3b40ff0d41
wxCompositeWindow already connected to child wxEVT_KILL_FOCUS events and generated the same event for the composite window itself, but didn't do it for wxEVT_SET_FOCUS, resulting in not getting these events for the main window as expected. E.g. this resulted in never getting any wxEVT_SET_FOCUS events for wxSearchCtrl when using its generic version (i.e. not under Mac). Fix this by connecting to wxEVT_SET_FOCUS events for the children too. Note that this relies on having a correct "previously focused window" in these events, if this doesn't work reliably for some ports, we might need to maintain a "bool m_hasFocus" field in wxCompositeWindow itself instead. Also note that we might avoid having all this code in wxCompositeWindow if we translated the underlying native focus event to wxFocusEvents for both the real window and its GetMainWindowOfCompositeControl() if it's different. This could potentially be simpler and would definitely be more efficient, but would require more changes. Closes #15569.
276 lines
9.1 KiB
C++
276 lines
9.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/compositewin.h
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// Purpose: wxCompositeWindow<> declaration
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// Author: Vadim Zeitlin
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// Created: 2011-01-02
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COMPOSITEWIN_H_
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#define _WX_COMPOSITEWIN_H_
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#include "wx/window.h"
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#include "wx/containr.h"
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class WXDLLIMPEXP_FWD_CORE wxToolTip;
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// NB: This is an experimental and, as for now, undocumented class used only by
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// wxWidgets itself internally. Don't use it in your code until its API is
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// officially stabilized unless you are ready to change it with the next
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// wxWidgets release.
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// ----------------------------------------------------------------------------
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// wxCompositeWindow is a helper for implementing composite windows: to define
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// a class using subwindows, simply inherit from it specialized with the real
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// base class name and implement GetCompositeWindowParts() pure virtual method.
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// ----------------------------------------------------------------------------
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// This is the base class of wxCompositeWindow which takes care of propagating
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// colours, fonts etc changes to all the children, but doesn't bother with
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// handling their events or focus. There should be rarely any need to use it
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// rather than the full wxCompositeWindow.
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// The template parameter W must be a wxWindow-derived class.
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template <class W>
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class wxCompositeWindowSettersOnly : public W
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{
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public:
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typedef W BaseWindowClass;
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// Override all wxWindow methods which must be forwarded to the composite
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// window parts.
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// Attribute setters group.
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//
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// NB: Unfortunately we can't factor out the call for the setter itself
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// into DoSetForAllParts() because we can't call the function passed to
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// it non-virtually and we need to do this to avoid infinite recursion,
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// so we work around this by calling the method of this object itself
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// manually in each function.
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virtual bool SetForegroundColour(const wxColour& colour) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetForegroundColour(colour) )
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return false;
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SetForAllParts(&wxWindowBase::SetForegroundColour, colour);
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return true;
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}
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virtual bool SetBackgroundColour(const wxColour& colour) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetBackgroundColour(colour) )
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return false;
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SetForAllParts(&wxWindowBase::SetBackgroundColour, colour);
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return true;
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}
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virtual bool SetFont(const wxFont& font) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetFont(font) )
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return false;
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SetForAllParts(&wxWindowBase::SetFont, font);
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return true;
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}
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virtual bool SetCursor(const wxCursor& cursor) wxOVERRIDE
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{
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if ( !BaseWindowClass::SetCursor(cursor) )
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return false;
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SetForAllParts(&wxWindowBase::SetCursor, cursor);
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return true;
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}
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virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE
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{
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BaseWindowClass::SetLayoutDirection(dir);
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SetForAllParts(&wxWindowBase::SetLayoutDirection, dir);
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// The child layout almost invariably depends on the layout direction,
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// so redo it when it changes.
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//
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// However avoid doing it when we're called from wxWindow::Create() in
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// wxGTK as the derived window is not fully created yet and calling its
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// SetSize() may be unexpected. This does mean that any future calls to
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// SetLayoutDirection(wxLayout_Default) wouldn't result in a re-layout
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// neither, but then we're not supposed to be called with it at all.
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if ( dir != wxLayout_Default )
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this->SetSize(-1, -1, -1, -1, wxSIZE_FORCE);
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}
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#if wxUSE_TOOLTIPS
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virtual void DoSetToolTipText(const wxString &tip) wxOVERRIDE
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{
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BaseWindowClass::DoSetToolTipText(tip);
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// Use a variable to disambiguate between SetToolTip() overloads.
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void (wxWindowBase::*func)(const wxString&) = &wxWindowBase::SetToolTip;
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SetForAllParts(func, tip);
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}
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virtual void DoSetToolTip(wxToolTip *tip) wxOVERRIDE
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{
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BaseWindowClass::DoSetToolTip(tip);
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SetForAllParts(&wxWindowBase::CopyToolTip, tip);
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}
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#endif // wxUSE_TOOLTIPS
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protected:
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// Trivial but necessary default ctor.
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wxCompositeWindowSettersOnly()
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{
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}
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private:
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// Must be implemented by the derived class to return all children to which
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// the public methods we override should forward to.
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virtual wxWindowList GetCompositeWindowParts() const = 0;
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template <class T, class TArg, class R>
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void SetForAllParts(R (wxWindowBase::*func)(TArg), T arg)
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{
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// Simply call the setters for all parts of this composite window.
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const wxWindowList parts = GetCompositeWindowParts();
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for ( wxWindowList::const_iterator i = parts.begin();
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i != parts.end();
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++i )
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{
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wxWindow * const child = *i;
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// Allow NULL elements in the list, this makes the code of derived
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// composite controls which may have optionally shown children
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// simpler and it doesn't cost us much here.
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if ( child )
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(child->*func)(arg);
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}
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}
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wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindowSettersOnly, W);
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};
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// The real wxCompositeWindow itself, inheriting all the setters defined above.
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template <class W>
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class wxCompositeWindow : public wxCompositeWindowSettersOnly<W>
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{
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public:
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virtual void SetFocus() wxOVERRIDE
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{
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wxSetFocusToChild(this, NULL);
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}
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protected:
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// Default ctor sets things up for handling children events correctly.
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wxCompositeWindow()
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{
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this->Connect
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(
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wxEVT_CREATE,
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wxWindowCreateEventHandler(wxCompositeWindow::OnWindowCreate)
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);
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}
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private:
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void OnWindowCreate(wxWindowCreateEvent& event)
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{
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event.Skip();
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// Attach a few event handlers to all parts of the composite window.
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// This makes the composite window behave more like a simple control
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// and allows other code (such as wxDataViewCtrl's inline editing
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// support) to hook into its event processing.
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wxWindow *child = event.GetWindow();
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if ( child == this )
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return; // not a child, we don't want to Connect() to ourselves
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child->Connect(wxEVT_SET_FOCUS,
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wxFocusEventHandler(wxCompositeWindow::OnSetFocus),
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NULL, this);
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child->Connect(wxEVT_KILL_FOCUS,
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wxFocusEventHandler(wxCompositeWindow::OnKillFocus),
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NULL, this);
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// Some events should be only handled for non-toplevel children. For
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// example, we want to close the control in wxDataViewCtrl when Enter
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// is pressed in the inline editor, but not when it's pressed in a
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// popup dialog it opens.
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wxWindow *win = child;
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while ( win && win != this )
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{
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if ( win->IsTopLevel() )
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return;
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win = win->GetParent();
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}
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child->Connect(wxEVT_CHAR,
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wxKeyEventHandler(wxCompositeWindow::OnChar),
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NULL, this);
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}
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void OnChar(wxKeyEvent& event)
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{
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if ( !this->ProcessWindowEvent(event) )
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event.Skip();
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}
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void OnSetFocus(wxFocusEvent& event)
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{
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event.Skip();
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// When a child of a composite window gains focus, the entire composite
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// focus gains focus as well -- unless it had it already.
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//
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// We suppose that we hadn't had focus if the event doesn't carry the
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// previously focused window as it normally means that it comes from
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// outside of this program.
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wxWindow* const oldFocus = event.GetWindow();
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if ( !oldFocus || oldFocus->GetMainWindowOfCompositeControl() != this )
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{
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wxFocusEvent eventThis(wxEVT_SET_FOCUS, this->GetId());
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eventThis.SetEventObject(this);
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eventThis.SetWindow(event.GetWindow());
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this->ProcessWindowEvent(eventThis);
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}
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}
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void OnKillFocus(wxFocusEvent& event)
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{
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// Ignore focus changes within the composite control:
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wxWindow *win = event.GetWindow();
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while ( win )
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{
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if ( win == this )
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{
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event.Skip();
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return;
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}
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// Note that we don't use IsTopLevel() check here, because we do
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// want to ignore focus changes going to toplevel window that have
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// the composite control as its parent; these would typically be
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// some kind of control's popup window.
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win = win->GetParent();
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}
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// The event shouldn't be ignored, forward it to the main control:
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if ( !this->ProcessWindowEvent(event) )
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event.Skip();
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}
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wxDECLARE_NO_COPY_TEMPLATE_CLASS(wxCompositeWindow, W);
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};
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#endif // _WX_COMPOSITEWIN_H_
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