62a268cc71
Added rich text control formatting and symbol dialogs API changes for wxRichTextCtrl git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41898 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
181 lines
6.7 KiB
TeX
181 lines
6.7 KiB
TeX
\section{\class{wxSymbolPickerDialog}}\label{wxsymbolpickerdialog}
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wxSymbolPickerDialog presents the user with a choice of fonts and a grid
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of available characters. This modal dialog provides the application with
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a selected symbol and optional font selection.
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Although this dialog is contained in the rich text library, the dialog
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is generic and can be used in other contexts.
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To use the dialog, pass a default symbol specified as a string, an initial font name,
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and a current font name. The difference between the initial font and
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current font is that the initial font determines what the font control will be
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set to when the dialog shows - an empty string will show the selection {\it normal text}.
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The current font, on the other hand, is used by the dialog to determine what font
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to display the characters in, even when no initial font is selected.
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This allows the user (and application) to distinguish between inserting a
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symbol in the current font, and inserting it with a specified font.
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When the dialog is dismissed, the application can get the selected symbol
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with GetSymbol and test whether a font was specified with UseNormalFont,
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fetching the specified font with GetFontName.
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Here's a realistic example, inserting the supplied symbol into a
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rich text control in either the current font or specified font.
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\begin{verbatim}
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wxRichTextCtrl* ctrl = (wxRichTextCtrl*) FindWindow(ID_RICHTEXT_CTRL);
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wxTextAttrEx attr;
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attr.SetFlags(wxTEXT_ATTR_FONT);
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ctrl->GetStyle(ctrl->GetInsertionPoint(), attr);
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wxString currentFontName;
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if (attr.HasFont() && attr.GetFont().Ok())
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currentFontName = attr.GetFont().GetFaceName();
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// Don't set the initial font in the dialog (so the user is choosing
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// 'normal text', i.e. the current font) but do tell the dialog
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// what 'normal text' is.
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wxSymbolPickerDialog dlg(wxT("*"), wxEmptyString, currentFontName, this);
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if (dlg.ShowModal() == wxID_OK)
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{
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if (dlg.HasSelection())
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{
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long insertionPoint = ctrl->GetInsertionPoint();
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ctrl->WriteText(dlg.GetSymbol());
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if (!dlg.UseNormalFont())
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{
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wxFont font(attr.GetFont());
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font.SetFaceName(dlg.GetFontName());
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attr.SetFont(font);
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ctrl->SetStyle(insertionPoint, insertionPoint+1, attr);
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}
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}
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}
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\end{verbatim}
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\wxheading{Derived from}
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\helpref{wxDialog}{wxdialog}
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\wxheading{Include files}
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<wx/richtext/richtextsymboldlg.h>
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\wxheading{Data structures}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxSymbolPickerDialog::wxSymbolPickerDialog}\label{wxsymbolpickerdialogwxsymbolpickerdialog}
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\func{}{wxSymbolPickerDialog}{\param{const wxString\& }{symbol}, \param{const wxString\& }{initialFont}, \param{const wxString\& }{normalTextFont}, \param{wxWindow* }{parent}, \param{wxWindowID }{id = wxID\_ANY}, \param{const wxString\& }{title = \_("Symbols")}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long }{style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX}}
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\func{}{wxSymbolPickerDialog}{\void}
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Constructors.
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\wxheading{Parameters}
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\docparam{symbol}{The initial symbol to show. Specify a single character in a string, or an empty string.}
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\docparam{initialFont}{The initial font to be displayed in the font list. If empty, the item {\it normal text} will be selected.}
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\docparam{normalTextFont}{The font the dialog will use to display the symbols if the initial font is empty.}
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\docparam{parent}{The dialog's parent.}
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\docparam{id}{The dialog's identifier.}
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\docparam{title}{The dialog's caption.}
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\docparam{pos}{The dialog's position.}
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\docparam{size}{The dialog's size.}
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\docparam{style}{The dialog's window style.}
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\membersection{wxSymbolPickerDialog::Create}\label{wxsymbolpickerdialogcreate}
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\func{bool}{Create}{\param{const wxString\& }{symbol}, \param{const wxString\& }{initialFont}, \param{const wxString\& }{normalTextFont}, \param{wxWindow* }{parent}, \param{wxWindowID }{id = wxID\_ANY}, \param{const wxString\& }{title = \_("Symbols")}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long }{style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX}}
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Creation: see \helpref{the constructor}{wxsymbolpickerdialogwxsymbolpickerdialog} for details about the parameters.
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\membersection{wxSymbolPickerDialog::GetFontName}\label{wxsymbolpickerdialoggetfontname}
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\constfunc{wxString}{GetFontName}{\void}
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Returns the font name (the font reflected in the font list).
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\membersection{wxSymbolPickerDialog::GetFromUnicode}\label{wxsymbolpickerdialoggetfromunicode}
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\constfunc{bool}{GetFromUnicode}{\void}
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Returns \true if the dialog is showing the full range of Unicode characters.
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\membersection{wxSymbolPickerDialog::GetNormalTextFontName}\label{wxsymbolpickerdialoggetnormaltextfontname}
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\constfunc{wxString}{GetNormalTextFontName}{\void}
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Gets the font name used for displaying symbols in the absence of a selected font.
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\membersection{wxSymbolPickerDialog::GetSymbol}\label{wxsymbolpickerdialoggetsymbol}
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\constfunc{wxString}{GetSymbol}{\void}
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Gets the current or initial symbol as a string.
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\membersection{wxSymbolPickerDialog::GetSymbolChar}\label{wxsymbolpickerdialoggetsymbolchar}
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\constfunc{int}{GetSymbolChar}{\void}
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Gets the selected symbol character as an integer.
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\membersection{wxSymbolPickerDialog::HasSelection}\label{wxsymbolpickerdialoghasselection}
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\constfunc{bool}{HasSelection}{\void}
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Returns \true if a symbol is selected.
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\membersection{wxSymbolPickerDialog::SetFontName}\label{wxsymbolpickerdialogsetfontname}
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\func{void}{SetFontName}{\param{const wxString\& }{value}}
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Sets the initial/selected font name.
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\membersection{wxSymbolPickerDialog::SetFromUnicode}\label{wxsymbolpickerdialogsetfromunicode}
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\func{void}{SetFromUnicode}{\param{bool }{value}}
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Sets the internal flag indicating that the full Unicode range should be displayed.
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\membersection{wxSymbolPickerDialog::SetNormalTextFontName}\label{wxsymbolpickerdialogsetnormaltextfontname}
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\func{void}{SetNormalTextFontName}{\param{const wxString\& }{value}}
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Sets the name of the font to be used in the absence of a selected font.
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\membersection{wxSymbolPickerDialog::SetSymbol}\label{wxsymbolpickerdialogsetsymbol}
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\func{void}{SetSymbol}{\param{const wxString\& }{value}}
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Sets the symbol as a one or zero character string.
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\membersection{wxSymbolPickerDialog::SetUnicodeMode}\label{wxsymbolpickerdialogsetunicodemode}
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\func{void}{SetUnicodeMode}{\param{bool }{unicodeMode}}
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Sets Unicode display mode.
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\membersection{wxSymbolPickerDialog::UseNormalFont}\label{wxsymbolpickerdialogusenormalfont}
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\constfunc{bool}{UseNormalFont}{\void}
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Returns true if the has specified normal text - that is, there is no selected font.
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