
enum
{
wxDrag_CopyOnly = 0, // allow only copying
wxDrag_AllowMove = 1, // allow moving (copying is always allowed)
wxDrag_DefaultMove = 3 // the default operation is move, not copy
};
// result of wxDropSource::DoDragDrop() call
enum wxDragResult
{
wxDragError, // error prevented the d&d operation from completing
wxDragNone, // drag target didn't accept the data
wxDragCopy, // the data was successfully copied
wxDragMove, // the data was successfully moved (MSW only)
wxDragLink, // operation is a drag-link
wxDragCancel // the operation was cancelled by user (not an error)
};
// return true if res indicates that something was done during a dnd operation,
// i.e. is neither error nor none nor cancel
WXDLLIMPEXP_CORE bool wxIsDragResultOk(wxDragResult res);
// ----------------------------------------------------------------------------
// wxDropSource is the object you need to create (and call DoDragDrop on it)
// to initiate a drag-and-drop operation
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxDropSourceBase
{
public:
wxDropSourceBase(const wxCursor &cursorCopy = wxNullCursor,
const wxCursor &cursorMove = wxNullCursor,
const wxCursor &cursorStop = wxNullCursor)
: m_cursorCopy(cursorCopy),
m_cursorMove(cursorMove),
m_cursorStop(cursorStop)
{ m_data = NULL; }
virtual ~wxDropSourceBase() { }
// set the data which is transferred by drag and drop
void SetData(wxDataObject& data)
{ m_data = &data; }
wxDataObject *GetDataObject()
{ return m_data; }
// set the icon corresponding to given drag result
void SetCursor(wxDragResult res, const wxCursor& cursor)
{
if ( res == wxDragCopy )
m_cursorCopy = cursor;
else if ( res == wxDragMove )
m_cursorMove = cursor;
else
m_cursorStop = cursor;
}
// start drag action, see enum wxDragResult for return value description
//
// if flags contains wxDrag_AllowMove, moving (and only copying) data is
// allowed, if it contains wxDrag_DefaultMove (which includes the previous
// flag), it is even the default operation
virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly) = 0;
// override to give feedback depending on the current operation result
// "effect" and return true if you did something, false to let the library
// give the default feedback
virtual bool GiveFeedback(wxDragResult WXUNUSED(effect)) { return false; }
protected:
const wxCursor& GetCursor(wxDragResult res) const
{
if ( res == wxDragCopy )
return m_cursorCopy;
else if ( res == wxDragMove )
return m_cursorMove;
else
return m_cursorStop;
}
// the data we're dragging
wxDataObject *m_data;
// the cursors to use for feedback
wxCursor m_cursorCopy,
m_cursorMove,
m_cursorStop;
wxDECLARE_NO_COPY_CLASS(wxDropSourceBase);
};
// ----------------------------------------------------------------------------
// wxDropTarget should be associated with a window if it wants to be able to
// receive data via drag and drop.
//
// To use this class, you should derive from wxDropTarget and implement
// OnData() pure virtual method. You may also wish to override OnDrop() if you
// want to accept the data only inside some region of the window (this may
// avoid having to copy the data to this application which happens only when
// OnData() is called)
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxDropTargetBase
{
public:
// ctor takes a pointer to heap-allocated wxDataObject which will be owned
// by wxDropTarget and deleted by it automatically. If you don't give it
// here, you can use SetDataObject() later.
wxDropTargetBase(wxDataObject *dataObject = NULL)
{ m_dataObject = dataObject; m_defaultAction = wxDragNone; }
// dtor deletes our data object
virtual ~wxDropTargetBase()
{ delete m_dataObject; }
// get/set the associated wxDataObject
wxDataObject *GetDataObject() const
{ return m_dataObject; }
void SetDataObject(wxDataObject *dataObject)
{ if (m_dataObject) delete m_dataObject;
m_dataObject = dataObject; }
// these functions are called when data is moved over position (x, y) and
// may return either wxDragCopy, wxDragMove or wxDragNone depending on
// what would happen if the data were dropped here.
//
// the last parameter is what would happen by default and is determined by
// the platform-specific logic (for example, under Windows it's wxDragCopy
// if Ctrl key is pressed and wxDragMove otherwise) except that it will
// always be wxDragNone if the carried data is in an unsupported format.
// called when the mouse enters the window (only once until OnLeave())
virtual wxDragResult OnEnter(wxCoord x, wxCoord y, wxDragResult def)
{ return OnDragOver(x, y, def); }
// called when the mouse moves in the window - shouldn't take long to
// execute or otherwise mouse movement would be too slow
virtual wxDragResult OnDragOver(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y),
wxDragResult def)
{ return def; }
// called when mouse leaves the window: might be used to remove the
// feedback which was given in OnEnter()
virtual void OnLeave() { }
// this function is called when data is dropped at position (x, y) - if it
// returns true, OnData() will be called immediately afterwards which will
// allow to retrieve the data dropped.
virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
// called after OnDrop() returns TRUE: you will usually just call
// GetData() from here and, probably, also refresh something to update the
// new data and, finally, return the code indicating how did the operation
// complete (returning default value in case of success and wxDragError on
// failure is usually ok)
virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) = 0;
// may be called *only* from inside OnData() and will fill m_dataObject
// with the data from the drop source if it returns true
virtual bool GetData() = 0;
// sets the default action for drag and drop:
// use wxDragMove or wxDragCopy to set deafult action to move or copy
// and use wxDragNone (default) to set default action specified by
// initialization of draging (see wxDropSourceBase::DoDragDrop())
void SetDefaultAction(wxDragResult action)
{ m_defaultAction = action; }
// returns default action for drag and drop or
// wxDragNone if this not specified
wxDragResult GetDefaultAction()
{ return m_defaultAction; }
protected:
wxDataObject *m_dataObject;
wxDragResult m_defaultAction;
wxDECLARE_NO_COPY_CLASS(wxDropTargetBase);
};
// ----------------------------------------------------------------------------
// include platform dependent class declarations
// ----------------------------------------------------------------------------
#if defined(__WXMSW__)
#include "wx/msw/ole/dropsrc.h"
#include "wx/msw/ole/droptgt.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dnd.h"
#elif defined(__WXX11__)
#include "wx/x11/dnd.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/dnd.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/dnd.h"
#elif defined(__WXMAC__)
#include "wx/osx/dnd.h"
#endif
// ----------------------------------------------------------------------------
// standard wxDropTarget implementations (implemented in common/dobjcmn.cpp)
// ----------------------------------------------------------------------------
// A simple wxDropTarget derived class for text data: you only need to
// override OnDropText() to get something working
class WXDLLIMPEXP_CORE wxTextDropTarget : public wxDropTarget
{
public:
wxTextDropTarget();
virtual bool OnDropText(wxCoord x, wxCoord y, const wxString& text) = 0;
virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) wxOVERRIDE;
private:
wxDECLARE_NO_COPY_CLASS(wxTextDropTarget);
};
// A drop target which accepts files (dragged from File Manager or Explorer)
class WXDLLIMPEXP_CORE wxFileDropTarget : public wxDropTarget
{
public:
wxFileDropTarget();
// parameters are the number of files and the array of file names
virtual bool OnDropFiles(wxCoord x, wxCoord y,
const wxArrayString& filenames) = 0;
virtual wxDragResult OnData(wxCoord x, wxCoord y, wxDragResult def) wxOVERRIDE;
private:
wxDECLARE_NO_COPY_CLASS(wxFileDropTarget);
};
#endif // wxUSE_DRAG_AND_DROP
#endif // _WX_DND_H_BASE_