c6684d425d
The "d" suffix is now only used under Windows and indicates that we link with debug CRT version. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61887 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
138 lines
3.5 KiB
Plaintext
138 lines
3.5 KiB
Plaintext
# =========================================================================
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# This configuration file was generated by
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# Bakefile 0.2.6 (http://www.bakefile.org)
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# Beware that all changes made to this file will be overwritten next
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# time you run Bakefile!
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# =========================================================================
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# -------------------------------------------------------------------------
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# These are configurable options:
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# -------------------------------------------------------------------------
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# C compiler
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CC = wcc386
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# C++ compiler
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CXX = wpp386
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# Standard flags for CC
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CFLAGS =
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# Standard flags for C++
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CXXFLAGS =
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# Standard preprocessor flags (common for CC and CXX)
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CPPFLAGS =
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# Standard linker flags
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LDFLAGS =
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# The C preprocessor
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CPP = $(CC) -p
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# What type of library to build? [0,1]
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# 1 - DLL
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SHARED = 0
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# Build wxUniversal instead of native port? [0,1]
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# 1 - Universal
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WXUNIV = 0
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# Compile Unicode build of wxWidgets? [0,1]
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# 1 - Unicode
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UNICODE = 1
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# Type of compiled binaries [debug,release]
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BUILD = debug
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# Should debugging info be included in the executables? The default value
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# "default" means that debug info will be included if BUILD=debug
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# and not included if BUILD=release. [0,1,default]
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DEBUG_INFO = default
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# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
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# but expensive assert checks are enabled, use 0 to completely remove debugging
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# code. [0,1,default]
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DEBUG_FLAG = 1
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# Multiple libraries or single huge monolithic one? [0,1]
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# 0 - Multilib
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# 1 - Monolithic
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MONOLITHIC = 1
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# Build GUI libraries? [0,1]
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# 0 - Base
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# 1 - GUI
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USE_GUI = 1
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# Build wxHTML library (USE_GUI must be 1)? [0,1]
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USE_HTML = 1
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# Build multimedia library (USE_GUI must be 1)? [0,1]
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USE_MEDIA = 1
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# Build wxXRC library (USE_GUI must be 1)? [0,1]
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USE_XRC = 1
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# Build wxAUI library (USE_GUI must be 1)? [0,1]
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USE_AUI = 1
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# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
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USE_PROPGRID = 1
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# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
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USE_RICHTEXT = 1
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# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
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USE_STC = 1
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# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
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USE_OPENGL = 1
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# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
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USE_QA = 0
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# Enable exceptions in compiled code. [0,1]
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USE_EXCEPTIONS = 1
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# Enable run-time type information (RTTI) in compiled code. [0,1]
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USE_RTTI = 1
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# Enable threading in compiled code. [0,1]
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USE_THREADS = 1
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# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
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USE_GDIPLUS = 0
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# Is this official build by wxWidgets developers? [0,1]
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OFFICIAL_BUILD = 0
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# Use this to name your customized DLLs differently
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VENDOR = custom
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#
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WX_FLAVOUR =
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#
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WX_LIB_FLAVOUR =
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# Name of your custom configuration. This affects directory
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# where object files are stored as well as the location of
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# compiled .lib files and setup.h under the lib/ toplevel directory.
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CFG =
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# Compiler flags needed to compile test suite in tests directory. If you want
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# to run the tests, set it so that the compiler can find CppUnit headers.
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CPPUNIT_CFLAGS =
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# Linker flags needed to link test suite in tests directory. If you want
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# to run the tests, include CppUnit library here.
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CPPUNIT_LIBS =
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# Version of C runtime library to use. You can change this to
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# static if SHARED=0, but it is highly recommended to not do
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# it if SHARED=1 unless you know what you are doing. [dynamic,static]
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RUNTIME_LIBS = dynamic
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