34138703c3
compiles under Windows with VC++. Also OGL enhancements espec. wxDrawnShape. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@540 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: valtext.h
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// Purpose: wxTextValidator class
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// Author: Julian Smart
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// Modified by:
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// Created: 29/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_VALTEXTH__
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#define _WX_VALTEXTH__
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#ifdef __GNUG__
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#pragma interface "valtext.h"
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#endif
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#include "wx/validate.h"
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#define wxFILTER_NONE 0x0000
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#define wxFILTER_ASCII 0x0001
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#define wxFILTER_ALPHA 0x0002
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#define wxFILTER_ALPHANUMERIC 0x0004
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#define wxFILTER_NUMERIC 0x0008
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#define wxFILTER_INCLUDE_LIST 0x0010
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#define wxFILTER_EXCLUDE_LIST 0x0020
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class WXDLLEXPORT wxTextValidator: public wxValidator
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{
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DECLARE_DYNAMIC_CLASS(wxTextValidator)
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public:
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wxTextValidator(long style = wxFILTER_NONE, wxString *val = NULL);
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wxTextValidator(const wxTextValidator& val);
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~wxTextValidator();
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// Make a clone of this validator (or return NULL) - currently necessary
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// if you're passing a reference to a validator.
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// Another possibility is to always pass a pointer to a new validator
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// (so the calling code can use a copy constructor of the relevant class).
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virtual wxValidator *Clone(void) const { return new wxTextValidator(*this); }
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bool Copy(const wxTextValidator& val);
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// Called when the value in the window must be validated.
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// This function can pop up an error message.
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virtual bool Validate(wxWindow *parent);
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// Called to transfer data to the window
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virtual bool TransferToWindow(void);
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// Called to transfer data to the window
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virtual bool TransferFromWindow(void);
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// ACCESSORS
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inline long GetStyle(void) const { return m_validatorStyle; }
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inline void SetStyle(long style) { m_validatorStyle = style; }
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void SetIncludeList(const wxStringList& list);
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inline wxStringList& GetIncludeList(void) { return m_includeList; }
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void SetExcludeList(const wxStringList& list);
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inline wxStringList& GetExcludeList(void) { return m_excludeList; }
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// Filter keystrokes
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void OnChar(wxKeyEvent& event);
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DECLARE_EVENT_TABLE()
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protected:
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long m_validatorStyle;
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wxString * m_stringValue;
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wxStringList m_includeList;
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wxStringList m_excludeList;
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};
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#endif
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