3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
231 lines
7.0 KiB
Objective-C
231 lines
7.0 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: hashset.h
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// Purpose: interface of wxHashSet
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxHashSet
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This is a simple, type-safe, and reasonably efficient hash set class,
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whose interface is a subset of the interface of STL containers.
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The interface is similar to std::tr1::hash_set or std::set classes but
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notice that, unlike std::set, the contents of a hash set is not sorted.
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Example:
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@code
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class MyClass { ... };
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// same, with MyClass* keys (only uses pointer equality!)
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WX_DECLARE_HASH_SET( MyClass*, wxPointerHash, wxPointerEqual, MySet1 );
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// same, with int keys
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WX_DECLARE_HASH_SET( int, wxIntegerHash, wxIntegerEqual, MySet2 );
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// declare a hash set with string keys
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WX_DECLARE_HASH_SET( wxString, wxStringHash, wxStringEqual, MySet3 );
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MySet1 h1;
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MySet2 h1;
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MySet3 h3;
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// store and retrieve values
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h1.insert( new MyClass( 1 ) );
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h3.insert( "foo" );
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h3.insert( "bar" );
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h3.insert( "baz" );
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int size = h3.size(); // now is three
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bool has_foo = h3.find( "foo" ) != h3.end();
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h3.insert( "bar" ); // still has size three
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// iterate over all the elements in the class
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MySet3::iterator it;
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for( it = h3.begin(); it != h3.end(); ++it )
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{
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wxString key = *it;
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// do something useful with key
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}
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@endcode
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@section hashset_declaringnew Declaring new hash set types
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@code
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WX_DECLARE_HASH_SET( KEY_T, // type of the keys
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HASH_T, // hasher
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KEY_EQ_T, // key equality predicate
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CLASSNAME); // name of the class
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@endcode
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The HASH_T and KEY_EQ_T are the types used for the hashing function and key
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comparison. wxWidgets provides three predefined hashing functions:
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wxIntegerHash for integer types ( int, long, short, and their unsigned counterparts ),
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wxStringHash for strings ( wxString, wxChar*, char* ), and wxPointerHash for
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any kind of pointer.
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Similarly three equality predicates: wxIntegerEqual, wxStringEqual, wxPointerEqual
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are provided. Using this you could declare a hash set using int values like this:
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@code
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WX_DECLARE_HASH_SET( int,
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wxIntegerHash,
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wxIntegerEqual,
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MySet );
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// using an user-defined class for keys
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class MyKey { ... };
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// hashing function
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class MyKeyHash
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{
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public:
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MyKeyHash() { }
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unsigned long operator()( const MyKey& k ) const
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{
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// compute the hash
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}
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MyKeyHash& operator=(const MyKeyHash&) { return *this; }
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};
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// comparison operator
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class MyKeyEqual
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{
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public:
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MyKeyEqual() { }
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bool operator()( const MyKey& a, const MyKey& b ) const
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{
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// compare for equality
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}
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MyKeyEqual& operator=(const MyKeyEqual&) { return *this; }
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};
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WX_DECLARE_HASH_SET( MyKey, // type of the keys
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MyKeyHash, // hasher
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MyKeyEqual, // key equality predicate
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CLASSNAME); // name of the class
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@endcode
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@section hashset_types Types
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In the documentation below you should replace wxHashSet with the name you
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used in the class declaration.
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- wxHashSet::key_type: Type of the hash keys
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- wxHashSet::mapped_type: Type of hash keys
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- wxHashSet::value_type: Type of hash keys
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- wxHashSet::iterator: Used to enumerate all the elements in a hash set;
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it is similar to a value_type*
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- wxHashSet::const_iterator: Used to enumerate all the elements in a constant
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hash set; it is similar to a const value_type*
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- wxHashSet::size_type: Used for sizes
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- wxHashSet::Insert_Result: The return value for insert()
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@section hashset_iter Iterators
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An iterator is similar to a pointer, and so you can use the usual pointer
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operations: ++it ( and it++ ) to move to the next element, *it to access the
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element pointed to, *it to access the value of the element pointed to.
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Hash sets provide forward only iterators, this means that you can't use --it,
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it + 3, it1 - it2.
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@library{wxbase}
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@category{containers}
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*/
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class wxHashSet
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{
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public:
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/**
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The size parameter is just a hint, the table will resize automatically
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to preserve performance.
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*/
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wxHashSet(size_type size = 10);
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/**
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Copy constructor.
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*/
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wxHashSet(const wxHashSet& set);
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//@{
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/**
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Returns an iterator pointing at the first element of the hash set.
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Please remember that hash sets do not guarantee ordering.
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*/
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const_iterator begin() const;
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iterator begin();
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//@}
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/**
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Removes all elements from the hash set.
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*/
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void clear();
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/**
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Counts the number of elements with the given key present in the set.
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This function returns only 0 or 1.
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*/
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size_type count(const key_type& key) const;
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/**
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Returns @true if the hash set does not contain any elements, @false otherwise.
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*/
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bool empty() const;
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//@{
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/**
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Returns an iterator pointing at the one-after-the-last element of the hash set.
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Please remember that hash sets do not guarantee ordering.
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*/
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const_iterator end() const;
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iterator end();
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//@}
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/**
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Erases the element with the given key, and returns the number of elements
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erased (either 0 or 1).
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*/
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size_type erase(const key_type& key);
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//@{
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/**
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Erases the element pointed to by the iterator. After the deletion
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the iterator is no longer valid and must not be used.
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*/
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void erase(iterator it);
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void erase(const_iterator it);
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//@}
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//@{
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/**
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If an element with the given key is present, the functions returns
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an iterator pointing at that element, otherwise an invalid iterator
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is returned; i.e.
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@code
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hashset.find( non_existent_key ) == hashset.end()
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@endcode
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*/
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iterator find(const key_type& key) const;
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const_iterator find(const key_type& key) const;
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//@}
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/**
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Inserts the given value in the hash set.
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The return value is equivalent to a
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@code std::pair<wxHashMap::iterator, bool> @endcode
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The iterator points to the inserted element, the boolean value is @true
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if @a v was actually inserted.
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*/
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Insert_Result insert(const value_type& v);
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/**
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Returns the number of elements in the set.
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*/
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size_type size() const;
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};
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