wxWidgets/interface/wx/validate.h
2010-12-27 20:47:12 +00:00

136 lines
4.0 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: validate.h
// Purpose: interface of wxValidator
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/**
@class wxValidator
wxValidator is the base class for a family of validator classes that
mediate between a class of control, and application data.
A validator has three major roles:
-# To transfer data from a C++ variable or own storage to and from a
control.
-# To validate data in a control, and show an appropriate error message.
-# To filter events (such as keystrokes), thereby changing the behaviour
of the associated control.
Validators can be plugged into controls dynamically.
To specify a default, "null" validator, use ::wxDefaultValidator.
For more information, please see @ref overview_validator.
@beginWxPythonOnly
If you wish to create a validator class in wxPython you should derive the
class from @c wxPyValidator in order to get Python-aware capabilities for
the various virtual methods.
@endWxPythonOnly
@library{wxcore}
@category{validator}
@stdobjects
::wxDefaultValidator
@see @ref overview_validator, wxTextValidator, wxGenericValidator
*/
class wxValidator : public wxEvtHandler
{
public:
/**
Constructor.
*/
wxValidator();
/**
Destructor.
*/
virtual ~wxValidator();
/**
All validator classes must implement the Clone() function, which
returns an identical copy of itself.
This is because validators are passed to control constructors as
references which must be copied. Unlike objects such as pens and
brushes, it does not make sense to have a reference counting scheme to
do this cloning because all validators should have separate data.
@return This base function returns @NULL.
*/
virtual wxObject* Clone() const;
/**
Returns the window associated with the validator.
*/
wxWindow* GetWindow() const;
/**
This functions switches on or turns off the error sound produced by the
validators if an invalid key is pressed.
@since 2.9.1
@param suppress
If @true, error sound is not played when a validator detects an
error. If @false, error sound is enabled.
*/
static void SuppressBellOnError(bool suppress = true);
/**
Associates a window with the validator.
This function is automatically called by wxWidgets when creating a wxWindow-derived
class instance which takes a wxValidator reference.
E.g.
@code
new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0,
wxTextValidator(wxFILTER_ALPHA, &g_data.m_string));
@endcode
will automatically link the wxTextValidator instance with the wxTextCtrl
instance.
*/
void SetWindow(wxWindow* window);
/**
This overridable function is called when the value in the window must
be transferred to the validator.
@return @false if there is a problem.
*/
virtual bool TransferFromWindow();
/**
This overridable function is called when the value associated with the
validator must be transferred to the window.
@return @false if there is a problem.
*/
virtual bool TransferToWindow();
/**
This overridable function is called when the value in the associated
window must be validated.
@param parent
The parent of the window associated with the validator.
@return @false if the value in the window is not valid; you may pop up
an error dialog.
*/
virtual bool Validate(wxWindow* parent);
};
/**
An empty, "null" wxValidator instance.
*/
const wxValidator wxDefaultValidator;