819451b6c7
so it matches the menaning of black and white in wxMask git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20464 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
166 lines
5.1 KiB
C++
166 lines
5.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: region.h
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// Purpose: wxRegion class
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// Author: Vaclav Slavik
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// Created: 2001/03/12
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// RCS-ID: $Id$
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// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_REGION_H_
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#define _WX_REGION_H_
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#ifdef __GNUG__
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#pragma interface "region.h"
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#endif
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#include "wx/list.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"
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#include "wx/list.h"
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxPoint;
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class MGLRegion;
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enum wxRegionContain
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{
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wxOutRegion = 0,
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wxPartRegion = 1,
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wxInRegion = 2
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};
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class WXDLLEXPORT wxRegion : public wxGDIObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegion);
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friend class WXDLLEXPORT wxRegionIterator;
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public:
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion(const MGLRegion& region);
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wxRegion( const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0)
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{
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Union(bmp, transColour, tolerance);
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}
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wxRegion();
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~wxRegion();
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//# Copying
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inline wxRegion(const wxRegion& r)
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{ Ref(r); }
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inline wxRegion& operator = (const wxRegion& r)
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{ Ref(r); return (*this); }
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//# Modify region
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// Clear current region
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void Clear(void);
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bool Offset(wxCoord x, wxCoord y);
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// Union rectangle or region with this.
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bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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bool Union(const wxRect& rect) { return Union(rect.x, rect.y, rect.width, rect.height); }
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bool Union(const wxRegion& region);
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// Intersect rectangle or region with this.
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bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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bool Intersect(const wxRect& rect) { return Intersect(rect.x, rect.y, rect.width, rect.height); }
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bool Intersect(const wxRegion& region);
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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bool Subtract(const wxRect& rect) { return Subtract(rect.x, rect.y, rect.width, rect.height); }
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bool Subtract(const wxRegion& region);
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// XOR: the union of two combined regions except for any overlapping areas.
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bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
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bool Xor(const wxRect& rect) { return Xor(rect.x, rect.y, rect.width, rect.height); }
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bool Xor(const wxRegion& region);
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//# Information on region
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// Outer bounds of region
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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wxRect GetBox(void) const ;
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// Is region empty?
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bool Empty(void) const;
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inline bool IsEmpty(void) const { return Empty(); }
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//# Tests
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(wxCoord x, wxCoord y) const;
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// Does the region contain the point pt?
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wxRegionContain Contains(const wxPoint& pt) const;
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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// Convert the region to a B&W bitmap with the white pixels being inside
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// the region.
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wxBitmap ConvertToBitmap() const;
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// Use the non-transparent pixels of a wxBitmap for the region to combine
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// with this region. If the bitmap has a mask then it will be used,
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// otherwise the colour to be treated as transparent may be specified,
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// along with an optional tolerance value.
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bool Union(const wxBitmap& bmp,
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const wxColour& transColour = wxNullColour,
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int tolerance = 0);
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// implementation from now on:
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const MGLRegion& GetMGLRegion() const;
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protected:
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// ref counting code
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virtual wxObjectRefData *CreateRefData() const;
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virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
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};
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WX_DECLARE_EXPORTED_LIST(wxRect, wxRegionRectList);
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class WXDLLEXPORT wxRegionIterator : public wxObject
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{
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DECLARE_DYNAMIC_CLASS(wxRegionIterator);
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public:
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wxRegionIterator(void);
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wxRegionIterator(const wxRegion& region);
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~wxRegionIterator(void);
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void Reset(void) { m_currentNode = NULL; }
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void Reset(const wxRegion& region);
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#ifndef __SALFORDC__
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operator bool (void) const { return (m_currentNode != NULL); }
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#endif
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bool HaveRects(void) const { return (m_currentNode != NULL); }
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void operator ++ (void);
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void operator ++ (int);
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wxCoord GetX(void) const;
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wxCoord GetY(void) const;
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wxCoord GetW(void) const;
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wxCoord GetWidth(void) const { return GetW(); }
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wxCoord GetH(void) const;
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wxCoord GetHeight(void) const { return GetH(); }
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wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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private:
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wxRegionRectList m_rects;
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wxRegionRectList::Node *m_currentNode;
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};
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#endif
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// _WX_REGION_H_
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