wxWidgets/include/wx/valtext.h
Julian Smart 34138703c3 Changes mostly as a result of __WXSTUBS__ compilation. The stubs code now
compiles under Windows with VC++. Also OGL enhancements espec. wxDrawnShape.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@540 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-08-15 00:23:28 +00:00

78 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: valtext.h
// Purpose: wxTextValidator class
// Author: Julian Smart
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALTEXTH__
#define _WX_VALTEXTH__
#ifdef __GNUG__
#pragma interface "valtext.h"
#endif
#include "wx/validate.h"
#define wxFILTER_NONE 0x0000
#define wxFILTER_ASCII 0x0001
#define wxFILTER_ALPHA 0x0002
#define wxFILTER_ALPHANUMERIC 0x0004
#define wxFILTER_NUMERIC 0x0008
#define wxFILTER_INCLUDE_LIST 0x0010
#define wxFILTER_EXCLUDE_LIST 0x0020
class WXDLLEXPORT wxTextValidator: public wxValidator
{
DECLARE_DYNAMIC_CLASS(wxTextValidator)
public:
wxTextValidator(long style = wxFILTER_NONE, wxString *val = NULL);
wxTextValidator(const wxTextValidator& val);
~wxTextValidator();
// Make a clone of this validator (or return NULL) - currently necessary
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
virtual wxValidator *Clone(void) const { return new wxTextValidator(*this); }
bool Copy(const wxTextValidator& val);
// Called when the value in the window must be validated.
// This function can pop up an error message.
virtual bool Validate(wxWindow *parent);
// Called to transfer data to the window
virtual bool TransferToWindow(void);
// Called to transfer data to the window
virtual bool TransferFromWindow(void);
// ACCESSORS
inline long GetStyle(void) const { return m_validatorStyle; }
inline void SetStyle(long style) { m_validatorStyle = style; }
void SetIncludeList(const wxStringList& list);
inline wxStringList& GetIncludeList(void) { return m_includeList; }
void SetExcludeList(const wxStringList& list);
inline wxStringList& GetExcludeList(void) { return m_excludeList; }
// Filter keystrokes
void OnChar(wxKeyEvent& event);
DECLARE_EVENT_TABLE()
protected:
long m_validatorStyle;
wxString * m_stringValue;
wxStringList m_includeList;
wxStringList m_excludeList;
};
#endif