3c4f71cc3d
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52634 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
474 lines
17 KiB
Objective-C
474 lines
17 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: wizard.h
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// Purpose: interface of wxWizardPage
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxWizardPage
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@wxheader{wizard.h}
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wxWizardPage is one of the screens in wxWizard: it must
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know what are the following and preceding pages (which may be @NULL for the
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first/last page). Except for this extra knowledge, wxWizardPage is just a
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panel, so the controls may be placed directly on it in the usual way.
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This class allows the programmer to decide the order of pages in the wizard
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dynamically (during run-time) and so provides maximal flexibility. Usually,
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however, the order of pages is known in advance in which case
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wxWizardPageSimple class is enough and it is simpler
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to use.
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@library{wxadv}
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@category{miscwnd}
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@see wxWizard, @ref overview_samplewizard "wxWizard sample"
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*/
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class wxWizardPage : public wxPanel
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{
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public:
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/**
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Constructor accepts an optional bitmap which will be used for this page
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instead of the default one for this wizard (note that all bitmaps used should
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be of the same size). Notice that no other parameters are needed because the
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wizard will resize and reposition the page anyhow.
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@param parent
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The parent wizard
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@param bitmap
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The page-specific bitmap if different from the global one
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*/
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wxWizardPage(wxWizard* parent,
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const wxBitmap& bitmap = wxNullBitmap);
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/**
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This method is called by wxWizard to get the bitmap to display alongside the
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page. By default, @c m_bitmap member variable which was set in the
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@ref wxwizardpage() constructor.
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If the bitmap was not explicitly set (i.e. if @c wxNullBitmap is returned),
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the default bitmap for the wizard should be used.
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The only cases when you would want to override this function is if the page
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bitmap depends dynamically on the user choices, i.e. almost never.
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*/
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wxBitmap GetBitmap() const;
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/**
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Get the page which should be shown when the user chooses the @c "Next"
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button: if @NULL is returned, this button will be disabled. The last
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page of the wizard will usually return @NULL from here, but the others
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will not.
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@see GetPrev()
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*/
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wxWizardPage* GetNext() const;
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/**
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Get the page which should be shown when the user chooses the @c "Back"
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button: if @NULL is returned, this button will be disabled. The first
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page of the wizard will usually return @NULL from here, but the others
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will not.
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@see GetNext()
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*/
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wxWizardPage* GetPrev() const;
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};
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/**
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@class wxWizardEvent
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@wxheader{wizard.h}
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wxWizardEvent class represents an event generated by the
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wizard(): this event is first sent to the page itself and,
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if not processed there, goes up the window hierarchy as usual.
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@library{wxadv}
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@category{events}
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@see wxWizard, @ref overview_samplewizard "wxWizard sample"
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*/
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class wxWizardEvent : public wxNotifyEvent
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{
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public:
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/**
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Constructor. It is not normally used by the user code as the objects of this
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type are constructed by wxWizard.
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*/
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wxWizardEvent(wxEventType type = wxEVT_NULL, int id = -1,
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bool direction = true);
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/**
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Return the direction in which the page is changing: for @c
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EVT_WIZARD_PAGE_CHANGING, return @true if we're going forward or
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@false otherwise and for @c EVT_WIZARD_PAGE_CHANGED return @true if
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we came from the previous page and @false if we returned from the next
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one.
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*/
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bool GetDirection() const;
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/**
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Returns the wxWizardPage which was active when this
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event was generated.
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*/
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wxWizardPage* GetPage() const;
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};
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/**
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@class wxWizardPageSimple
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@wxheader{wizard.h}
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wxWizardPageSimple is the simplest possible
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wxWizardPage implementation: it just returns the
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pointers given to its constructor from GetNext() and GetPrev() functions.
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This makes it very easy to use the objects of this class in the wizards where
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the pages order is known statically - on the other hand, if this is not the
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case you must derive your own class from wxWizardPage
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instead.
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@library{wxadv}
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@category{miscwnd}
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@see wxWizard, @ref overview_samplewizard "wxWizard sample"
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*/
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class wxWizardPageSimple : public wxWizardPage
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{
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public:
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/**
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Constructor takes the previous and next pages. They may be modified later by
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SetPrev() or
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SetNext().
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*/
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wxWizardPageSimple(wxWizard* parent = NULL,
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wxWizardPage* prev = NULL,
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wxWizardPage* next = NULL,
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const wxBitmap& bitmap = wxNullBitmap);
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/**
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A convenience function to make the pages follow each other.
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Example:
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*/
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static void Chain(wxWizardPageSimple* first,
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wxWizardPageSimple* second);
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/**
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Sets the next page.
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*/
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void SetNext(wxWizardPage* next);
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/**
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Sets the previous page.
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*/
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void SetPrev(wxWizardPage* prev);
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};
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/**
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@class wxWizard
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@wxheader{wizard.h}
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wxWizard is the central class for implementing 'wizard-like' dialogs. These
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dialogs are mostly familiar to Windows users and are nothing other than a
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sequence of 'pages', each displayed inside a dialog which has the
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buttons to navigate to the next (and previous) pages.
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The wizards are typically used to decompose a complex dialog into several
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simple steps and are mainly useful to the novice users, hence it is important
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to keep them as simple as possible.
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To show a wizard dialog, you must first create an instance of the wxWizard class
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using either the non-default constructor or a default one followed by call to
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the
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wxWizard::Create function. Then you should add all pages you
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want the wizard to show and call wxWizard::RunWizard.
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Finally, don't forget to call @c wizard-Destroy(), otherwise your application
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will hang on exit due to an undestroyed window.
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You can supply a bitmap to display on the left of the wizard, either for all
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pages
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or for individual pages. If you need to have the bitmap resize to the height of
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the wizard,
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call wxWizard::SetBitmapPlacement and if necessary,
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wxWizard::SetBitmapBackgroundColour and wxWizard::SetMinimumBitmapWidth.
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To make wizard pages scroll when the display is too small to fit the whole
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dialog, you can switch
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layout adaptation on globally with wxDialog::EnableLayoutAdaptation or
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per dialog with wxDialog::SetLayoutAdaptationMode. For more
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about layout adaptation, see @ref overview_autoscrollingdialogs "Automatic
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scrolling dialogs".
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@library{wxadv}
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@category{cmndlg}
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@see wxWizardEvent, wxWizardPage, @ref overview_samplewizard "wxWizard sample"
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*/
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class wxWizard : public wxDialog
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{
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public:
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//@{
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/**
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Constructor which really creates the wizard -- if you use this constructor, you
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shouldn't call Create().
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Notice that unlike almost all other wxWidgets classes, there is no @e size
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parameter in the wxWizard constructor because the wizard will have a predefined
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default size by default. If you want to change this, you should use the
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GetPageAreaSizer() function.
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@param parent
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The parent window, may be @NULL.
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@param id
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The id of the dialog, will usually be just -1.
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@param title
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The title of the dialog.
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@param bitmap
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The default bitmap used in the left side of the wizard. See
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also GetBitmap.
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@param pos
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The position of the dialog, it will be centered on the screen
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by default.
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@param style
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Window style is passed to wxDialog.
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*/
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wxWizard();
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wxWizard(wxWindow* parent, int id = -1,
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const wxString& title = wxEmptyString,
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const wxBitmap& bitmap = wxNullBitmap,
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const wxPoint& pos = wxDefaultPosition,
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long style = wxDEFAULT_DIALOG_STYLE);
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//@}
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/**
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Creates the wizard dialog. Must be called if the default constructor had been
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used to create the object.
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Notice that unlike almost all other wxWidgets classes, there is no @e size
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parameter in the wxWizard constructor because the wizard will have a predefined
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default size by default. If you want to change this, you should use the
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GetPageAreaSizer() function.
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@param parent
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The parent window, may be @NULL.
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@param id
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The id of the dialog, will usually be just -1.
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@param title
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The title of the dialog.
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@param bitmap
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The default bitmap used in the left side of the wizard. See
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also GetBitmap.
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@param pos
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The position of the dialog, it will be centered on the screen
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by default.
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@param style
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Window style is passed to wxDialog.
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*/
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bool Create(wxWindow* parent, int id = -1,
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const wxString& title = wxEmptyString,
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const wxBitmap& bitmap = wxNullBitmap,
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const wxPoint& pos = wxDefaultPosition,
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long style = wxDEFAULT_DIALOG_STYLE);
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/**
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This method is obsolete, use
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GetPageAreaSizer() instead.
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Sets the page size to be big enough for all the pages accessible via the
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given @e firstPage, i.e. this page, its next page and so on.
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This method may be called more than once and it will only change the page size
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if the size required by the new page is bigger than the previously set one.
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This is useful if the decision about which pages to show is taken during
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run-time, as in this case, the wizard won't be able to get to all pages starting
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from a single one and you should call @e Fit separately for the others.
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*/
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void FitToPage(const wxWizardPage* firstPage);
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/**
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Returns the bitmap used for the wizard.
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*/
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const wxBitmap GetBitmap() const;
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/**
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Returns the colour that should be used to fill the area not taken up by the
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wizard or page bitmap,
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if a non-zero bitmap placement flag has been set.
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See also SetBitmapPlacement().
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*/
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const wxColour GetBitmapBackgroundColour() const;
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/**
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Returns the flags indicating how the wizard or page bitmap should be expanded
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and positioned to fit the
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page height. By default, placement is 0 (no expansion is done).
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See also SetBitmapPlacement() for the possible values.
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*/
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int GetBitmapPlacement();
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/**
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Get the current page while the wizard is running. @NULL is returned if
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RunWizard() is not being executed now.
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*/
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wxWizardPage* GetCurrentPage() const;
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/**
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Returns the minimum width for the bitmap that will be constructed to contain
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the actual wizard or page bitmap
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if a non-zero bitmap placement flag has been set.
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See also SetBitmapPlacement().
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*/
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int GetMinimumBitmapWidth() const;
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/**
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Returns pointer to page area sizer. The wizard is laid out using sizers and
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the page area sizer is the place-holder for the pages. All pages are resized
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before
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being shown to match the wizard page area.
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Page area sizer has a minimal size that is the maximum of several values. First,
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all pages (or other objects) added to the sizer. Second, all pages reachable
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by repeatedly applying
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wxWizardPage::GetNext to
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any page inserted into the sizer. Third,
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the minimal size specified using SetPageSize() and
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FitToPage(). Fourth, the total wizard height may
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be increased to accommodate the bitmap height. Fifth and finally, wizards are
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never smaller than some built-in minimal size to avoid wizards that are too
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small.
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The caller can use wxSizer::SetMinSize to enlarge it
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beyond the minimal size. If @c wxRESIZE_BORDER was passed to constructor, user
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can resize wizard and consequently the page area (but not make it smaller than
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the
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minimal size).
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It is recommended to add the first page to the page area sizer. For simple
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wizards,
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this will enlarge the wizard to fit the biggest page. For non-linear wizards,
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the first page of every separate chain should be added. Caller-specified size
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can be accomplished using wxSizer::SetMinSize.
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Adding pages to the page area sizer affects the default border width around page
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area that can be altered with SetBorder().
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*/
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virtual wxSizer* GetPageAreaSizer() const;
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/**
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Returns the size available for the pages.
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*/
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wxSize GetPageSize() const;
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/**
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Return @true if this page is not the last one in the wizard. The base
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class version implements this by calling
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@ref wxWizardPage::getnext page-GetNext but this could be undesirable if,
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for example, the pages are created on demand only.
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@see HasPrevPage()
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*/
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virtual bool HasNextPage(wxWizardPage* page);
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/**
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Returns @true if this page is not the last one in the wizard. The base
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class version implements this by calling
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@ref wxWizardPage::getprev page-GetPrev but this could be undesirable if,
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for example, the pages are created on demand only.
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@see HasNextPage()
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*/
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virtual bool HasPrevPage(wxWizardPage* page);
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/**
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Executes the wizard starting from the given page, returning @true if it was
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successfully finished or @false if user cancelled it. The @a firstPage
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can not be @NULL.
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*/
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bool RunWizard(wxWizardPage* firstPage);
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/**
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Sets the bitmap used for the wizard.
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*/
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void SetBitmap(const wxBitmap& bitmap);
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/**
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Sets the colour that should be used to fill the area not taken up by the wizard
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or page bitmap,
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if a non-zero bitmap placement flag has been set.
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See also SetBitmapPlacement().
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*/
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void SetBitmapBackgroundColour(const wxColour& colour);
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/**
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Sets the flags indicating how the wizard or page bitmap should be expanded and
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positioned to fit the
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page height. By default, placement is 0 (no expansion is done). @a placement is
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a bitlist with the
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following possible values:
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@b wxWIZARD_VALIGN_TOP
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Aligns the bitmap at the top.
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@b wxWIZARD_VALIGN_CENTRE
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Centres the bitmap vertically.
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@b wxWIZARD_VALIGN_BOTTOM
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Aligns the bitmap at the bottom.
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@b wxWIZARD_HALIGN_LEFT
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Left-aligns the bitmap.
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@b wxWIZARD_HALIGN_CENTRE
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Centres the bitmap horizontally.
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@b wxWIZARD_HALIGN_RIGHT
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Right-aligns the bitmap.
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@b wxWIZARD_TILE
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See also SetMinimumBitmapWidth().
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*/
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void SetBitmapPlacement(int placement);
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/**
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Sets width of border around page area. Default is zero. For backward
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compatibility, if there are no pages in
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GetPageAreaSizer(), the default is 5 pixels.
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If there is a five point border around all controls in a page and the border
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around
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page area is left as zero, a five point white space along all dialog borders
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will be added to the control border in order to space page controls ten points
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from the dialog
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border and non-page controls.
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*/
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void SetBorder(int border);
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/**
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Sets the minimum width for the bitmap that will be constructed to contain the
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actual wizard or page bitmap
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if a non-zero bitmap placement flag has been set. If this is not set when using
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bitmap placement, the initial
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layout may be incorrect.
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See also SetBitmapPlacement().
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*/
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void SetMinimumBitmapWidth(int width);
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/**
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This method is obsolete, use
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GetPageAreaSizer() instead.
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Sets the minimal size to be made available for the wizard pages. The wizard
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will take into account the size of the bitmap (if any) itself. Also, the
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wizard will never be smaller than the default size.
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The recommended way to use this function is to lay out all wizard pages using
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the sizers (even though the wizard is not resizeable) and then use
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wxSizer::CalcMin in a loop to calculate the maximum
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of minimal sizes of the pages and pass it to SetPageSize().
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*/
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void SetPageSize(const wxSize& sizePage);
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};
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