wxWidgets/contrib/include/wx/mmedia/sndwav.h
Guilhem Lavaux e8482f24cf Moved wxMMedia to contrib/src/mmedia
Added contrib configure
Made wxSocket sample compile
Made OGL compile
Modified main configure to pass some more parameter
to children
Changed the wxProcess doc according to the modification

Still some win makefiles to come


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6461 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-03-05 19:03:21 +00:00

59 lines
1.7 KiB
C++

// --------------------------------------------------------------------------
// Name: sndwav.h
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// --------------------------------------------------------------------------
#ifndef _WX_SNDWAV_H
#define _WX_SNDWAV_H
#ifdef __GNUG__
#pragma interface "sndwav.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/stream.h"
#include "wx/datstrm.h"
#include "wx/mmedia/sndbase.h"
#include "wx/mmedia/sndcodec.h"
#include "wx/mmedia/sndfile.h"
//
// WAVE codec
//
class wxSoundWave: public wxSoundFileStream {
public:
wxSoundWave(wxInputStream& stream, wxSoundStream& io_sound);
wxSoundWave(wxOutputStream& stream, wxSoundStream& io_sound);
~wxSoundWave();
bool CanRead();
wxString GetCodecName() const;
protected:
bool PrepareToPlay();
bool PrepareToRecord(wxUint32 time);
bool FinishRecording();
bool RepositionStream(wxUint32 position);
wxUint32 GetData(void *buffer, wxUint32 len);
wxUint32 PutData(const void *buffer, wxUint32 len);
bool HandleOutputPCM(wxDataInputStream& data, wxUint16 channels,
wxUint32 sample_fq, wxUint32 byte_p_sec,
wxUint16 byte_p_spl, wxUint16 bits_p_spl);
bool HandleOutputG721(wxDataInputStream& data, wxUint16 channels,
wxUint32 sample_fq, wxUint32 byte_p_sec,
wxUint16 byte_p_spl, wxUint16 bits_p_spl);
wxSoundFormatBase *HandleInputPCM(wxDataOutputStream& data);
wxSoundFormatBase *HandleInputG72X(wxDataOutputStream& data);
protected:
off_t m_base_offset;
};
#endif