ba107a9a87
This was surprising to discover and seems useful to know in the documentation, if only to say that this is not supported under the other platforms.
195 lines
5.7 KiB
Objective-C
195 lines
5.7 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: spinbutt.h
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// Purpose: interface of wxSpinEvent, wxSpinButton
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxSpinEvent
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This event class is used for the events generated by wxSpinButton and wxSpinCtrl.
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@beginEventTable{wxSpinEvent}
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@event{EVT_SPIN(id, func)}
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Generated whenever an arrow is pressed.
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@event{EVT_SPIN_UP(id, func)}
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Generated when left/up arrow is pressed.
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@event{EVT_SPIN_DOWN(id, func)}
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Generated when right/down arrow is pressed.
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@endEventTable
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Note that if you handle both SPIN and UP or DOWN events, you will be notified
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about each of them twice: first the UP/DOWN event will be received and then,
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if it wasn't vetoed, the SPIN event will be sent.
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@library{wxcore}
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@category{events}
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@see wxSpinButton and wxSpinCtrl
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*/
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class wxSpinEvent : public wxNotifyEvent
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{
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public:
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/**
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The constructor is not normally used by the user code.
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*/
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wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
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/**
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Retrieve the current spin button or control value.
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*/
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int GetPosition() const;
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/**
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Set the value associated with the event.
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*/
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void SetPosition(int pos);
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};
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/**
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@class wxSpinButton
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A wxSpinButton has two small up and down (or left and right) arrow buttons.
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It is often used next to a text control for increment and decrementing a value.
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Portable programs should try to use wxSpinCtrl instead as wxSpinButton is not
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implemented for all platforms but wxSpinCtrl is as it degenerates to a simple
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wxTextCtrl on such platforms.
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@note the range supported by this control (and wxSpinCtrl) depends on the
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platform but is at least @c -0x8000 to @c 0x7fff. Under GTK and
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Win32 with sufficiently new version of @c comctrl32.dll (at least 4.71
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is required, 5.80 is recommended) the full 32 bit range is supported.
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@beginStyleTable
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@style{wxSP_HORIZONTAL}
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Specifies a horizontal spin button (note that this style is not
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supported in wxGTK).
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@style{wxSP_VERTICAL}
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Specifies a vertical spin button.
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@style{wxSP_ARROW_KEYS}
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The user can use arrow keys to change the value.
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@style{wxSP_WRAP}
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The value wraps at the minimum and maximum.
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@endStyleTable
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@beginEventEmissionTable{wxSpinEvent}
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@event{EVT_SPIN(id, func)}
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Generated whenever an arrow is pressed.
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@event{EVT_SPIN_UP(id, func)}
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Generated when left/up arrow is pressed.
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@event{EVT_SPIN_DOWN(id, func)}
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Generated when right/down arrow is pressed.
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@endEventTable
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Note that if you handle both SPIN and UP or DOWN events, you will be notified
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about each of them twice: first the UP/DOWN event will be received and then,
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if it wasn't vetoed, the SPIN event will be sent.
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@library{wxcore}
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@category{ctrl}
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@appearance{spinbutton}
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@see wxSpinCtrl
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*/
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class wxSpinButton : public wxControl
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{
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public:
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/**
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Default constructor.
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*/
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wxSpinButton();
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/**
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Constructor, creating and showing a spin button.
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@param parent
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Parent window. Must not be @NULL.
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@param id
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Window identifier. The value wxID_ANY indicates a default value.
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@param pos
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Window position.
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If ::wxDefaultPosition is specified then a default position is chosen.
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@param size
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Window size.
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If ::wxDefaultSize is specified then a default size is chosen.
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@param style
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Window style. See wxSpinButton class description.
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@param name
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Window name.
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@see Create()
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*/
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wxSpinButton(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_VERTICAL,
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const wxString& name = "spinButton");
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/**
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Destructor, destroys the spin button control.
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*/
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virtual ~wxSpinButton();
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/**
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Scrollbar creation function called by the spin button constructor.
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See wxSpinButton() for details.
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*/
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bool Create(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_VERTICAL,
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const wxString& name = "wxSpinButton");
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/**
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Returns the maximum permissible value.
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@see SetRange()
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*/
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virtual int GetMax() const;
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/**
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Returns the minimum permissible value.
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@see SetRange()
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*/
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virtual int GetMin() const;
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/**
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Returns the current spin button value.
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@see SetValue()
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*/
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virtual int GetValue() const;
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/**
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Sets the range of the spin button.
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In portable code, @a min should be less than or equal to @a max. In
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wxMSW it is possible to specify minimum greater than maximum and the
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native control supports the same range as if they were reversed, but
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swaps the meaning of up and down arrows, however this dubious feature
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is not supported on other platforms.
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@param min
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The minimum value for the spin button.
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@param max
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The maximum value for the spin button.
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@see GetMin(), GetMax()
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*/
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virtual void SetRange(int min, int max);
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/**
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Sets the value of the spin button.
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@param value
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The value for the spin button.
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*/
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virtual void SetValue(int value);
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};
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