55b7bba191
so I didn't activate it ... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1913 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
90 lines
3.6 KiB
TeX
90 lines
3.6 KiB
TeX
\section{Streams in wxWindows overview}\label{wxstreamoverview}
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Classes: \helpref{wxStreamBase}{wxstreambase},
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\helpref{wxStreamBuffer}{wxstreambuffer}, \helpref{wxInputStream}{wxinputstream},
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\helpref{wxOutputStream}{wxoutputstream},
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\helpref{wxFilterInputStream}{wxfilterinputstream},
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\helpref{wxFilterOutputStream}{wxfilteroutputstream}
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\wxheading{Purpose of wxStream}
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We went into troubles with c++ std streams on some platform:
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they react quite well in most cases, but in multi-threaded case, for example,
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they have a LOT of problems.
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Then, wxStreams have been built in wxWindows because an application should compile
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and run on all supported platforms and we don't want users depend on release
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X.XX of libg++ or some other compiler to run the program.
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wxStreams is divided in two main parts:
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\begin{enumerate}\itemsep=0pt
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\item the core: wxStreamBase, wxStreamBuffer, wxInputStream, wxOutputStream,
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wxFilterIn/OutputStream
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\item the "IO" classes: wxSocketIn/OutputStream, wxDataIn/OutputStream, wxFileIn/OutputStream, ...
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\end{enumerate}
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wxStreamBase is the base definition of a stream. It defines, for example,
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the API of OnSysRead, OnSysWrite, OnSysSeek and OnSysTell. These functions are
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are really implemented by the "IO" classes.
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wxInputStream and wxOutputStream inherit from it.
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wxStreamBuffer is a cache manager for wxStreamBase (it manages a stream buffer
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linked to a stream). One stream can have multiple stream buffers but one stream
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have always one autoinitialized stream buffer.
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wxInputStream is the base class for read-only streams. It implements Read,
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SeekI (I for Input), and all read or IO generic related functions.
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wxOutputStream does the same thing but it is for write-only streams.
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wxFilterIn/OutputStream is base class definition for stream filtering.
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I mean by stream filtering, a stream which does no syscall but filter datas
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which are passed to it and then pass them to another stream.
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For example, wxZLibInputStream is an inline stream decompressor.
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The "IO" classes implements the specific parts of the stream. This could be
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nothing in the case of wxMemoryIn/OutputStream which bases itself on
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wxStreamBuffer. This could also be a simple link to the a true syscall
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(for example read(...), write(...)).
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\wxheading{Generic usage: an example}
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About its usage, it's simple. We can take the example of wxFileInputStream and here is a sample
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code:
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\begin{verbatim}
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...
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// The constructor initializes the stream buffer and open the file descriptor
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// associated to the name of the file.
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wxFileInputStream in\_stream("the\_file\_to\_be\_read");
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// Ok, read some bytes ... nb\_datas is expressed in bytes.
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in\_stream.Read(data, nb\_datas);
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if (in\_stream.LastError() != wxStream\_NOERROR) {
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// Oh oh, something bad happens.
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// For a complete list, look into the documentation at wxStreamBase.
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}
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// You can also inline all like this.
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if (in\_stream.Read(data, nb\_datas).LastError() != wxStream\_NOERROR) {
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// Do something.
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}
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// You can also get the last number of bytes REALLY put into the buffer.
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size\_t really\_read = in\_stream.LastRead();
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// Ok, moves to the beginning of the stream. SeekI returns the last position
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// in the stream counted from the beginning.
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off\_t old_position = in\_stream.SeekI(0, wxFromBeginning);
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// What is my current position ?
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off\_t position = in\_stream.TellI();
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// wxFileInputStream will close the file descriptor on the destruction.
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\end{verbatim}
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\wxheading{Compatibility with c++ stream}
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As I said previously, we could add a filter stream so it takes an istream
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argument and builds a wxInputStream from it: I don't think it should
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be difficult to implement it and it may be available in the fix of wxWindows 2.0.
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