3678d67f92
API of wxAnimationCtrlBase practically forces the derived classes to have such method, so just add it and make GetAnimation() a simple non-virtual accessor.
180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/animate.h
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// Purpose: wxAnimation and wxAnimationCtrl
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// Author: Julian Smart and Guillermo Rodriguez Garcia
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// Modified by: Francesco Montorsi
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// Created: 13/8/99
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// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_ANIMATE_H_
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#define _WX_ANIMATE_H_
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#include "wx/defs.h"
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#if wxUSE_ANIMATIONCTRL
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#include "wx/animdecod.h"
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#include "wx/control.h"
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#include "wx/timer.h"
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#include "wx/bitmap.h"
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class WXDLLIMPEXP_FWD_CORE wxAnimation;
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class wxAnimationImpl;
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extern WXDLLIMPEXP_DATA_CORE(wxAnimation) wxNullAnimation;
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extern WXDLLIMPEXP_DATA_CORE(const char) wxAnimationCtrlNameStr[];
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WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_CORE);
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// ----------------------------------------------------------------------------
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// wxAnimation
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxAnimation : public wxObject
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{
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public:
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wxAnimation();
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explicit wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY);
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wxAnimation(const wxAnimation& other);
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wxAnimation& operator=(const wxAnimation& other);
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bool IsOk() const;
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bool IsCompatibleWith(wxClassInfo* ci) const;
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int GetDelay(unsigned int frame) const;
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unsigned int GetFrameCount() const;
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wxImage GetFrame(unsigned int frame);
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wxSize GetSize() const;
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bool LoadFile(const wxString& name, wxAnimationType type = wxANIMATION_TYPE_ANY);
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bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
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// Methods for managing the list of decoders
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static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
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static void AddHandler(wxAnimationDecoder *handler);
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static void InsertHandler(wxAnimationDecoder *handler);
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static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
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static void CleanUpHandlers();
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static void InitStandardHandlers();
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protected:
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wxAnimationImpl* GetImpl() const;
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private:
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static wxAnimationDecoderList sm_handlers;
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// Ctor used by wxAnimationCtrl::CreateAnimation() only.
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explicit wxAnimation(wxAnimationImpl* impl);
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// Give it permission to create objects of this class using specific impl
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// and access our GetImpl().
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friend class wxAnimationCtrlBase;
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wxDECLARE_DYNAMIC_CLASS(wxAnimation);
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};
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// ----------------------------------------------------------------------------
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// wxAnimationCtrlBase
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// ----------------------------------------------------------------------------
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// do not autoresize to the animation's size when SetAnimation() is called
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#define wxAC_NO_AUTORESIZE (0x0010)
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// default style does not include wxAC_NO_AUTORESIZE, that is, the control
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// auto-resizes by default to fit the new animation when SetAnimation() is called
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#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
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class WXDLLIMPEXP_CORE wxAnimationCtrlBase : public wxControl
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{
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public:
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wxAnimationCtrlBase() { }
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// public API
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virtual bool LoadFile(const wxString& filename,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
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virtual void SetAnimation(const wxAnimation &anim) = 0;
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wxAnimation GetAnimation() const { return m_animation; }
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virtual bool Play() = 0;
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virtual void Stop() = 0;
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virtual bool IsPlaying() const = 0;
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virtual void SetInactiveBitmap(const wxBitmap &bmp);
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// always return the original bitmap set in this control
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wxBitmap GetInactiveBitmap() const
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{ return m_bmpStatic; }
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wxAnimation CreateAnimation() const
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{ return wxAnimation(DoCreateAnimationImpl()); }
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protected:
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virtual wxAnimationImpl* DoCreateAnimationImpl() const = 0;
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// This method allows derived classes access to wxAnimation::GetImpl().
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wxAnimationImpl* GetAnimImpl() const
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{ return m_animation.GetImpl(); }
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// The associated animation, possibly invalid/empty.
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wxAnimation m_animation;
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// the inactive bitmap as it was set by the user
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wxBitmap m_bmpStatic;
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// the inactive bitmap currently shown in the control
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// (may differ in the size from m_bmpStatic)
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wxBitmap m_bmpStaticReal;
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// updates m_bmpStaticReal from m_bmpStatic if needed
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virtual void UpdateStaticImage();
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// called by SetInactiveBitmap
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virtual void DisplayStaticImage() = 0;
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};
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// ----------------------------------------------------------------------------
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// include the platform-specific version of the wxAnimationCtrl class
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// ----------------------------------------------------------------------------
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#include "wx/generic/animate.h"
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#if defined(__WXGTK20__)
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#include "wx/gtk/animate.h"
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#define wxHAS_NATIVE_ANIMATIONCTRL
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#else
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class WXDLLIMPEXP_ADV wxAnimationCtrl : public wxGenericAnimationCtrl
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{
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public:
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wxAnimationCtrl()
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: wxGenericAnimationCtrl()
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{}
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wxAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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const wxString& name = wxAnimationCtrlNameStr)
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: wxGenericAnimationCtrl(parent, id, anim, pos, size, style, name)
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{}
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private:
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wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl);
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};
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#endif // defined(__WXGTK20__)
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#endif // wxUSE_ANIMATIONCTRL
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#endif // _WX_ANIMATE_H_
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