wxWidgets/include/wx/sound.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

82 lines
2.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/sound.h
// Purpose: wxSoundBase class
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/02/01
// Copyright: (c) 2004, Vaclav Slavik
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_BASE_
#define _WX_SOUND_H_BASE_
#include "wx/defs.h"
#if wxUSE_SOUND
#include "wx/object.h"
// ----------------------------------------------------------------------------
// wxSoundBase: common wxSound code and interface
// ----------------------------------------------------------------------------
// Flags for wxSound::Play
// NB: We can't use enum with some compilers, because they keep reporting
// nonexistent ambiguities between Play(unsigned) and static Play(const
// wxString&, unsigned).
#define wxSOUND_SYNC ((unsigned)0)
#define wxSOUND_ASYNC ((unsigned)1)
#define wxSOUND_LOOP ((unsigned)2)
// Base class for wxSound implementations
class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
{
public:
// Play the sound:
bool Play(unsigned flags = wxSOUND_ASYNC) const
{
wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
(flags & wxSOUND_ASYNC) != 0,
wxT("sound can only be looped asynchronously") );
return DoPlay(flags);
}
// Plays sound from filename:
static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
protected:
virtual bool DoPlay(unsigned flags) const = 0;
};
// ----------------------------------------------------------------------------
// wxSound class implementation
// ----------------------------------------------------------------------------
#if defined(__WINDOWS__)
#include "wx/msw/sound.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/sound.h"
#elif defined(__WXMAC__)
#include "wx/osx/sound.h"
#elif defined(__WXPM__)
#include "wx/os2/sound.h"
#elif defined(__UNIX__)
#include "wx/unix/sound.h"
#endif
// ----------------------------------------------------------------------------
// wxSoundBase methods
// ----------------------------------------------------------------------------
inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
{
wxSound snd(filename);
return snd.IsOk() ? snd.Play(flags) : false;
}
#endif // wxUSE_SOUND
#endif // _WX_SOUND_H_BASE_