3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: card.h
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
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/////////////////////////////////////////////////////////////////////////////
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//+-------------------------------------------------------------+
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//| Description: |
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//| A class for drawing playing cards. |
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//| InitCards() must be called before using the Card class, |
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//| otherwise the card bitmaps will not be loaded. |
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//| CloseCards() must be called before terminating the |
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//| program so that the bitmaps are deleted and the memory |
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//| given back to Windows. |
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//+-------------------------------------------------------------+
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#ifndef _CARD_H_
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#define _CARD_H_
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// Constants
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const int PackSize = 52;
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#define CardHeight Card::GetHeight()
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#define CardWidth Card::GetWidth()
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// Data types
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enum Suit { clubs = 0, diamonds = 1, hearts = 2, spades = 3 };
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enum SuitColour { red = 0, black = 1 };
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enum WayUp { faceup, facedown };
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//--------------------------------//
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// A class defining a single card //
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//--------------------------------//
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class Card {
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friend class FortyApp;
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static double m_scale;
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static int m_width,m_height;
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public:
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Card(int value, WayUp way_up = facedown);
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virtual ~Card(){};
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void Draw(wxDC& pDC, int x, int y);
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static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder
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void Erase(wxDC& pDC, int x, int y);
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void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; }
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WayUp GetWayUp() const { return m_wayUp; }
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int GetPipValue() const { return m_pipValue; }
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Suit GetSuit() const { return m_suit; }
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SuitColour GetColour() const { return m_colour; }
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static void SetScale(double scale);
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static int GetHeight() { return m_height; };
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static int GetWidth() { return m_width; };
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static double GetScale() { return m_scale; };
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private:
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Suit m_suit;
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int m_pipValue; // in the range 1 (Ace) to 13 (King)
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SuitColour m_colour; // red or black
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bool m_status;
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WayUp m_wayUp;
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static wxBitmap* m_symbolBmap;
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static wxBitmap* m_pictureBmap;
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};
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#endif // _CARD_H_
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