wxWidgets/include/wx/msw/setup0.h
Michael Bedward f85afd4e46 Added new wxGrid classes. This is a work in progress !
Define wxUSE_NEW_GRID as 1 in setup.h to compile the new wxGrid
otherwise the old wxGrid class will be compiled.
Treat with caution and expect bugs and missing bits at this stage.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3841 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-10-06 05:13:20 +00:00

420 lines
16 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: setup.h
// Purpose: Configuration for the library
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
// define this to 0 when building wxBase library
#define wxUSE_GUI 1
#define WXWIN_COMPATIBILITY 0
// Compatibility with 1.68 API.
// Level 0: no backward compatibility, all new features
// Level 1: Some compatibility. In fact
// the compatibility code is now very minimal so there
// is little advantage to setting it to 1.
// ----------------------------------------------------------------------------
// General features
// ----------------------------------------------------------------------------
#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
#define wxUSE_POSTSCRIPT 0
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 0
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
// 0 for no Metafile and metafile device context
#define wxUSE_IPC 1
// 0 for no interprocess comms
// Note: wxHELP uses IPC under X so these are interdependent!
#define wxUSE_HELP 1
// 0 for no help facility
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_TIMEDATE 1
// 0 for no wxTime/wxDate classes
#define wxUSE_CLIPBOARD 1
// 0 for no clipboard functions
#define wxUSE_SPLINES 1
// 0 for no splines
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
#define wxUSE_TOOLBAR 1
// Define 1 to use toolbar classes
#define wxUSE_BUTTONBAR 1
// Define 1 to use buttonbar classes (enhanced toolbar
// for MS Windows)
#define wxUSE_GAUGE 1
// Define 1 to use Microsoft's gauge (Windows)
// or Bull's gauge (Motif) library (both in contrib).
#define wxUSE_COMBOBOX 1
// Define 1 to use COMBOXBOX control (Windows)
// or FWW's ComboBox widget (Motif).
#define wxUSE_CHOICE 1
// Define 1 to use CHOICE
#define wxUSE_RADIOBUTTON 1
// Define 1 to use radio button control
#define wxUSE_RADIOBTN 1
// Unfortunately someone introduced this one, too
#define wxUSE_SCROLLBAR 1
// Define 1 to compile contributed wxScrollBar class
#define wxUSE_CHECKBOX 1
// Define 1 to compile checkbox
#define wxUSE_LISTBOX 1
// Define 1 to compile listbox
#define wxUSE_SPINBTN 1
// Define 1 to compile spin button
// use wxStaticLine class (separator line in the dialog)?
#define wxUSE_STATLINE 1
#define wxUSE_CHECKLISTBOX 1
// Define 1 to compile check listbox
#define wxUSE_CHOICE 1
// Define 1 to compile choice
#define wxUSE_CARET 1
// Define 1 to use wxCaret class
#define wxUSE_NEW_GRID 1
// Define 1 to use the new wxGrid class
// (still under development, define 0 to
// use existing wxGrid class)
#define wxUSE_XPM_IN_MSW 1
// Define 1 to support the XPM package in wxBitmap.
#define wxUSE_IMAGE_LOADING_IN_MSW 1
// Use dynamic DIB loading/saving code in utils/dib under MSW.
#define wxUSE_RESOURCE_LOADING_IN_MSW 1
// Use dynamic icon/cursor loading/saving code
// under MSW.
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
// support for startup tips (wxShowTip &c)
#define wxUSE_STARTUP_TIPS 1
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#undef wxUSE_WX_RESOURCES
#define wxUSE_WX_RESOURCES 0
#endif
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
#define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
// Set to 0 to disable PostScript print/preview architecture code
// under Windows (just use Windows printing).
#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// If __WXDEBUG__ is not defined, will still use
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
#define wxUSE_DEBUG_NEW_ALWAYS 1
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
// You may need to set this to 0 if using templates (at least
// for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
#ifndef __MWERKS__
#define wxUSE_IOSTREAMH 1
#else
#define wxUSE_IOSTREAMH 1
#endif
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
#define wxUSE_STREAMS 1
// If enabled (1), compiles wxWindows streams classes
#define wxUSE_STD_IOSTREAM 0
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
#define wxUSE_THREADS 1
// support for multithreaded applications: if
// 1, compile in thread classes (thread.h)
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
#define wxUSE_LIBPNG 1
// Use PNG bitmap/image code
#define wxUSE_LIBJPEG 1
// Use JPEG bitmap/image code
#define wxUSE_GIF 1
// Use GIF bitmap/image code
#define wxUSE_PNM 1
// Use PNM bitmap/image code
#define wxUSE_PCX 1
// Use PCX bitmap/image code
#define wxUSE_SERIAL 0
// Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 0
// Compile in wxLibrary class for run-time
// DLL loading and function calling
#define wxUSE_TOOLTIPS 1
// Define to use wxToolTip class and
// wxWindow::SetToolTip() method
#define wxUSE_SOCKETS 1
// Set to 1 to use socket classes
#define wxUSE_HTML 0
// Set to 1 to use wxHTML sub-library
#define wxUSE_FS_ZIP 0
#define wxUSE_FS_INET 0 // Set to 1 to enable virtual file systems
#define wxUSE_BUSYINFO 0
// wxBusyInfo displays window with message
// when app is busy. Works in same way as
// wxBusyCursor
#define wxUSE_ZIPSTREAM 0
// input stream for reading from zip archives
/*
* Finer detail
*
*/
#define wxUSE_APPLE_IEEE 1
// if enabled, the float codec written by Apple
// will be used to write, in a portable way,
// float on the disk
// use wxFile class - required by i18n code, wxConfig and others - recommended
#define wxUSE_FILE 1
// use wxTextFile class: requires wxFile, required by wxConfig
#define wxUSE_TEXTFILE 1
// i18n support: _() macro, wxLocale class. Requires wxFile
#define wxUSE_INTL 1
// wxLogXXX functions - highly recommended
#define wxUSE_LOG 1
// wxValidator class
#define wxUSE_VALIDATORS 1
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
// wxSashWindow class
#define wxUSE_SASH 1
// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 1
// wxToolBar class
#define wxUSE_TOOLBAR 1
// wxStatusBar class
#define wxUSE_STATUSBAR 1
// progress dialog class for lengthy operations
#define wxUSE_PROGRESSDLG 1
// wxDirDlg class for getting a directory name from user
#define wxUSE_DIRDLG 1
/*
* MS Windows/Windows NT
*
*/
#define wxUSE_OLE 1
// drag-and-drop, clipboard, OLE Automation
#if defined(__WIN95__)
#define wxUSE_CTL3D 0
#else
#define wxUSE_CTL3D 1
// Define 1 to use Microsoft CTL3D library.
// See note above about using FAFA and CTL3D.
#endif
#define wxUSE_COMMON_DIALOGS 1
// On rare occasions (e.g. using DJGPP) may want
// to omit common dialogs
// (e.g. file selector, printer dialog).
// Switching this off also switches off
// the printing architecture and interactive
// wxPrinterDC.
#define wxUSE_ITSY_BITSY 1
// Define 1 to use Microsoft's ItsyBitsy
// small title bar library, for wxMiniFrame
#define wxUSE_BITMAP_MESSAGE 1
// Define 1 to use bitmap messages.
#define wxUSE_PORTABLE_FONTS_IN_MSW 0
// Define 1 to use new portable font scheme in Windows
// (used by default under X)
#define wxFONT_SIZE_COMPATIBILITY 0
// Define 1 for font size to be backward compatible
// to 1.63 and earlier. 1.64 and later define point
// sizes to be compatible with Windows.
#define wxUSE_GENERIC_DIALOGS_IN_MSW 1
// Define 1 to use generic dialogs in Windows, even though
// they duplicate native common dialog (e.g. wxColourDialog)
#define wxUSE_PENWINDOWS 0
// Set to 1 to use PenWindows
#define wxUSE_OWNER_DRAWN 1
// Owner-drawn menus and listboxes
#define wxUSE_NATIVE_STATUSBAR 1
// Set to 0 to use cross-platform wxStatusBar
#define wxUSE_DBWIN32 1
// Use Andrew Tucker's OutputDebugString implementation
// (required on Win95 only). See utils.cpp.
/*
* Any platform
*
*/
#define wxUSE_TYPEDEFS 0
// Use typedefs not classes for wxPoint
// and others, to reduce overhead and avoid
// MS C7 memory bug. Bounds checker
// complains about deallocating
// arrays of wxPoints if wxPoint is a class.
#if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__)&&!defined(wxUSE_NORLANDER_HEADERS))
// Can't use OLE drag and drop in Windows 3.1 because we don't know how
// to implement UUIDs
// GnuWin32 doesn't have appropriate headers for e.g. IUnknown.
#undef wxUSE_DRAG_AND_DROP
#define wxUSE_DRAG_AND_DROP 0
#endif
// Only WIN32 supports wxStatusBar95
#if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR
#undef wxUSE_NATIVE_STATUSBAR
#define wxUSE_NATIVE_STATUSBAR 0
#endif
// Salford C++ doesn't like some of the memory operator definitions
#ifdef __SALFORDC__
#undef wxUSE_MEMORY_TRACING
#define wxUSE_MEMORY_TRACING 0
#undef wxUSE_GLOBAL_MEMORY_OPERATORS
#define wxUSE_GLOBAL_MEMORY_OPERATORS 0
#undef wxUSE_DEBUG_NEW_ALWAYS
#define wxUSE_DEBUG_NEW_ALWAYS 0
#undef wxUSE_THREADS
#define wxUSE_THREADS 0
#undef wxUSE_DBWIN32
#define wxUSE_DBWIN32 0
#undef wxUSE_OWNER_DRAWN
#define wxUSE_OWNER_DRAWN 0
#endif
#ifdef __TWIN32__
#undef wxUSE_THREADS
#define wxUSE_THREADS 0
#undef wxUSE_DBWIN32
#define wxUSE_DBWIN32 0
#undef wxUSE_ODBC
#define wxUSE_ODBC 0
#endif
#if defined(__WXMSW__) && defined(__BORLANDC__)
#undef wxUSE_ODBC
#define wxUSE_ODBC 0
#endif
#if defined(__WXMSW__) && !defined(__WIN32__)
#undef wxUSE_THREADS
#define wxUSE_THREADS 0
#undef wxUSE_TOOLTIPS
#define wxUSE_TOOLTIPS 0
#undef wxUSE_LIBPNG
#define wxUSE_LIBPNG 0
#undef wxUSE_LIBJPEG
#define wxUSE_LIBJPEG 0
#undef wxUSE_GIF
#define wxUSE_GIF 0
#undef wxUSE_PNM
#define wxUSE_PNM 0
#undef wxUSE_PCX
#define wxUSE_PCX 0
#endif
#endif
// _WX_SETUP_H_