41509312d6
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4683 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
108 lines
4.1 KiB
Plaintext
108 lines
4.1 KiB
Plaintext
Build Instructions
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------------------
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I used SWIG (http://www.swig.org) to create the source code for the
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extension module. This enabled me to only have to deal with a small
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amount of code and only have to bother with the exceptional issues.
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SWIG takes care of the rest and generates all the repetative code for
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me. You don't need SWIG to build the extension module as all the
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generated C++ code is included under the src directory.
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I added a few minor features to SWIG to control some of the code
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generation. If you want to play around with this you will need to get
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a recent version of SWIG from their CVS or from a daily build. See
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http://www.swig.org/ for details.
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wxPython is organized as a Python package. This means that the
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directory containing the results of the build process should be a
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subdirectory of a directory on the PYTHONPATH. (And preferably should
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be named wxPython.) You can control where the build process will dump
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wxPython by setting the TARGETDIR variable for the build utility, (see
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below.)
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1. Build and install wxWindows as described in its BuildCVS.txt or
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INSTALL.txt file. For *nix systems I run configure with these
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flags:
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--with-gtk
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--with-libjpeg
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--without-odbc
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--enable-unicode=no
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--enable-threads=yes
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--enable-socket=yes
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--enable-static=no
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--enable-shared=yes
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--disable-std_iostreams
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You can use whatever flags you want, but these work for me.
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For Win32 systems I use Visual C++ 6.0, but 5.0 should work. The
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build utility currently does not support any other win32
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compilers. Be sure to copy include/wx/msw/setup0.h to
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include/wx/msw/setup.h and edit it for the options you want.
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2. For either platform, you should be sure to set an environment
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variable named WXWIN to be the path to the top of the wxWindows
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tree.
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3. If you are working from a copy of the code retrieved from CVS, then
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you will find wxPython in $WXWIN/utils/wxPython. If you are
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working from the tar.gz or .zip files then you will probably want
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to unpack wxPython in the $WXWIN/utils directory and rename the new
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directory to wxPython (or use a symlink.) If you want to keep it
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in a separate directory then you can change where the build.py tool
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expects to find it by creating a file named build.local (see step 6
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for more examples about build.local,) containing something like
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this:
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WXPSRCDIR = "~/MyStuff/wxPython-2.1.11/src"
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4. At this point you may want to make an alias or symlink, script,
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batch file, whatever on the PATH that invokes
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$WXWIN/utils/wxPython/distrib/build.py to help simplify matters
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somewhat. For example, on my win32 system I have a file named
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build.bat in a directory on the PATH that contains:
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python %WXWIN%/utils/wxPython/distrib/build.py %1 %2 %3 %4 %5 %6
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5. Change into the $(WXWIN)/utils/wxPython/src directory.
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6. Type "build -b" to build wxPython and "build -i" to install it.
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The build.py script actually generates a Makefile based on what it
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finds on your system and information found in the build.cfg file.
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If you have troubles building or you want it built or installed in
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a different way, take a look at the docstring in build.py. You may
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be able to override configuration options in a file named
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build.local. For example, you can set a new TARGETDIR just by
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creating a file named build.local in your wxPython source directory
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and assign a value to it, like this:
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TARGETDIR = "/usr/local/lib/python1.5/site-packages/wxPython"
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The build.local file is executed as Python code so you can do very
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creative things there if you need to.
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7. To build and install the add-on modules, change to the appropriate
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directory under $WXWIN/utils/wxPython/modules and run the build
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utility again.
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8. Change to the $WXWIN/utils/wxPython/demo directory.
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9. Try executing the demo program. For example:
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python demo.py
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To run it without requiring a console on win32, you can use the
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pythonw.exe version of Python either from the command line or from a
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shortcut.
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