3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: wx/uiaction.h
|
|
// Purpose: wxUIActionSimulator interface
|
|
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
|
|
// Modified by:
|
|
// Created: 2010-03-06
|
|
// Copyright: (c) Kevin Ollivier
|
|
// (c) 2010 Steven Lamerton
|
|
// (c) 2010 Vadim Zeitlin
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef _WX_UIACTIONSIMULATOR_H_
|
|
#define _WX_UIACTIONSIMULATOR_H_
|
|
|
|
#include "wx/defs.h"
|
|
|
|
#if wxUSE_UIACTIONSIMULATOR
|
|
|
|
#include "wx/mousestate.h" // for wxMOUSE_BTN_XXX constants
|
|
|
|
class WXDLLIMPEXP_CORE wxUIActionSimulator
|
|
{
|
|
public:
|
|
wxUIActionSimulator() { }
|
|
|
|
|
|
// Default dtor, copy ctor and assignment operator are ok (even though the
|
|
// last two don't make much sense for this class).
|
|
|
|
|
|
// Mouse simulation
|
|
// ----------------
|
|
|
|
// Low level methods
|
|
bool MouseMove(long x, long y);
|
|
bool MouseMove(const wxPoint& point) { return MouseMove(point.x, point.y); }
|
|
|
|
bool MouseDown(int button = wxMOUSE_BTN_LEFT);
|
|
bool MouseUp(int button = wxMOUSE_BTN_LEFT);
|
|
|
|
// Higher level interface, use it if possible instead
|
|
bool MouseClick(int button = wxMOUSE_BTN_LEFT);
|
|
bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
|
|
bool MouseDragDrop(long x1, long y1, long x2, long y2,
|
|
int button = wxMOUSE_BTN_LEFT);
|
|
bool MouseDragDrop(const wxPoint& p1, const wxPoint& p2,
|
|
int button = wxMOUSE_BTN_LEFT)
|
|
{ return MouseDragDrop(p1.x, p1.y, p2.x, p2.y, button); }
|
|
|
|
// Keyboard simulation
|
|
// -------------------
|
|
|
|
// Low level methods for generating key presses and releases
|
|
bool KeyDown(int keycode, int modifiers = wxMOD_NONE)
|
|
{ return Key(keycode, modifiers, true); }
|
|
|
|
bool KeyUp(int keycode, int modifiers = wxMOD_NONE)
|
|
{ return Key(keycode, modifiers, false); }
|
|
|
|
// Higher level methods for generating both the key press and release for a
|
|
// single key or for all characters in the ASCII string "text" which can currently
|
|
// contain letters, digits and characters for the definition of numbers [+-., ].
|
|
bool Char(int keycode, int modifiers = wxMOD_NONE);
|
|
|
|
bool Text(const char *text);
|
|
|
|
private:
|
|
// This is the common part of Key{Down,Up}() methods: while we keep them
|
|
// separate at public API level for consistency with Mouse{Down,Up}(), at
|
|
// implementation level it makes more sense to have them in a single
|
|
// function.
|
|
//
|
|
// It calls DoModifiers() to simulate pressing the modifier keys if
|
|
// necessary and then DoKey() for the key itself.
|
|
bool Key(int keycode, int modifiers, bool isDown);
|
|
|
|
// Call DoKey() for all modifier keys whose bits are set in the parameter.
|
|
void SimulateModifiers(int modifier, bool isDown);
|
|
|
|
|
|
// The low-level port-specific function which really generates the key
|
|
// presses. It should generate exactly one key event with the given
|
|
// parameters.
|
|
bool DoKey(int keycode, int modifiers, bool isDown);
|
|
};
|
|
|
|
#endif // wxUSE_UIACTIONSIMULATOR
|
|
|
|
#endif // _WX_UIACTIONSIMULATOR_H_
|