wxWidgets/build/msw/config.vc
Václav Slavík 2265a2d51e 1) some compilers (Watcom) don't like it if wxBase library PCH file contains
symbols from GUI components and won't link a DLL
2) fixed subdirs recursion code - all options must be output
3) fixed subdirs recursion code - all options must be output
4) fix for watcom resource compiler


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22702 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2003-08-08 12:59:30 +00:00

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2.4 KiB
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# =========================================================================
# This makefile was generated by
# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
# Do not modify, all changes will be overwritten!
# =========================================================================
# -------------------------------------------------------------------------
# These are configurable options:
# -------------------------------------------------------------------------
# Type of compiled binaries [debug,release]
BUILD = release
# C compiler
CC = cl
# Name of your custom configuration. This affects directory
# where object files are stored as well as the location of
# compiled .lib files and setup.h under the lib/ toplevel directory.
CFG =
# Standard flags for CC
CFLAGS =
# Standard preprocessor flags (common for CC and CXX)
CPPFLAGS =
# C++ compiler
CXX = cl
# Standard flags for C++
CXXFLAGS =
# Should __WXDEBUG__ be defined? The default value "default" means that it will
# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
DEBUG_FLAG = default
# Should debugging info be included in the executables? The default value
# "default" means that debug info will be included if BUILD=debug
# and not included if BUILD=release. [0,1,default]
DEBUG_INFO = default
# Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
# Acts according to DEBUG_INFO by default. [0,1,default]
DEBUG_RUNTIME_LIBS = default
# Standard linker flags
LDFLAGS =
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 0
# Use MSLU library when building Unicode version. [0,1]
MSLU = 0
# Is this official build by wxWindows developers? [0,1]
OFFICIAL_BUILD = 0
# Version of C runtime library to use. You can change this to
# static if SHARED=0, but it is highly recommended to not do
# it if SHARED=1 unless you know what you are doing. [dynamic,static]
RUNTIME_LIBS = dynamic
# What type of library to build? [0,1]
SHARED = 1
# Compile Unicode build of wxWindows? [0,1]
UNICODE = 0
# Build GUI libraries? [0,1]
USE_GUI = 1
# Build wxHTML library (USE_GUI must be 1)? [0,1]
USE_HTML = 1
# Build ODBC database classes (USE_GUI must be 1)? [0,1]
USE_ODBC = 0
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
USE_OPENGL = 0
# Use this to name your customized DLLs differently
VENDOR = custom
# Build wxUniversal instead of native port? [0,1]
WXUNIV = 0