3a5bcc4db0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26423 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
276 lines
9.4 KiB
C++
276 lines
9.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/listctrl.h
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// Purpose: Generic list control
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// Author: Robert Roebling
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// Created: 01/02/97
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// Id:
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// Copyright: (c) 1998 Robert Roebling and Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __LISTCTRLH_G__
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#define __LISTCTRLH_G__
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "listctrl.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/generic/imaglist.h"
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#include "wx/control.h"
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#include "wx/timer.h"
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#include "wx/dcclient.h"
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#include "wx/scrolwin.h"
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#include "wx/settings.h"
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#include "wx/listbase.h"
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#if wxUSE_DRAG_AND_DROP
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class WXDLLEXPORT wxDropTarget;
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#endif
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxListItem;
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class WXDLLEXPORT wxListEvent;
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#if !defined(__WXMSW__) || defined(__WXUNIVERSAL__)
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class WXDLLEXPORT wxListCtrl;
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#define wxImageListType wxImageList
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#else
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#define wxImageListType wxGenericImageList
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#endif
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//-----------------------------------------------------------------------------
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// internal classes
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxListHeaderData;
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class WXDLLEXPORT wxListItemData;
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class WXDLLEXPORT wxListLineData;
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class WXDLLEXPORT wxListHeaderWindow;
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class WXDLLEXPORT wxListMainWindow;
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class WXDLLEXPORT wxListRenameTimer;
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class WXDLLEXPORT wxListTextCtrl;
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//-----------------------------------------------------------------------------
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// wxListCtrl
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//-----------------------------------------------------------------------------
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class WXDLLEXPORT wxGenericListCtrl: public wxControl
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{
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public:
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wxGenericListCtrl();
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wxGenericListCtrl( wxWindow *parent,
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wxWindowID winid = -1,
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const wxPoint &pos = wxDefaultPosition,
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const wxSize &size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxT("listctrl") )
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{
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Create(parent, winid, pos, size, style, validator, name);
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}
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~wxGenericListCtrl();
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bool Create( wxWindow *parent,
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wxWindowID winid = -1,
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const wxPoint &pos = wxDefaultPosition,
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const wxSize &size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator& validator = wxDefaultValidator,
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const wxString &name = wxT("listctrl") );
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bool GetColumn( int col, wxListItem& item ) const;
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bool SetColumn( int col, wxListItem& item );
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int GetColumnWidth( int col ) const;
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bool SetColumnWidth( int col, int width);
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int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
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wxRect GetViewRect() const;
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bool GetItem( wxListItem& info ) const;
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bool SetItem( wxListItem& info ) ;
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long SetItem( long index, int col, const wxString& label, int imageId = -1 );
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int GetItemState( long item, long stateMask ) const;
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bool SetItemState( long item, long state, long stateMask);
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bool SetItemImage( long item, int image, int selImage);
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wxString GetItemText( long item ) const;
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void SetItemText( long item, const wxString& str );
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long GetItemData( long item ) const;
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bool SetItemData( long item, long data );
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bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
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bool GetItemPosition( long item, wxPoint& pos ) const;
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bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
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int GetItemCount() const;
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int GetColumnCount() const;
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void SetItemSpacing( int spacing, bool isSmall = FALSE );
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wxSize GetItemSpacing() const;
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void SetItemTextColour( long item, const wxColour& col);
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wxColour GetItemTextColour( long item ) const;
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void SetItemBackgroundColour( long item, const wxColour &col);
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wxColour GetItemBackgroundColour( long item ) const;
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int GetSelectedItemCount() const;
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wxColour GetTextColour() const;
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void SetTextColour(const wxColour& col);
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long GetTopItem() const;
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void SetSingleStyle( long style, bool add = TRUE ) ;
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void SetWindowStyleFlag( long style );
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void RecreateWindow() {}
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long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
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wxImageListType *GetImageList( int which ) const;
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void SetImageList( wxImageListType *imageList, int which );
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void AssignImageList( wxImageListType *imageList, int which );
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bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
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void ClearAll();
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bool DeleteItem( long item );
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bool DeleteAllItems();
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bool DeleteAllColumns();
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bool DeleteColumn( int col );
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void SetItemCount(long count);
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void EditLabel( long item ) { Edit(item); }
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void Edit( long item );
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bool EnsureVisible( long item );
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long FindItem( long start, const wxString& str, bool partial = FALSE );
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long FindItem( long start, long data );
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long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
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long HitTest( const wxPoint& point, int& flags);
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long InsertItem(wxListItem& info);
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long InsertItem( long index, const wxString& label );
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long InsertItem( long index, int imageIndex );
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long InsertItem( long index, const wxString& label, int imageIndex );
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long InsertColumn( long col, wxListItem& info );
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long InsertColumn( long col, const wxString& heading,
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int format = wxLIST_FORMAT_LEFT, int width = -1 );
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bool ScrollList( int dx, int dy );
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bool SortItems( wxListCtrlCompare fn, long data );
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bool Update( long item );
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// are we in report mode?
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bool InReportView() const { return HasFlag(wxLC_REPORT); }
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// are we in virtual report mode?
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bool IsVirtual() const { return HasFlag(wxLC_VIRTUAL); }
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// do we have a header window?
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bool HasHeader() const
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{ return InReportView() && !HasFlag(wxLC_NO_HEADER); }
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// refresh items selectively (only useful for virtual list controls)
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void RefreshItem(long item);
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void RefreshItems(long itemFrom, long itemTo);
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// obsolete, don't use
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wxDEPRECATED( int GetItemSpacing( bool isSmall ) const );
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// implementation only from now on
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// -------------------------------
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void OnInternalIdle( );
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void OnSize( wxSizeEvent &event );
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// We have to hand down a few functions
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virtual void Refresh(bool eraseBackground = TRUE,
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const wxRect *rect = NULL);
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virtual void Freeze();
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virtual void Thaw();
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virtual bool SetBackgroundColour( const wxColour &colour );
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virtual bool SetForegroundColour( const wxColour &colour );
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virtual wxColour GetBackgroundColour() const;
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virtual wxColour GetForegroundColour() const;
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virtual bool SetFont( const wxFont &font );
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virtual bool SetCursor( const wxCursor &cursor );
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#if wxUSE_DRAG_AND_DROP
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virtual void SetDropTarget( wxDropTarget *dropTarget );
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virtual wxDropTarget *GetDropTarget() const;
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#endif
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virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
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virtual bool ShouldInheritColours() const { return false; }
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virtual void SetFocus();
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// implementation
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// --------------
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wxImageListType *m_imageListNormal;
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wxImageListType *m_imageListSmall;
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wxImageListType *m_imageListState; // what's that ?
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bool m_ownsImageListNormal,
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m_ownsImageListSmall,
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m_ownsImageListState;
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wxListHeaderWindow *m_headerWin;
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wxListMainWindow *m_mainWin;
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wxCoord m_headerHeight;
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protected:
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// return the text for the given column of the given item
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virtual wxString OnGetItemText(long item, long column) const;
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// return the icon for the given item
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virtual int OnGetItemImage(long item) const;
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// return the attribute for the item (may return NULL if none)
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virtual wxListItemAttr *OnGetItemAttr(long item) const;
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// it calls our OnGetXXX() functions
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friend class WXDLLEXPORT wxListMainWindow;
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private:
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// Virtual function hiding supression
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virtual void Update() { wxWindow::Update(); }
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// create the header window
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void CreateHeaderWindow();
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// calculate and set height of the header
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void CalculateAndSetHeaderHeight();
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// reposition the header and the main window in the report view depending
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// on whether it should be shown or not
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void ResizeReportView(bool showHeader);
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DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(wxGenericListCtrl);
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};
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#if !defined(__WXMSW__) || defined(__WXUNIVERSAL__)
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/*
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* wxListCtrl has to be a real class or we have problems with
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* the run-time information.
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*/
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class WXDLLEXPORT wxListCtrl: public wxGenericListCtrl
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{
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DECLARE_DYNAMIC_CLASS(wxListCtrl)
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public:
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wxListCtrl() {}
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wxListCtrl(wxWindow *parent, wxWindowID winid = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxLC_ICON,
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const wxValidator &validator = wxDefaultValidator,
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const wxString &name = wxT("listctrl") )
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: wxGenericListCtrl(parent, winid, pos, size, style, validator, name)
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{
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}
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};
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#endif // !__WXMSW__ || __WXUNIVERSAL__
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#endif // __LISTCTRLH_G__
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