548d7a0518
They suffer from the same problem as all the other tests using wxUIActionSimulator: it is flaky with GTK+ 2 and doesn't work at all with GTK+ 3.
371 lines
11 KiB
C++
371 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/events/keyboard.cpp
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// Purpose: Test keyboard events
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// Author: Vadim Zeitlin
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// Created: 2010-09-05
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// Copyright: (c) 2010 Vadim Zeitlin <vadim@wxwidgets.org>
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_UIACTIONSIMULATOR
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#include "wx/event.h"
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#include "wx/window.h"
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#endif // WX_PRECOMP
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#include "wx/uiaction.h"
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#include "wx/vector.h"
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namespace
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{
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// ----------------------------------------------------------------------------
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// test window verifying the event generation
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// ----------------------------------------------------------------------------
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class KeyboardTestWindow : public wxWindow
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{
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public:
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KeyboardTestWindow(wxWindow *parent)
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: wxWindow(parent, wxID_ANY, wxPoint(0, 0), parent->GetClientSize())
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{
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Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(KeyboardTestWindow::OnKeyDown));
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Connect(wxEVT_CHAR, wxKeyEventHandler(KeyboardTestWindow::OnChar));
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Connect(wxEVT_KEY_UP, wxKeyEventHandler(KeyboardTestWindow::OnKeyUp));
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}
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unsigned GetKeyDownCount() const { return m_keyDownEvents.size(); }
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unsigned GetCharCount() const { return m_charEvents.size(); }
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unsigned GetKeyUpCount() const { return m_keyUpEvents.size(); }
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const wxKeyEvent& GetKeyDownEvent(unsigned n = 0) const
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{
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return m_keyDownEvents[n];
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}
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const wxKeyEvent& GetCharEvent(unsigned n = 0) const
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{
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return m_charEvents[n];
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}
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const wxKeyEvent& GetKeyUpEvent(unsigned n = 0) const
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{
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return m_keyUpEvents[n];
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}
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void ClearEvents()
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{
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m_keyDownEvents =
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m_charEvents =
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m_keyUpEvents = wxVector<wxKeyEvent>();
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}
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private:
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void OnKeyDown(wxKeyEvent& event)
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{
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m_keyDownEvents.push_back(event);
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event.Skip();
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}
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void OnChar(wxKeyEvent& event)
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{
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m_charEvents.push_back(event);
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event.Skip();
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}
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void OnKeyUp(wxKeyEvent& event)
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{
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m_keyUpEvents.push_back(event);
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event.Skip();
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}
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wxVector<wxKeyEvent> m_keyDownEvents,
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m_charEvents,
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m_keyUpEvents;
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wxDECLARE_NO_COPY_CLASS(KeyboardTestWindow);
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};
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// Object describing the (main fields of) keyboard event.
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struct KeyDesc
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{
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KeyDesc(int keycode, int mods = 0)
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: m_keycode(keycode),
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m_mods(mods)
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{
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}
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int m_keycode;
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int m_mods;
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};
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// Helper for ModKeyDown().
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int GetModForKey(int keycode)
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{
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switch ( keycode )
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{
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case WXK_CONTROL: return wxMOD_CONTROL;
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case WXK_SHIFT: return wxMOD_SHIFT;
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case WXK_ALT: return wxMOD_ALT;
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default:
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wxFAIL_MSG( "Unknown modifier key" );
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}
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return wxMOD_NONE;
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}
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// Helper function to allow writing just ModKeyDown(WXK_CONTROL) instead of
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// more verbose KeyDesc(WXK_CONTROL, wxMOD_CONTROL).
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KeyDesc ModKeyDown(int keycode)
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{
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return KeyDesc(keycode, GetModForKey(keycode));
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}
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// Another helper provided for symmetry with ModKeyDown() only.
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KeyDesc ModKeyUp(int keycode)
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{
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return KeyDesc(keycode);
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}
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// Verify that the event object corresponds to our idea of what it should be.
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void TestEvent(int line, const wxKeyEvent& ev, const KeyDesc& desc)
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{
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// Construct the message we'll display if an assert fails.
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std::string msg;
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const wxEventType t = ev.GetEventType();
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if ( t == wxEVT_KEY_DOWN )
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msg = "key down";
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else if ( t == wxEVT_CHAR )
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msg = "char";
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else if ( t == wxEVT_KEY_UP )
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msg = "key up";
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else
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CPPUNIT_FAIL( "unknown event type" );
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msg += " event at line ";
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msg += wxString::Format("%d", line).mb_str();
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CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong key code in " + msg,
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desc.m_keycode,
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ev.GetKeyCode() );
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#if wxUSE_UNICODE
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if ( desc.m_keycode < WXK_START )
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{
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// For Latin-1 our key code is the same as Unicode character value.
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CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong Unicode key in " + msg,
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(char)desc.m_keycode,
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(char)ev.GetUnicodeKey() );
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}
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else // Special key
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{
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// Key codes above WXK_START don't correspond to printable characters.
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CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong non-zero Unicode key in " + msg,
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0,
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(int)ev.GetUnicodeKey() );
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}
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#endif // wxUSE_UNICODE
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CPPUNIT_ASSERT_EQUAL_MESSAGE( "wrong modifiers in " + msg,
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desc.m_mods,
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ev.GetModifiers() );
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}
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// Call TestEvent() passing it the line number from where it was called: this
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// is useful for interpreting the assert failure messages.
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#define ASSERT_KEY_EVENT_IS( ev, desc ) TestEvent(__LINE__, ev, desc)
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} // anonymous namespace
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// --------------------------------------------------------------------------
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// test class
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// --------------------------------------------------------------------------
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class KeyboardEventTestCase : public CppUnit::TestCase
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{
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public:
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KeyboardEventTestCase() {}
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virtual void setUp();
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virtual void tearDown();
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private:
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CPPUNIT_TEST_SUITE( KeyboardEventTestCase );
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WXUISIM_TEST( NormalLetter );
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WXUISIM_TEST( NormalSpecial );
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WXUISIM_TEST( CtrlLetter );
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WXUISIM_TEST( CtrlSpecial );
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WXUISIM_TEST( ShiftLetter );
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WXUISIM_TEST( ShiftSpecial );
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CPPUNIT_TEST_SUITE_END();
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void NormalLetter();
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void NormalSpecial();
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void CtrlLetter();
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void CtrlSpecial();
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void ShiftLetter();
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void ShiftSpecial();
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KeyboardTestWindow *m_win;
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wxDECLARE_NO_COPY_CLASS(KeyboardEventTestCase);
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};
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wxREGISTER_UNIT_TEST(KeyboardEvent);
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void KeyboardEventTestCase::setUp()
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{
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m_win = new KeyboardTestWindow(wxTheApp->GetTopWindow());
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wxYield();
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m_win->SetFocus();
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wxYield(); // needed to show the new window
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// The window might get some key up events when it's being shown if the key
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// was pressed when the program was started and released after the window
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// was shown, e.g. this does happen in practice when launching the test
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// from command line. Simply discard all the spurious events so far.
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m_win->ClearEvents();
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}
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void KeyboardEventTestCase::tearDown()
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{
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m_win->Destroy();
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}
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void KeyboardEventTestCase::NormalLetter()
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{
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wxUIActionSimulator sim;
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sim.Char('a');
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyDownCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(), 'A' );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(), 'a' );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyUpCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(), 'A' );
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}
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void KeyboardEventTestCase::NormalSpecial()
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{
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wxUIActionSimulator sim;
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sim.Char(WXK_END);
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyDownCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(), WXK_END );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(), WXK_END );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetKeyUpCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(), WXK_END );
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}
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void KeyboardEventTestCase::CtrlLetter()
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{
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wxUIActionSimulator sim;
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sim.Char('z', wxMOD_CONTROL);
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
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ModKeyDown(WXK_CONTROL) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
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KeyDesc('Z', wxMOD_CONTROL) );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
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KeyDesc('\x1a', wxMOD_CONTROL) );
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
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KeyDesc('Z', wxMOD_CONTROL) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
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ModKeyUp(WXK_CONTROL) );
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}
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void KeyboardEventTestCase::CtrlSpecial()
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{
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wxUIActionSimulator sim;
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sim.Char(WXK_PAGEUP, wxMOD_CONTROL);
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
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ModKeyDown(WXK_CONTROL) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
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KeyDesc(WXK_PAGEUP, wxMOD_CONTROL) );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
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KeyDesc(WXK_PAGEUP, wxMOD_CONTROL) );
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
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KeyDesc(WXK_PAGEUP, wxMOD_CONTROL) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
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ModKeyUp(WXK_CONTROL) );
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}
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void KeyboardEventTestCase::ShiftLetter()
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{
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wxUIActionSimulator sim;
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sim.Char('Q', wxMOD_SHIFT);
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
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ModKeyDown(WXK_SHIFT) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
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KeyDesc('Q', wxMOD_SHIFT) );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
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KeyDesc('Q', wxMOD_SHIFT) );
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
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KeyDesc('Q', wxMOD_SHIFT) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
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ModKeyUp(WXK_SHIFT) );
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}
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void KeyboardEventTestCase::ShiftSpecial()
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{
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wxUIActionSimulator sim;
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sim.Char(WXK_F3, wxMOD_SHIFT);
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wxYield();
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyDownCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(0),
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ModKeyDown(WXK_SHIFT) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyDownEvent(1),
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KeyDesc(WXK_F3, wxMOD_SHIFT) );
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CPPUNIT_ASSERT_EQUAL( 1, m_win->GetCharCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetCharEvent(),
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KeyDesc(WXK_F3, wxMOD_SHIFT) );
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CPPUNIT_ASSERT_EQUAL( 2, m_win->GetKeyUpCount() );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(0),
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KeyDesc(WXK_F3, wxMOD_SHIFT) );
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ASSERT_KEY_EVENT_IS( m_win->GetKeyUpEvent(1),
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ModKeyUp(WXK_SHIFT) );
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}
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#endif // wxUSE_UIACTIONSIMULATOR
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