328f5751e8
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52414 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
351 lines
12 KiB
Objective-C
351 lines
12 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: filefn.h
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// Purpose: documentation for wxPathList class
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxPathList
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@wxheader{filefn.h}
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The path list is a convenient way of storing a number of directories, and
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when presented with a filename without a directory, searching for an existing
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file
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in those directories.
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Be sure to look also at wxStandardPaths if you only
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want to search files in some standard paths.
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@library{wxbase}
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@category{file}
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@seealso
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wxArrayString, wxStandardPaths, wxFileName
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*/
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class wxPathList : public wxArrayString
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{
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public:
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//@{
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/**
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Constructs the object calling the Add() function.
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*/
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wxPathList();
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wxPathList(const wxArrayString& arr);
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//@}
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//@{
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/**
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The first form adds the given directory to the path list, if the path is not
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already in the list.
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If the path cannot be normalized for some reason, it returns @false.
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The second form just calls the first form on all elements of the given array.
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The @a path is always considered a directory but no existence checks will be
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done on it
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(because if it doesn't exist, it could be created later and thus result a valid
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path when
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FindValidPath() is called).
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@b Note: if the given path is relative, it won't be made absolute before adding
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it
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(this is why FindValidPath() may return relative paths).
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*/
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bool Add(const wxString& path);
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void Add(const wxArrayString& arr);
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//@}
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/**
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Finds the value of the given environment variable, and adds all paths
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to the path list. Useful for finding files in the @c PATH variable, for
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example.
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*/
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void AddEnvList(const wxString& env_variable);
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/**
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Given a full filename (with path), calls Add() with the path
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of the file.
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*/
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bool EnsureFileAccessible(const wxString& filename);
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/**
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Like FindValidPath() but this function always
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returns an absolute path (eventually prepending the current working directory
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to the value returned wxPathList::FindValidPath) or an
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empty string.
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*/
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wxString FindAbsoluteValidPath(const wxString& file) const;
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/**
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Searches the given file in all paths stored in this class.
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The first path which concatenated to the given string points to an existing
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file (see @ref wxFile::exists wxFileExists) is returned.
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If the file wasn't found in any of the stored paths, an empty string is
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returned.
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The given string must be a file name, eventually with a path prefix (if the path
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prefix is absolute, only its name will be searched); i.e. it must not end with
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a directory separator (see wxFileName::GetPathSeparator)
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otherwise an assertion will fail.
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The returned path may be relative to the current working directory.
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Note in fact that wxPathList can be used to store both relative and absolute
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paths so that
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if you Added() relative paths, then the current working directory
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(see wxGetCwd and wxSetWorkingDirectory)
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may affect the value returned by this function!
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*/
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wxString FindValidPath(const wxString& file) const;
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};
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// ============================================================================
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// Global functions/macros
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// ============================================================================
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/**
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This function returns the total number of bytes and number of free bytes on
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the disk containing the directory @a path (it should exist). Both
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@a total and @a free parameters may be @NULL if the corresponding
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information is not needed.
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*/
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bool wxGetDiskSpace(const wxString& path,
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wxLongLong total = NULL,
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wxLongLong free = NULL);
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/**
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Returns the Windows directory under Windows; on other platforms returns the
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empty string.
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*/
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wxString wxGetOSDirectory();
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/**
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Parses the @e wildCard, returning the number of filters.
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Returns 0 if none or if there's a problem.
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The arrays will contain an equal number of items found before the error.
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On platforms where native dialogs handle only one filter per entry,
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entries in arrays are automatically adjusted.
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@a wildCard is in the form:
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@code
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"All files (*)|*|Image Files (*.jpeg *.png)|*.jpg;*.png"
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@endcode
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*/
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int wxParseCommonDialogsFilter(const wxString& wildCard,
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wxArrayString& descriptions,
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wxArrayString& filters);
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/**
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This function is deprecated, use wxFileName instead.
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Converts a Unix to a DOS filename by replacing forward
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slashes with backslashes.
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*/
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void wxUnix2DosFilename(wxChar* s);
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/**
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Returns @true if @a dirname exists and is a directory.
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*/
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bool wxDirExists(const wxString& dirname);
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/**
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@b NB: This function is obsolete, please use
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wxFileName::SplitPath instead.
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This function splits a full file name into components: the path (including
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possible disk/drive
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specification under Windows), the base name and the extension. Any of the
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output parameters
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(@e path, @a name or @e ext) may be @NULL if you are not interested in the value
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of
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a particular component.
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wxSplitPath() will correctly handle filenames with both DOS and Unix path
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separators under
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Windows, however it will not consider backslashes as path separators under Unix
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(where backslash
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is a valid character in a filename).
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On entry, @a fullname should be non-@NULL (it may be empty though).
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On return, @a path contains the file path (without the trailing separator), @e
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name
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contains the file name and @a ext contains the file extension without leading
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dot. All
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three of them may be empty if the corresponding component is. The old contents
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of the
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strings pointed to by these parameters will be overwritten in any case (if the
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pointers
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are not @NULL).
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*/
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void wxSplitPath(const wxString& fullname, wxString* path,
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wxString* name,
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wxString* ext);
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/**
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Under Unix this macro changes the current process umask to the given value,
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unless it is equal to -1 in which case nothing is done, and restores it to
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the original value on scope exit. It works by declaring a variable which sets
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umask to @a mask in its constructor and restores it in its destructor.
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Under other platforms this macro expands to nothing.
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*/
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#define wxCHANGE_UMASK(int mask) /* implementation is private */
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/**
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Returns time of last modification of given file.
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The function returns @c (time_t)-1 if an error occurred (e.g. file not
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found).
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*/
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time_t wxFileModificationTime(const wxString& filename);
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//@{
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/**
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@b NB: This function is obsolete, please use
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wxFileName::SplitPath instead.
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Returns the filename for a full path. The second form returns a pointer to
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temporary storage that should not be deallocated.
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*/
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wxString wxFileNameFromPath(const wxString& path);
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char* wxFileNameFromPath(char* path);
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//@}
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/**
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Renames @a file1 to @e file2, returning @true if successful.
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If @a overwrite parameter is @true (default), the destination file is
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overwritten if it exists, but if @a overwrite is @false, the functions fails
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in this case.
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*/
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bool wxRenameFile(const wxString& file1, const wxString& file2,
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bool overwrite = true);
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/**
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Copies @a file1 to @e file2, returning @true if successful. If
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@a overwrite parameter is @true (default), the destination file is overwritten
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if it exists, but if @a overwrite is @false, the functions fails in this
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case.
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This function supports resources forks under Mac OS.
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*/
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bool wxCopyFile(const wxString& file1, const wxString& file2,
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bool overwrite = true);
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/**
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Returns @true if the file exists and is a plain file.
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*/
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bool wxFileExists(const wxString& filename);
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/**
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Returns @true if the @a pattern matches the @e text; if @a dot_special is @true,
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filenames beginning with a dot are not matched
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with wildcard characters. See wxIsWild.
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*/
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bool wxMatchWild(const wxString& pattern, const wxString& text,
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bool dot_special);
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/**
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@b NB: This function is deprecated: use wxGetCwd instead.
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Copies the current working directory into the buffer if supplied, or
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copies the working directory into new storage (which you must delete
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yourself) if the buffer is @NULL.
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@a sz is the size of the buffer if supplied.
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*/
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wxString wxGetWorkingDirectory(char* buf = NULL, int sz = 1000);
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/**
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Returns the directory part of the filename.
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*/
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wxString wxPathOnly(const wxString& path);
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/**
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Returns @true if the pattern contains wildcards. See wxMatchWild.
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*/
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bool wxIsWild(const wxString& pattern);
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/**
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Returns a string containing the current (or working) directory.
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*/
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wxString wxGetCwd();
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/**
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Converts a DOS to a Unix filename by replacing backslashes with forward
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slashes.
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*/
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void wxDos2UnixFilename(wxChar* s);
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/**
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Concatenates @a file1 and @a file2 to @e file3, returning
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@true if successful.
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*/
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bool wxConcatFiles(const wxString& file1, const wxString& file2,
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const wxString& file3);
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/**
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Removes @e file, returning @true if successful.
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*/
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bool wxRemoveFile(const wxString& file);
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/**
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Sets the current working directory, returning @true if the operation succeeded.
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Under MS Windows, the current drive is also changed if @a dir contains a drive
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specification.
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*/
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bool wxSetWorkingDirectory(const wxString& dir);
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/**
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Makes the directory @e dir, returning @true if successful.
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@a perm is the access mask for the directory for the systems on which it is
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supported (Unix) and doesn't have any effect on the other ones.
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*/
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bool wxMkdir(const wxString& dir, int perm = 0777);
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/**
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Returns @true if the argument is an absolute filename, i.e. with a slash
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or drive name at the beginning.
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*/
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bool wxIsAbsolutePath(const wxString& filename);
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/**
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Returns the next file that matches the path passed to wxFindFirstFile.
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See wxFindFirstFile for an example.
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*/
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wxString wxFindNextFile();
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/**
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This function does directory searching; returns the first file
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that matches the path @e spec, or the empty string. Use wxFindNextFile to
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get the next matching file. Neither will report the current directory "." or the
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parent directory "..".
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*/
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wxString wxFindFirstFile(const wxString& spec, int flags = 0);
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//@{
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/**
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Returns the type of an open file. Possible return values are:
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@code
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enum wxFileKind
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{
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wxFILE_KIND_UNKNOWN,
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wxFILE_KIND_DISK, // a file supporting seeking to arbitrary offsets
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wxFILE_KIND_TERMINAL, // a tty
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wxFILE_KIND_PIPE // a pipe
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};
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@endcode
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*/
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wxFileKind wxGetFileKind(int fd);
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wxFileKind wxGetFileKind(FILE* fp);
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//@}
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//@{
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/**
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@b NB: These functions are obsolete, please use
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wxFileName::CreateTempFileName
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instead.
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*/
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char* wxGetTempFileName(const wxString& prefix, char* buf = NULL);
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bool wxGetTempFileName(const wxString& prefix, wxString& buf);
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//@}
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/**
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Removes the directory @e dir, returning @true if successful. Does not work under
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VMS.
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The @a flags parameter is reserved for future use.
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Please notice that there is also a wxRmDir() function which simply wraps the
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standard POSIX rmdir() function and so return an integer error code instead of
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a boolean value (but otherwise is currently identical to wxRmdir), don't
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confuse these two functions.
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*/
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bool wxRmdir(const wxString& dir, int flags = 0);
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