8eca4fef10
--shell to the command line and it will start a PyShell to go with it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26089 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
101 lines
3.0 KiB
Python
101 lines
3.0 KiB
Python
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import wx
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#---------------------------------------------------------------------------
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buttonDefs = {
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814 : ('GridSimple', ' Simple wx.Grid, catching all events '),
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815 : ('GridStdEdRend', ' wx.Grid showing Editors and Renderers '),
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818 : ('GridHugeTable', ' A wx.Grid with a HUGE table (100 MILLION cells!) '),
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817 : ('GridCustTable', ' wx.Grid using a custom Table, with non-string data '),
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819 : ('GridEnterHandler',' Remapping keys to behave differently '),
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820 : ('GridCustEditor', ' Shows how to create a custom Cell Editor '),
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821 : ('GridDragable', ' A wx.Grid with dragable rows and columns '),
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822 : ('GridDragAndDrop', ' Shows how to make a grid a drop target for files'),
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}
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class ButtonPanel(wx.Panel):
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def __init__(self, parent, log):
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wx.Panel.__init__(self, parent, -1)
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self.log = log
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box = wx.BoxSizer(wx.VERTICAL)
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box.Add((20, 20))
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keys = buttonDefs.keys()
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keys.sort()
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for k in keys:
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text = buttonDefs[k][1]
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btn = wx.Button(self, k, text)
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box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 10)
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self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
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self.SetAutoLayout(True)
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self.SetSizer(box)
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def OnButton(self, evt):
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modName = buttonDefs[evt.GetId()][0]
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module = __import__(modName)
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frame = module.TestFrame(None, self.log)
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frame.Show(True)
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#---------------------------------------------------------------------------
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def runTest(frame, nb, log):
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win = ButtonPanel(nb, log)
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return win
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#---------------------------------------------------------------------------
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overview = """\
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<html><body>
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<h2>wx.Grid</h2>
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This demo shows various ways of using the <b><i>new and
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improved</i></b> wx.Grid class. Unfortunatly it has not been
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documented yet, and while it is somewhat backwards compatible, if you
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try to go by the current wx.Grid documentation you will probably just
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confuse yourself.
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<p>
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You can look at the sources for these samples to learn a lot about how
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the new classes work.
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<p><ol>
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<li><a href="GridSimple.py">GridSimple.py</a> A simple grid that shows
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how to catch all the various events.
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<p>
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<li><a href="GridStdEdRend.py">GridStdEdRend.py</a> A grid that
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uses non-default Cell Editors and Cell Renderers.
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<p>
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<li><a href="GridHugeTable.py">GridHugeTable.py</a> A grid that
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uses a non-default Grid Table. This table is read-only and simply
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generates on the fly a unique string for each cell.
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<p>
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<li><a href="GridCustTable.py">GridCustTable.py</a> This grid
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shows how to deal with tables that have non-string data, and how Cell
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Editors and Cell Renderers are automatically chosen based on the data
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type.
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<p>
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<li><a href="GridEnterHandler.py">GridEnterHandler.py</a>This one
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changes how the ENTER key works, moving the current cell left to right
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and wrapping around to the next row when needed.
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</ol>
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<p>
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"""
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if __name__ == '__main__':
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import sys,os
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import run
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run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
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