3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
225 lines
6.2 KiB
Objective-C
225 lines
6.2 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: timer.h
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// Purpose: interface of wxTimer
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// generate notifications periodically until the timer is stopped (default)
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#define wxTIMER_CONTINUOUS false
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// only send the notification once and then stop the timer
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#define wxTIMER_ONE_SHOT true
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wxEventType wxEVT_TIMER;
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/**
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@class wxTimer
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The wxTimer class allows you to execute code at specified intervals.
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Its precision is platform-dependent, but in general will not be better than
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@c 1ms nor worse than @c 1s.
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There are three different ways to use this class:
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- You may derive a new class from wxTimer and override the
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wxTimer::Notify member to perform the required action.
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- You may redirect the notifications to any wxEvtHandler derived object by
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using the non-default constructor or wxTimer::SetOwner.
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Then use the @c EVT_TIMER macro to connect it to the event handler which
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will receive wxTimerEvent notifications.
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- You may use a derived class and the @c EVT_TIMER macro to connect it to
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an event handler defined in the derived class. If the default constructor
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is used, the timer object will be its own owner object, since it is
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derived from wxEvtHandler.
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In any case, you must start the timer with wxTimer::Start() after constructing
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it before it actually starts sending notifications.
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It can be stopped later with wxTimer::Stop().
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@note A timer can only be used from the main thread.
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@library{wxbase}
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@category{misc}
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@see wxStopWatch
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*/
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class wxTimer : public wxEvtHandler
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{
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public:
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/**
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Default constructor.
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If you use it to construct the object and don't call SetOwner() later,
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you must override Notify() method to process the notifications.
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*/
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wxTimer();
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/**
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Creates a timer and associates it with @a owner.
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Please see SetOwner() for the description of parameters.
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*/
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wxTimer(wxEvtHandler* owner, int id = -1);
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/**
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Destructor. Stops the timer if it is running.
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*/
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virtual ~wxTimer();
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/**
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Returns the ID of the events generated by this timer.
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*/
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int GetId() const;
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/**
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Returns the current interval for the timer (in milliseconds).
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*/
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int GetInterval() const;
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/**
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Returns the current @e owner of the timer.
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If non-@NULL this is the event handler which will receive the
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timer events (see wxTimerEvent) when the timer is running.
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*/
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wxEvtHandler* GetOwner() const;
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/**
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Returns @true if the timer is one shot, i.e.\ if it will stop after firing
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the first notification automatically.
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*/
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bool IsOneShot() const;
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/**
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Returns @true if the timer is running, @false if it is stopped.
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*/
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bool IsRunning() const;
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/**
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This member should be overridden by the user if the default constructor was
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used and SetOwner() wasn't called.
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Perform whatever action which is to be taken periodically here.
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Notice that throwing exceptions from this method is currently not
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supported, use event-based timer handling approach if an exception can
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be thrown while handling timer notifications.
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*/
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virtual void Notify();
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/**
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Associates the timer with the given @a owner object.
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When the timer is running, the owner will receive timer events (see wxTimerEvent)
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with @a id equal to @a id specified here.
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*/
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void SetOwner(wxEvtHandler* owner, int id = -1);
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/**
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(Re)starts the timer. If @a milliseconds parameter is -1 (value by default),
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the previous value is used. Returns @false if the timer could not be started,
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@true otherwise (in MS Windows timers are a limited resource).
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If @a oneShot is @false (the default), the Notify() function will be called
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repeatedly until the timer is stopped.
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If @true, it will be called only once and the timer will stop automatically.
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To make your code more readable you may also use the following symbolic constants:
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- wxTIMER_CONTINUOUS: Start a normal, continuously running, timer
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- wxTIMER_ONE_SHOT: Start a one shot timer
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Alternatively, use StartOnce().
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If the timer was already running, it will be stopped by this method before
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restarting it.
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*/
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virtual bool Start(int milliseconds = -1, bool oneShot = wxTIMER_CONTINUOUS);
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/**
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Starts the timer for a once-only notification.
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This is a simple wrapper for Start() with @c wxTIMER_ONE_SHOT parameter.
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@since 2.9.5
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*/
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bool StartOnce(int milliseconds = -1);
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/**
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Stops the timer.
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*/
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virtual void Stop();
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};
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/**
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@class wxTimerRunner
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Starts the timer in its ctor, stops in the dtor.
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*/
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class wxTimerRunner
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{
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public:
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wxTimerRunner(wxTimer& timer);
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wxTimerRunner(wxTimer& timer, int milli, bool oneShot = false);
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void Start(int milli, bool oneShot = false);
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~wxTimerRunner();
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};
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/**
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@class wxTimerEvent
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wxTimerEvent object is passed to the event handler of timer events
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(see wxTimer::SetOwner).
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For example:
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@code
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class MyFrame : public wxFrame
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{
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public:
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...
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void OnTimer(wxTimerEvent& event);
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private:
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wxTimer m_timer;
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wxDECLARE_EVENT_TABLE();
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};
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_TIMER(TIMER_ID, MyFrame::OnTimer)
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wxEND_EVENT_TABLE()
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MyFrame::MyFrame()
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: m_timer(this, TIMER_ID)
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{
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m_timer.Start(1000); // 1 second interval
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}
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void MyFrame::OnTimer(wxTimerEvent& event)
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{
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// do whatever you want to do every second here
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}
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@endcode
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@library{wxbase}
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@category{events}
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@see wxTimer
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*/
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class wxTimerEvent : public wxEvent
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{
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public:
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wxTimerEvent();
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wxTimerEvent(wxTimer& timer);
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/**
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Returns the interval of the timer which generated this event.
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*/
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int GetInterval() const;
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/**
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Returns the timer object which generated this event.
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*/
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wxTimer& GetTimer() const;
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};
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