e71baaa811
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67215 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
464 lines
14 KiB
C++
464 lines
14 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/valnum.h
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// Purpose: Numeric validator classes.
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// Author: Vadim Zeitlin based on the submission of Fulvio Senore
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// Created: 2010-11-06
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// Copyright: (c) 2010 wxWidgets team
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// (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_VALNUM_H_
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#define _WX_VALNUM_H_
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#include "wx/defs.h"
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#if wxUSE_VALIDATORS
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#include "wx/validate.h"
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#include <limits>
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// Bit masks used for numeric validator styles.
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enum wxNumValidatorStyle
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{
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wxNUM_VAL_DEFAULT = 0x0,
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wxNUM_VAL_THOUSANDS_SEPARATOR = 0x1,
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wxNUM_VAL_ZERO_AS_BLANK = 0x2,
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wxNUM_VAL_NO_TRAILING_ZEROES = 0x4
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};
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// ----------------------------------------------------------------------------
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// Base class for all numeric validators.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxNumValidatorBase : public wxValidator
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{
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public:
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// Change the validator style. Usually it's specified during construction.
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void SetStyle(int style) { m_style = style; }
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// Override base class method to not do anything but always return success:
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// we don't need this as we do our validation on the fly here.
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virtual bool Validate(wxWindow * WXUNUSED(parent)) { return true; }
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protected:
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wxNumValidatorBase(int style)
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{
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m_style = style;
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}
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wxNumValidatorBase(const wxNumValidatorBase& other) : wxValidator()
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{
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m_style = other.m_style;
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}
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bool HasFlag(wxNumValidatorStyle style) const
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{
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return (m_style & style) != 0;
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}
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// Get the text entry of the associated control. Normally shouldn't ever
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// return NULL (and will assert if it does return it) but the caller should
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// still test the return value for safety.
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wxTextEntry *GetTextEntry() const;
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// Convert wxNUM_VAL_THOUSANDS_SEPARATOR and wxNUM_VAL_NO_TRAILING_ZEROES
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// bits of our style to the corresponding wxNumberFormatter::Style values.
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int GetFormatFlags() const;
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// Return true if pressing a '-' key is acceptable for the current control
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// contents and insertion point. This is meant to be called from the
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// derived class IsCharOk() implementation.
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bool IsMinusOk(const wxString& val, int pos) const;
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// Return the string which would result from inserting the given character
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// at the specified position.
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wxString GetValueAfterInsertingChar(wxString val, int pos, wxChar ch) const
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{
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val.insert(pos, ch);
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return val;
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}
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private:
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// Check whether the specified character can be inserted in the control at
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// the given position in the string representing the current controls
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// contents.
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//
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// Notice that the base class checks for '-' itself so it's never passed to
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// this function.
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virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const = 0;
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// NormalizeString the contents of the string if it's a valid number, return
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// empty string otherwise.
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virtual wxString NormalizeString(const wxString& s) const = 0;
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// Event handlers.
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void OnChar(wxKeyEvent& event);
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void OnKillFocus(wxFocusEvent& event);
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// Determine the current insertion point and text in the associated control.
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void GetCurrentValueAndInsertionPoint(wxString& val, int& pos) const;
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// Combination of wxVAL_NUM_XXX values.
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int m_style;
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wxDECLARE_EVENT_TABLE();
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wxDECLARE_NO_ASSIGN_CLASS(wxNumValidatorBase);
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};
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namespace wxPrivate
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{
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// This is a helper class used by wxIntegerValidator and wxFloatingPointValidator
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// below that implements Transfer{To,From}Window() adapted to the type of the
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// variable.
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//
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// The template argument B is the name of the base class which must derive from
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// wxNumValidatorBase and define LongestValueType type and {To,As}String()
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// methods i.e. basically be one of wx{Integer,Number}ValidatorBase classes.
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//
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// The template argument T is just the type handled by the validator that will
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// inherit from this one.
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template <class B, typename T>
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class wxNumValidator : public B
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{
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public:
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typedef B BaseValidator;
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typedef T ValueType;
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typedef typename BaseValidator::LongestValueType LongestValueType;
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// FIXME-VC6: This compiler fails to compile the assert below with a
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// nonsensical error C2248: "'LongestValueType' : cannot access protected
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// typedef declared in class 'wxIntegerValidatorBase'" so just disable the
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// check for it.
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#ifndef __VISUALC6__
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wxCOMPILE_TIME_ASSERT
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(
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sizeof(ValueType) <= sizeof(LongestValueType),
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UnsupportedType
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);
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#endif // __VISUALC6__
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void SetMin(ValueType min)
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{
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this->DoSetMin(min);
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}
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void SetMax(ValueType max)
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{
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this->DoSetMax(max);
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}
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void SetRange(ValueType min, ValueType max)
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{
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SetMin(min);
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SetMax(max);
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}
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virtual bool TransferToWindow()
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{
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if ( m_value )
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{
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wxTextEntry * const control = BaseValidator::GetTextEntry();
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if ( !control )
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return false;
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control->SetValue(NormalizeValue(*m_value));
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}
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return true;
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}
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virtual bool TransferFromWindow()
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{
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if ( m_value )
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{
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wxTextEntry * const control = BaseValidator::GetTextEntry();
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if ( !control )
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return false;
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const wxString s(control->GetValue());
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LongestValueType value;
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if ( s.empty() && BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) )
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value = 0;
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else if ( !BaseValidator::FromString(s, &value) )
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return false;
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if ( !this->IsInRange(value) )
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return false;
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*m_value = static_cast<ValueType>(value);
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}
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return true;
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}
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protected:
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wxNumValidator(ValueType *value, int style)
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: BaseValidator(style),
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m_value(value)
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{
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}
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// Implement wxNumValidatorBase virtual method which is the same for
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// both integer and floating point numbers.
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virtual wxString NormalizeString(const wxString& s) const
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{
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LongestValueType value;
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return BaseValidator::FromString(s, &value) ? NormalizeValue(value)
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: wxString();
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}
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private:
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// Just a helper which is a common part of TransferToWindow() and
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// NormalizeString(): returns string representation of a number honouring
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// wxNUM_VAL_ZERO_AS_BLANK flag.
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wxString NormalizeValue(LongestValueType value) const
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{
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wxString s;
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if ( value != 0 || !BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) )
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s = this->ToString(value);
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return s;
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}
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ValueType * const m_value;
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wxDECLARE_NO_ASSIGN_CLASS(wxNumValidator);
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};
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} // namespace wxPrivate
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// ----------------------------------------------------------------------------
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// Validators for integer numbers.
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// ----------------------------------------------------------------------------
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// Base class for integer numbers validator. This class contains all non
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// type-dependent code of wxIntegerValidator<> and always works with values of
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// type LongestValueType. It is not meant to be used directly, please use
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// wxIntegerValidator<> only instead.
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class WXDLLIMPEXP_CORE wxIntegerValidatorBase : public wxNumValidatorBase
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{
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protected:
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// Define the type we use here, it should be the maximal-sized integer type
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// we support to make it possible to base wxIntegerValidator<> for any type
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// on it.
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#ifdef wxLongLong_t
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typedef wxLongLong_t LongestValueType;
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#else
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typedef long LongestValueType;
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#endif
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wxIntegerValidatorBase(int style)
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: wxNumValidatorBase(style)
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{
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wxASSERT_MSG( !(style & wxNUM_VAL_NO_TRAILING_ZEROES),
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"This style doesn't make sense for integers." );
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}
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wxIntegerValidatorBase(const wxIntegerValidatorBase& other)
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: wxNumValidatorBase(other)
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{
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m_min = other.m_min;
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m_max = other.m_max;
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}
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// Provide methods for wxNumValidator use.
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wxString ToString(LongestValueType value) const;
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static bool FromString(const wxString& s, LongestValueType *value);
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void DoSetMin(LongestValueType min) { m_min = min; }
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void DoSetMax(LongestValueType max) { m_max = max; }
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bool IsInRange(LongestValueType value) const
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{
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return m_min <= value && value <= m_max;
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}
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// Implement wxNumValidatorBase pure virtual method.
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virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const;
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private:
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// Minimal and maximal values accepted (inclusive).
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LongestValueType m_min, m_max;
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wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidatorBase);
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};
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// Validator for integer numbers. It can actually work with any integer type
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// (short, int or long and long long if supported) and their unsigned versions
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// as well.
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template <typename T>
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class wxIntegerValidator
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: public wxPrivate::wxNumValidator<wxIntegerValidatorBase, T>
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{
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public:
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typedef T ValueType;
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typedef
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wxPrivate::wxNumValidator<wxIntegerValidatorBase, T> Base;
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// Ctor for an integer validator.
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//
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// Sets the range appropriately for the type, including setting 0 as the
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// minimal value for the unsigned types.
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wxIntegerValidator(ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT)
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: Base(value, style)
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{
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this->DoSetMin(std::numeric_limits<ValueType>::min());
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this->DoSetMax(std::numeric_limits<ValueType>::max());
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}
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virtual wxObject *Clone() const { return new wxIntegerValidator(*this); }
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private:
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wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidator);
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};
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// Helper function for creating integer validators which allows to avoid
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// explicitly specifying the type as it deduces it from its parameter.
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template <typename T>
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inline wxIntegerValidator<T>
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wxMakeIntegerValidator(T *value, int style = wxNUM_VAL_DEFAULT)
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{
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return wxIntegerValidator<T>(value, style);
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}
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// ----------------------------------------------------------------------------
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// Validators for floating point numbers.
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// ----------------------------------------------------------------------------
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// Similar to wxIntegerValidatorBase, this class is not meant to be used
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// directly, only wxFloatingPointValidator<> should be used in the user code.
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class WXDLLIMPEXP_CORE wxFloatingPointValidatorBase : public wxNumValidatorBase
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{
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public:
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// Set precision i.e. the number of digits shown (and accepted on input)
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// after the decimal point. By default this is set to the maximal precision
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// supported by the type handled by the validator.
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void SetPrecision(unsigned precision) { m_precision = precision; }
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protected:
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// Notice that we can't use "long double" here because it's not supported
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// by wxNumberFormatter yet, so restrict ourselves to just double (and
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// float).
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typedef double LongestValueType;
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wxFloatingPointValidatorBase(int style)
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: wxNumValidatorBase(style)
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{
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}
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wxFloatingPointValidatorBase(const wxFloatingPointValidatorBase& other)
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: wxNumValidatorBase(other)
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{
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m_precision = other.m_precision;
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m_min = other.m_min;
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m_max = other.m_max;
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}
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// Provide methods for wxNumValidator use.
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wxString ToString(LongestValueType value) const;
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static bool FromString(const wxString& s, LongestValueType *value);
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void DoSetMin(LongestValueType min) { m_min = min; }
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void DoSetMax(LongestValueType max) { m_max = max; }
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bool IsInRange(LongestValueType value) const
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{
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return m_min <= value && value <= m_max;
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}
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// Implement wxNumValidatorBase pure virtual method.
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virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const;
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private:
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// Maximum number of decimals digits after the decimal separator.
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unsigned m_precision;
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// Minimal and maximal values accepted (inclusive).
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LongestValueType m_min, m_max;
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wxDECLARE_NO_ASSIGN_CLASS(wxFloatingPointValidatorBase);
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};
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// Validator for floating point numbers. It can be used with float, double or
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// long double values.
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template <typename T>
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class wxFloatingPointValidator
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: public wxPrivate::wxNumValidator<wxFloatingPointValidatorBase, T>
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{
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public:
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typedef T ValueType;
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typedef wxPrivate::wxNumValidator<wxFloatingPointValidatorBase, T> Base;
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// Ctor using implicit (maximal) precision for this type.
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wxFloatingPointValidator(ValueType *value = NULL,
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int style = wxNUM_VAL_DEFAULT)
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: Base(value, style)
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{
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DoSetMinMax();
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this->SetPrecision(std::numeric_limits<ValueType>::digits10);
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}
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// Ctor specifying an explicit precision.
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wxFloatingPointValidator(int precision,
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ValueType *value = NULL,
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int style = wxNUM_VAL_DEFAULT)
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: Base(value, style)
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{
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DoSetMinMax();
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this->SetPrecision(precision);
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}
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virtual wxObject *Clone() const
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{
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return new wxFloatingPointValidator(*this);
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}
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private:
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void DoSetMinMax()
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{
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// NB: Do not use min(), it's not the smallest representable value for
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// the floating point types but rather the smallest representable
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// positive value.
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this->DoSetMin(-std::numeric_limits<ValueType>::max());
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this->DoSetMax( std::numeric_limits<ValueType>::max());
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}
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};
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// Helper similar to wxMakeIntValidator().
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//
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// NB: Unfortunately we can't just have a wxMakeNumericValidator() which would
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// return either wxIntegerValidator<> or wxFloatingPointValidator<> so we
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// do need two different functions.
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template <typename T>
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inline wxFloatingPointValidator<T>
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wxMakeFloatingPointValidator(T *value, int style = wxNUM_VAL_DEFAULT)
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{
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return wxFloatingPointValidator<T>(value, style);
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}
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template <typename T>
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inline wxFloatingPointValidator<T>
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wxMakeFloatingPointValidator(int precision, T *value, int style = wxNUM_VAL_DEFAULT)
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{
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return wxFloatingPointValidator<T>(precision, value, style);
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}
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#endif // wxUSE_VALIDATORS
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#endif // _WX_VALNUM_H_
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