wxWidgets/include/wx/msw/evtloop.h
Vadim Zeitlin 6c40531fb7 Make main thread wake up code more efficient and less error-prone in wxMSW.
Use a kernel event object to signal the thread wake up instead of sending
WM_NULL to one of its windows. This is simpler as we don't need to look for
any windows and doesn't suffer from the problem of overflowing the Windows
message queue if we do it too many times as signalling an already signalled
event simply doesn't do anything.

Closes #9053.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@78041 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-10-19 12:57:08 +00:00

74 lines
2.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/evtloop.h
// Purpose: wxEventLoop class for wxMSW port
// Author: Vadim Zeitlin
// Modified by:
// Created: 2004-07-31
// Copyright: (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_EVTLOOP_H_
#define _WX_MSW_EVTLOOP_H_
#include "wx/dynarray.h"
#include "wx/msw/wrapwin.h"
#include "wx/window.h"
#include "wx/msw/evtloopconsole.h" // for wxMSWEventLoopBase
// ----------------------------------------------------------------------------
// wxEventLoop
// ----------------------------------------------------------------------------
WX_DECLARE_EXPORTED_OBJARRAY(MSG, wxMSGArray);
class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxMSWEventLoopBase
{
public:
wxGUIEventLoop() { }
// process a single message: calls PreProcessMessage() before dispatching
// it
virtual void ProcessMessage(WXMSG *msg);
// preprocess a message, return true if processed (i.e. no further
// dispatching required)
virtual bool PreProcessMessage(WXMSG *msg);
// set the critical window: this is the window such that all the events
// except those to this window (and its children) stop to be processed
// (typical examples: assert or crash report dialog)
//
// calling this function with NULL argument restores the normal event
// handling
static void SetCriticalWindow(wxWindowMSW *win) { ms_winCritical = win; }
// return true if there is no critical window or if this window is [a child
// of] the critical one
static bool AllowProcessing(wxWindowMSW *win)
{
return !ms_winCritical || IsChildOfCriticalWindow(win);
}
// override/implement base class virtuals
virtual bool Dispatch();
virtual int DispatchTimeout(unsigned long timeout);
protected:
virtual void OnNextIteration();
virtual void DoYieldFor(long eventsToProcess);
private:
// check if the given window is a child of ms_winCritical (which must be
// non NULL)
static bool IsChildOfCriticalWindow(wxWindowMSW *win);
// array of messages used for temporary storage by YieldFor()
wxMSGArray m_arrMSG;
// critical window or NULL
static wxWindowMSW *ms_winCritical;
};
#endif // _WX_MSW_EVTLOOP_H_