wxWidgets/include/wx/frame.h
Vadim Zeitlin 01f9accd19 Remove wxPM, wxWidgets port to OS/2.
This port is not used and is not being worked on, so remove it to reduce the
amount of the code which needs to be updated for every global change.

Also remove tests for VisualAge compiler which isn't used since ages.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76533 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-05-15 23:56:58 +00:00

274 lines
9.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/frame.h
// Purpose: wxFrame class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 15.11.99
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAME_H_BASE_
#define _WX_FRAME_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/toplevel.h" // the base class
#include "wx/statusbr.h"
// the default names for various classs
extern WXDLLIMPEXP_DATA_CORE(const char) wxStatusLineNameStr[];
extern WXDLLIMPEXP_DATA_CORE(const char) wxToolBarNameStr[];
class WXDLLIMPEXP_FWD_CORE wxFrame;
class WXDLLIMPEXP_FWD_CORE wxMenuBar;
class WXDLLIMPEXP_FWD_CORE wxMenuItem;
class WXDLLIMPEXP_FWD_CORE wxStatusBar;
class WXDLLIMPEXP_FWD_CORE wxToolBar;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// wxFrame-specific (i.e. not for wxDialog) styles
//
// Also see the bit summary table in wx/toplevel.h.
#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
//
// For each of *bars, a frame may have several of them, but only one is
// managed by the frame, i.e. resized/moved when the frame is and whose size
// is accounted for in client size calculations - all others should be taken
// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
// but the actual creation is done in OnCreateXXXBar() functions which may be
// overridden to create custom objects instead of standard ones when
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxFrameBase : public wxTopLevelWindow
{
public:
// construction
wxFrameBase();
virtual ~wxFrameBase();
wxFrame *New(wxWindow *parent,
wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
// frame state
// -----------
// get the origin of the client area (which may be different from (0, 0)
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const wxOVERRIDE;
// menu bar functions
// ------------------
#if wxUSE_MENUS
virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
// find the item by id in the frame menu bar: this is an internal function
// and exists mainly in order to be overridden in the MDI parent frame
// which also looks at its active child menu bar
virtual wxMenuItem *FindItemInMenuBar(int menuId) const;
// generate menu command corresponding to the given menu item
//
// returns true if processed
bool ProcessCommand(wxMenuItem *item);
// generate menu command corresponding to the given menu command id
//
// returns true if processed
bool ProcessCommand(int winid);
#else
bool ProcessCommand(int WXUNUSED(winid)) { return false; }
#endif // wxUSE_MENUS
// status bar functions
// --------------------
#if wxUSE_STATUSBAR
// create the main status bar by calling OnCreateStatusBar()
virtual wxStatusBar* CreateStatusBar(int number = 1,
long style = wxSTB_DEFAULT_STYLE,
wxWindowID winid = 0,
const wxString& name = wxStatusLineNameStr);
// return a new status bar
virtual wxStatusBar *OnCreateStatusBar(int number,
long style,
wxWindowID winid,
const wxString& name);
// get the main status bar
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
virtual void SetStatusBar(wxStatusBar *statBar);
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
virtual void SetStatusWidths(int n, const int widths_field[]);
void PushStatusText(const wxString &text, int number = 0);
void PopStatusText(int number = 0);
// set the status bar pane the help will be shown in
void SetStatusBarPane(int n) { m_statusBarPane = n; }
int GetStatusBarPane() const { return m_statusBarPane; }
#endif // wxUSE_STATUSBAR
// toolbar functions
// -----------------
#if wxUSE_TOOLBAR
// create main toolbar bycalling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
wxWindowID winid,
const wxString& name );
// get/set the main toolbar
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
virtual void SetToolBar(wxToolBar *toolbar);
#endif // wxUSE_TOOLBAR
// implementation only from now on
// -------------------------------
// event handlers
#if wxUSE_MENUS
#if wxUSE_STATUSBAR
void OnMenuOpen(wxMenuEvent& event);
void OnMenuClose(wxMenuEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
#endif // wxUSE_STATUSBAR
// send wxUpdateUIEvents for all menu items in the menubar,
// or just for menu if non-NULL
virtual void DoMenuUpdates(wxMenu* menu = NULL);
#endif // wxUSE_MENUS
// do the UI update processing for this window
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE) wxOVERRIDE;
// Implement internal behaviour (menu updating on some platforms)
virtual void OnInternalIdle() wxOVERRIDE;
#if wxUSE_MENUS || wxUSE_TOOLBAR
// show help text for the currently selected menu or toolbar item
// (typically in the status bar) or hide it and restore the status bar text
// originally shown before the menu was opened if show == false
virtual void DoGiveHelp(const wxString& text, bool show) wxOVERRIDE;
#endif
virtual bool IsClientAreaChild(const wxWindow *child) const wxOVERRIDE
{
return !IsOneOfBars(child) && wxTopLevelWindow::IsClientAreaChild(child);
}
protected:
// the frame main menu/status/tool bars
// ------------------------------------
// this (non virtual!) function should be called from dtor to delete the
// main menubar, statusbar and toolbar (if any)
void DeleteAllBars();
// test whether this window makes part of the frame
virtual bool IsOneOfBars(const wxWindow *win) const wxOVERRIDE;
#if wxUSE_MENUS
// override to update menu bar position when the frame size changes
virtual void PositionMenuBar() { }
// override to do something special when the menu bar is being removed
// from the frame
virtual void DetachMenuBar();
// override to do something special when the menu bar is attached to the
// frame
virtual void AttachMenuBar(wxMenuBar *menubar);
// Return true if we should update the menu item state from idle event
// handler or false if we should delay it until the menu is opened.
static bool ShouldUpdateMenuFromIdle();
wxMenuBar *m_frameMenuBar;
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR && (wxUSE_MENUS || wxUSE_TOOLBAR)
// the saved status bar text overwritten by DoGiveHelp()
wxString m_oldStatusText;
// the last help string we have shown in the status bar
wxString m_lastHelpShown;
#endif
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionStatusBar() { }
// show the help string for the given menu item using DoGiveHelp() if the
// given item does have a help string (as determined by FindInMenuBar()),
// return false if there is no help for such item
bool ShowMenuHelp(int helpid);
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR
int m_statusBarPane;
#if wxUSE_TOOLBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionToolBar() { }
wxToolBar *m_frameToolBar;
#endif // wxUSE_TOOLBAR
#if wxUSE_MENUS && wxUSE_STATUSBAR
DECLARE_EVENT_TABLE()
#endif // wxUSE_MENUS && wxUSE_STATUSBAR
wxDECLARE_NO_COPY_CLASS(wxFrameBase);
};
// include the real class declaration
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
#if defined(__WXMSW__)
#include "wx/msw/frame.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/frame.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/frame.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXMAC__)
#include "wx/osx/frame.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/frame.h"
#endif
#endif
#endif
// _WX_FRAME_H_BASE_