99378ed0d7
wxUIActionSimulator is just too unreliable to be used there, so while fixing it should really be a priority, for now at least prevent these spurious failures from masking any other ones, which indicate real problems that need to be fixed. Notice that these tests can still be enabled by setting the environment variable WX_UI_TESTS to 1 (or disabled by setting it to 0 under MSW).
188 lines
6.0 KiB
C++
188 lines
6.0 KiB
C++
#ifndef WX_TESTPREC_INCLUDED
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#define WX_TESTPREC_INCLUDED 1
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#include "wx/wxprec.h"
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#include "wx/stopwatch.h"
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#include "wx/evtloop.h"
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#include "wx/catch_cppunit.h"
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// Custom test macro that is only defined when wxUIActionSimulator is available
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// this allows the tests that do not rely on it to run on platforms that don't
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// support it.
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//
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// Unfortunately, currently too many of the UI tests fail on non-MSW platforms,
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// so they're disabled there by default. This really, really needs to be fixed,
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// but for now having the UI tests always failing is not helpful as it prevents
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// other test failures from being noticed, so disable them there.
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#if wxUSE_UIACTIONSIMULATOR
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#define WXUISIM_TEST(test) if ( EnableUITests() ) { CPPUNIT_TEST(test) }
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#else
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#define WXUISIM_TEST(test)
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#endif
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// define wxHAVE_U_ESCAPE if the compiler supports \uxxxx character constants
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#if defined(__VISUALC__) || \
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(defined(__GNUC__) && (__GNUC__ >= 3))
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#define wxHAVE_U_ESCAPE
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// and disable warning that using them results in with MSVC 8+
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#if wxCHECK_VISUALC_VERSION(8)
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// universal-character-name encountered in source
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#pragma warning(disable:4428)
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#endif
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#endif
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// Define wxUSING_VC_CRT_IO when using MSVC CRT STDIO library as its standard
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// functions give different results from glibc ones in several cases (of
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// course, any code relying on this is not portable and probably won't work,
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// i.e. will result in tests failures, with other platforms/compilers which
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// should have checks for them added as well).
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//
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// Notice that MinGW uses VC CRT by default but may use its own printf()
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// implementation if __USE_MINGW_ANSI_STDIO is defined. And finally also notice
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// that testing for __USE_MINGW_ANSI_STDIO directly results in a warning with
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// -Wundef if it involves an operation with undefined __MINGW_FEATURES__ so
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// test for the latter too to avoid it.
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#if defined(__VISUALC__) || \
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(defined(__MINGW32__) && \
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(!defined(__MINGW_FEATURES__) || !__USE_MINGW_ANSI_STDIO))
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#define wxUSING_VC_CRT_IO
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#endif
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// thrown when assert fails in debug build
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class TestAssertFailure
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{
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public:
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TestAssertFailure(const wxString& file,
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int line,
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const wxString& func,
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const wxString& cond,
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const wxString& msg)
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: m_file(file),
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m_line(line),
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m_func(func),
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m_cond(cond),
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m_msg(msg)
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{
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}
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const wxString m_file;
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const int m_line;
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const wxString m_func;
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const wxString m_cond;
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const wxString m_msg;
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wxDECLARE_NO_ASSIGN_CLASS(TestAssertFailure);
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};
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// macro to use for the functions which are supposed to fail an assertion
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#if wxDEBUG_LEVEL
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// some old cppunit versions don't define CPPUNIT_ASSERT_THROW so roll our
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// own
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#define WX_ASSERT_FAILS_WITH_ASSERT_MESSAGE(msg, code) \
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wxSTATEMENT_MACRO_BEGIN \
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bool throwsAssert = false; \
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try { code ; } \
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catch ( const TestAssertFailure& ) { throwsAssert = true; } \
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if ( !throwsAssert ) \
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CPPUNIT_FAIL(msg); \
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wxSTATEMENT_MACRO_END
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#define WX_ASSERT_FAILS_WITH_ASSERT(code) \
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WX_ASSERT_FAILS_WITH_ASSERT_MESSAGE( \
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"expected assertion not generated", code)
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#else
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// there are no assertions in this build so we can't do anything (we used
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// to check that the condition failed but this didn't work well as in
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// normal build with wxDEBUG_LEVEL != 0 we can pass something not
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// evaluating to a bool at all but it then would fail to compile in
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// wxDEBUG_LEVEL == 0 case, so just don't do anything at all now).
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#define WX_ASSERT_FAILS_WITH_ASSERT(cond)
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#endif
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#define WX_ASSERT_EVENT_OCCURS_IN(eventcounter, count, ms) \
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{\
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wxStopWatch sw; \
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wxEventLoopBase* loop = wxEventLoopBase::GetActive(); \
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while(eventcounter.GetCount() < count) \
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{ \
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if(sw.Time() < ms) \
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loop->Dispatch(); \
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else \
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{ \
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CPPUNIT_FAIL(wxString::Format("timeout reached with %d " \
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"events received, %d expected", \
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eventcounter.GetCount(), count).ToStdString()); \
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break; \
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} \
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} \
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eventcounter.Clear(); \
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}
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#define WX_ASSERT_EVENT_OCCURS(eventcounter,count) WX_ASSERT_EVENT_OCCURS_IN(eventcounter, count, 100)
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// these functions can be used to hook into wxApp event processing and are
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// currently used by the events propagation test
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class WXDLLIMPEXP_FWD_BASE wxEvent;
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typedef int (*FilterEventFunc)(wxEvent&);
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typedef bool (*ProcessEventFunc)(wxEvent&);
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extern void SetFilterEventFunc(FilterEventFunc func);
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extern void SetProcessEventFunc(ProcessEventFunc func);
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extern bool IsNetworkAvailable();
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extern bool IsAutomaticTest();
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// Helper class setting the locale to the given one for its lifetime.
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class LocaleSetter
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{
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public:
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LocaleSetter(const char *loc)
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: m_locOld(wxStrdupA(setlocale(LC_ALL, NULL)))
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{
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setlocale(LC_ALL, loc);
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}
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~LocaleSetter()
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{
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setlocale(LC_ALL, m_locOld);
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free(m_locOld);
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}
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private:
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char * const m_locOld;
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wxDECLARE_NO_COPY_CLASS(LocaleSetter);
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};
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// An even simpler helper for setting the locale to "C" one during its lifetime.
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class CLocaleSetter : private LocaleSetter
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{
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public:
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CLocaleSetter() : LocaleSetter("C") { }
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private:
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wxDECLARE_NO_COPY_CLASS(CLocaleSetter);
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};
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#if wxUSE_GUI
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// Return true if the UI tests are enabled, used by WXUISIM_TEST().
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extern bool EnableUITests();
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// Helper function deleting the window without asserts (and hence exceptions
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// thrown from its dtor!) even if it has mouse capture.
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void DeleteTestWindow(wxWindow* win);
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#endif // wxUSE_GUI
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// Convenience macro which registers a test case using just its "base" name,
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// i.e. without the common "TestCase" suffix, as its tag.
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#define wxREGISTER_UNIT_TEST(testclass) \
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wxREGISTER_UNIT_TEST_WITH_TAGS(testclass ## TestCase, "[" #testclass "]")
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#endif
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