wxWidgets/samples/mfc/mfctest.cpp
Julian Smart 3f8e5072f7 Small fixes for Tex2RTF but alas, we still get memory problems.
Added wxUSE_MFC setting (doesn't include windows.h, removes own memory
tracing); added include <ctype.h> in case where PCH isn't used;
wxExit now exits :-)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6587 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-03-10 11:18:22 +00:00

402 lines
11 KiB
C++

// hello.cpp : Defines the class behaviors for the application.
// Hello is a simple program which consists of a main window
// and an "About" dialog which can be invoked by a menu choice.
// It is intended to serve as a starting-point for new
// applications.
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and Microsoft
// WinHelp documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
// *** MODIFIED BY JULIAN SMART TO DEMONSTRATE CO-EXISTANCE WITH wxWINDOWS ***
//
// This sample pops up an initial wxWindows frame, with a menu item
// that allows a new MFC window to be created. Note that CDummyWindow
// is a class that allows a wxWindows window to be seen as a CWnd
// for the purposes of specifying a valid main window to the
// MFC initialisation.
//
// You can easily modify this code so that an MFC window pops up
// initially as the main frame, and allows wxWindows frames to be
// created subsequently:
//
// (1) Make MyApp::OnInit return FALSE, not creating a window.
// (2) Restore the MFC code to create a window in InitInstance, and remove
// creation of CDummyWindow.
//
// IMPORTANT NOTES:
//
// (1) You need to set wxUSE_MFC to 1 in include/wx/msw/setup.h, which switches
// off some debugging features and also removes the windows.h inclusion
// in wxprec.h (MFC headers don't like this to have been included previously).
// Then recompile wxWindows and this sample.
//
// (2) 10/3/2000, wxWindows 2.1.14: unfortunately there is an assert when
// the sample tries to create an MFC window. Any suggestions welcome. It may be
// a problem with conflicting project settings. Ignoring the assert (several times)
// allows the sample to continue. In release mode the asserts don't happen.
//
// (3) I can't get the sample to link using a static MFC library, only the DLL
// version. Perhaps someone else is a wizard at working out the required settings
// in the wxWin library and the sample; then debugging the assert problem may be
// easier.
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/wx.h"
#ifdef _WINDOWS_
#error Sorry, you need to edit include/wx/wxprec.h, comment out the windows.h inclusion, and recompile.
#endif
#ifdef new
#undef new
#endif
#include "stdafx.h"
#ifdef DrawText
#undef DrawText
#endif
#include "resource.h"
#include "mfctest.h"
/////////////////////////////////////////////////////////////////////////////
// theApp:
// Just creating this application object runs the whole application.
//
CTheApp theApp;
// wxWindows elements
// Define a new application type
class MyApp: public wxApp
{ public:
bool OnInit(void);
wxFrame *CreateFrame(void);
};
class MyCanvas: public wxScrolledWindow
{
public:
MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
void OnPaint(wxPaintEvent& event);
void OnMouseEvent(wxMouseEvent& event);
DECLARE_EVENT_TABLE()
};
class MyChild: public wxFrame
{
public:
MyCanvas *canvas;
MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
~MyChild(void);
void OnQuit(wxCommandEvent& event);
void OnNew(wxCommandEvent& event);
void OnActivate(wxActivateEvent& event);
DECLARE_EVENT_TABLE()
};
// For drawing lines in a canvas
long xpos = -1;
long ypos = -1;
// ID for the menu quit command
#define HELLO_QUIT 1
#define HELLO_NEW 2
DECLARE_APP(MyApp)
IMPLEMENT_APP(MyApp)
/////////////////////////////////////////////////////////////////////////////
// CMainWindow constructor:
// Create the window with the appropriate style, size, menu, etc.
//
CMainWindow::CMainWindow()
{
LoadAccelTable( "MainAccelTable" );
Create( NULL, "Hello Foundation Application",
WS_OVERLAPPEDWINDOW, rectDefault, NULL, "MainMenu" );
}
// OnPaint:
// This routine draws the string "Hello, Windows!" in the center of the
// client area. It is called whenever Windows sends a WM_PAINT message.
// Note that creating a CPaintDC automatically does a BeginPaint and
// an EndPaint call is done when it is destroyed at the end of this
// function. CPaintDC's constructor needs the window (this).
//
void CMainWindow::OnPaint()
{
CString s = "Hello, Windows!";
CPaintDC dc( this );
CRect rect;
GetClientRect( rect );
dc.SetTextAlign( TA_BASELINE | TA_CENTER );
dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
dc.SetBkMode(TRANSPARENT);
dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
s, s.GetLength() );
}
// OnAbout:
// This member function is called when a WM_COMMAND message with an
// IDM_ABOUT code is received by the CMainWindow class object. The
// message map below is responsible for this routing.
//
// We create a ClDialog object using the "AboutBox" resource (see
// hello.rc), and invoke it.
//
void CMainWindow::OnAbout()
{
CDialog about( "AboutBox", this );
about.DoModal();
}
void CMainWindow::OnTest()
{
wxMessageBox("This is a wxWindows message box.\nWe're about to create a new wxWindows frame.", "wxWindows", wxOK);
wxGetApp().CreateFrame();
}
// CMainWindow message map:
// Associate messages with member functions.
//
// It is implied that the ON_WM_PAINT macro expects a member function
// "void OnPaint()".
//
// It is implied that members connected with the ON_COMMAND macro
// receive no arguments and are void of return type, e.g., "void OnAbout()".
//
BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
//{{AFX_MSG_MAP( CMainWindow )
ON_WM_PAINT()
ON_COMMAND( IDM_ABOUT, OnAbout )
ON_COMMAND( IDM_TEST, OnTest )
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTheApp
// InitInstance:
// When any CTheApp object is created, this member function is automatically
// called. Any data may be set up at this point.
//
// Also, the main window of the application should be created and shown here.
// Return TRUE if the initialization is successful.
//
BOOL CTheApp::InitInstance()
{
TRACE( "HELLO WORLD\n" );
SetDialogBkColor(); // hook gray dialogs (was default in MFC V1)
wxEntry((WXHINSTANCE) m_hInstance, (WXHINSTANCE) m_hPrevInstance, m_lpCmdLine, m_nCmdShow, FALSE);
/*
m_pMainWnd = new CMainWindow();
m_pMainWnd->ShowWindow( m_nCmdShow );
m_pMainWnd->UpdateWindow();
*/
if (wxTheApp && wxTheApp->GetTopWindow())
{
m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
}
return TRUE;
}
int CTheApp::ExitInstance()
{
// OnExit isn't called by CleanUp so must be called explicitly.
wxTheApp->OnExit();
wxApp::CleanUp();
return CWinApp::ExitInstance();
}
// Override this to provide wxWindows message loop
// compatibility
BOOL CTheApp::PreTranslateMessage(MSG *msg)
{
if (wxTheApp && wxTheApp->ProcessMessage((WXMSG*) msg))
return TRUE;
else
return CWinApp::PreTranslateMessage(msg);
}
BOOL CTheApp::OnIdle(LONG lCount)
{
if (wxTheApp)
return wxTheApp->ProcessIdle();
else
return FALSE;
}
/*********************************************************************
* wxWindows elements
********************************************************************/
bool MyApp::OnInit(void)
{
// Don't exit app when the top level frame is deleted
// SetExitOnFrameDelete(FALSE);
wxFrame* frame = CreateFrame();
return TRUE;
}
wxFrame *MyApp::CreateFrame(void)
{
MyChild *subframe = new MyChild(NULL, "Canvas Frame", wxPoint(10, 10), wxSize(300, 300),
wxDEFAULT_FRAME_STYLE);
subframe->SetTitle("wxWindows canvas frame");
// Give it a status line
subframe->CreateStatusBar();
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(HELLO_NEW, "&New MFC Window");
file_menu->Append(HELLO_QUIT, "&Close");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
// Associate the menu bar with the frame
subframe->SetMenuBar(menu_bar);
int width, height;
subframe->GetClientSize(&width, &height);
MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
subframe->canvas = canvas;
// Give it scrollbars
// canvas->SetScrollbars(20, 20, 50, 50, 4, 4);
subframe->Show(TRUE);
// Return the main frame window
return subframe;
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT(MyCanvas::OnPaint)
EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
wxScrolledWindow(parent, -1, pos, size)
{
}
// Define the repainting behaviour
void MyCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
dc.SetFont(* wxSWISS_FONT);
dc.SetPen(* wxGREEN_PEN);
dc.DrawLine(0, 0, 200, 200);
dc.DrawLine(200, 0, 0, 200);
dc.SetBrush(* wxCYAN_BRUSH);
dc.SetPen(* wxRED_PEN);
dc.DrawRectangle(100, 100, 100, 50);
dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
dc.DrawEllipse(250, 250, 100, 50);
dc.DrawSpline(50, 200, 50, 100, 200, 10);
dc.DrawLine(50, 230, 200, 230);
dc.DrawText("This is a test string", 50, 230);
}
// This implements a tiny doodling program! Drag the mouse using
// the left button.
void MyCanvas::OnMouseEvent(wxMouseEvent& event)
{
wxClientDC dc(this);
dc.SetPen(* wxBLACK_PEN);
wxPoint pos = event.GetPosition();
if (xpos > -1 && ypos > -1 && event.Dragging())
{
dc.DrawLine(xpos, ypos, pos.x, pos.y);
}
xpos = pos.x;
ypos = pos.y;
}
BEGIN_EVENT_TABLE(MyChild, wxFrame)
EVT_MENU(HELLO_QUIT, MyChild::OnQuit)
EVT_MENU(HELLO_NEW, MyChild::OnNew)
EVT_ACTIVATE(MyChild::OnActivate)
END_EVENT_TABLE()
MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style):
wxFrame(frame, -1, title, pos, size, style)
{
canvas = NULL;
}
MyChild::~MyChild(void)
{
}
void MyChild::OnQuit(wxCommandEvent& event)
{
Close(TRUE);
}
void MyChild::OnNew(wxCommandEvent& event)
{
CMainWindow *mainWin = new CMainWindow();
mainWin->ShowWindow( TRUE );
mainWin->UpdateWindow();
}
void MyChild::OnActivate(wxActivateEvent& event)
{
if (event.GetActive() && canvas)
canvas->SetFocus();
}
// Dummy MFC window for specifying a valid main window to MFC, using
// a wxWindows HWND.
CDummyWindow::CDummyWindow(HWND hWnd):CWnd()
{
Attach(hWnd);
}
// Don't let the CWnd destructor delete the HWND
CDummyWindow::~CDummyWindow(void)
{
Detach();
}