wxWidgets/include/wx/menu.h
Vadim Zeitlin 9874b4ee83 1. wxMenu{Item|Bar} modifications for wxMotif
2. corrected a crash on startup if wxDataObject is used in Motif


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4212 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-10-27 13:19:07 +00:00

170 lines
5.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/menu.h
// Purpose: wxMenu and wxMenuBar classes
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.10.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_BASE_
#define _WX_MENU_H_BASE_
#ifdef __GNUG__
#pragma interface "menubase.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/list.h" // for wxMenuList
#include "wx/window.h" // base class for wxMenuBar
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenuItem;
// ----------------------------------------------------------------------------
// wxMenu
// ----------------------------------------------------------------------------
// for now, it's in platform-specific file
WX_DECLARE_LIST(wxMenu, wxMenuList);
// ----------------------------------------------------------------------------
// wxMenuBar
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuBarBase : public wxWindow
{
public:
// default ctor
wxMenuBarBase();
// dtor will delete all menus we own
virtual ~wxMenuBarBase();
// menu bar construction
// ---------------------
// append a menu to the end of menubar, return TRUE if ok
virtual bool Append(wxMenu *menu, const wxString& title);
// insert a menu before the given position into the menubar, return TRUE
// if inserted ok
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
// menu bar items access
// ---------------------
// get the number of menus in the menu bar
size_t GetMenuCount() const { return m_menus.GetCount(); }
// get the menu at given position
wxMenu *GetMenu(size_t pos) const;
// replace the menu at given position with another one, returns the
// previous menu (which should be deleted by the caller)
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
// delete the menu at given position from the menu bar, return the pointer
// to the menu (which should be deleted by the caller)
virtual wxMenu *Remove(size_t pos);
// enable or disable a submenu
virtual void EnableTop(size_t pos, bool enable) = 0;
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
virtual wxString GetLabelTop(size_t pos) const = 0;
// item search
// -----------
// by menu and item names, returns wxNOT_FOUND if not found or id of the
// found item
virtual int FindMenuItem(const wxString& menuString,
const wxString& itemString) const = 0;
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const = 0;
// item access
// -----------
// all these functions just use FindItem() and then call an appropriate
// method on it
//
// NB: under MSW, these methods can only be used after the menubar had
// been attached to the frame
void Enable(int id, bool enable);
void Check(int id, bool check);
bool IsChecked(int id) const;
bool IsEnabled(int id) const;
void SetLabel(int id, const wxString &label);
wxString GetLabel(int id) const;
void SetHelpString(int id, const wxString& helpString);
wxString GetHelpString(int id) const;
// need to override these ones to avoid virtual function hiding
virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
// compatibility only: these functions are deprecated, use the new ones
// instead
#ifdef WXWIN_COMPATIBILITY
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
wxMenuItem* FindMenuItemById(int id) const
{ return FindItem(id); }
wxMenuItem* FindItemForId(int id, wxMenu **menu = NULL) const
{ return FindItem(id, menu); }
#endif // WXWIN_COMPATIBILITY
protected:
// the list of all our menus
wxMenuList m_menus;
};
// ----------------------------------------------------------------------------
// include the real class declaration
// ----------------------------------------------------------------------------
#ifdef wxUSE_BASE_CLASSES_ONLY
#define wxMenuItem wxMenuItemBase
#else // !wxUSE_BASE_CLASSES_ONLY
#if defined(__WXMSW__)
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
#elif defined(__WXGTK__)
#include "wx/gtk/menu.h"
#elif defined(__WXQT__)
#include "wx/qt/menu.h"
#elif defined(__WXMAC__)
#include "wx/mac/menu.h"
#elif defined(__WXPM__)
#include "wx/os2/menu.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/menu.h"
#endif
#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
// also include this one to ensure compatibility with old code which only
// included wx/menu.h
#include "wx/menuitem.h"
#endif
// _WX_MENU_H_BASE_