wxWidgets/include/wx/os2/sound.h
Stefan Neis 6dd0883d55 Do not put semicolons after the definition of an inline function.
Even though most compilers just ignore this, it's just wrong and if you
do get warnings about header files, they can become quite overwhelming.
Forward port of r70163.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70165 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-12-29 14:42:13 +00:00

47 lines
1.1 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: David Webster
// Modified by:
// Created: 10/17/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#include "wx/object.h"
class wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = FALSE);
wxSound(size_t size, const void* data);
virtual ~wxSound();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
bool Create(size_t size, const void* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); }
protected:
bool Free();
bool DoPlay(unsigned flags) const;
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_SOUND_H_