3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
499 lines
16 KiB
C++
499 lines
16 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: tests/exec/exec.cpp
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// Purpose: test wxExecute()
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// Author: Francesco Montorsi
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// (based on console sample TestExecute() function)
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// Created: 2009-01-10
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// Copyright: (c) 2009 Francesco Montorsi
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// (c) 2013 Rob Bresalier, Vadim Zeitlin
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "testprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/utils.h"
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#include "wx/process.h"
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#include "wx/sstream.h"
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#include "wx/evtloop.h"
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#include "wx/file.h"
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#include "wx/filename.h"
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#include "wx/mstream.h"
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#include "wx/scopeguard.h"
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#include "wx/txtstrm.h"
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#include "wx/timer.h"
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#ifdef __UNIX__
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#define COMMAND "echo hi"
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#define COMMAND_STDERR "cat nonexistentfile"
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#define ASYNC_COMMAND "xclock"
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#define SHELL_COMMAND "echo hi from shell>/dev/null"
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#define COMMAND_NO_OUTPUT "echo -n"
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#elif defined(__WINDOWS__)
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#define COMMAND "cmd.exe /c \"echo hi\""
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#define COMMAND_STDERR "cmd.exe /c \"type nonexistentfile\""
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#define ASYNC_COMMAND "notepad"
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#define SHELL_COMMAND "echo hi > nul:"
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#define COMMAND_NO_OUTPUT COMMAND " > nul:"
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#else
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#error "no command to exec"
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#endif // OS
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#define SLEEP_END_STRING "Done sleeping"
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namespace
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{
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enum AsyncExecLoopExitEnum
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{
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AsyncExec_DontExitLoop,
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AsyncExec_ExitLoop
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};
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} // anonymous namespace
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// ----------------------------------------------------------------------------
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// test class
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// ----------------------------------------------------------------------------
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class ExecTestCase : public CppUnit::TestCase
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{
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public:
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ExecTestCase() { }
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private:
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CPPUNIT_TEST_SUITE( ExecTestCase );
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CPPUNIT_TEST( TestShell );
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CPPUNIT_TEST( TestExecute );
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CPPUNIT_TEST( TestProcess );
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CPPUNIT_TEST( TestAsync );
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CPPUNIT_TEST( TestAsyncRedirect );
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CPPUNIT_TEST( TestOverlappedSyncExecute );
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CPPUNIT_TEST_SUITE_END();
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void TestShell();
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void TestExecute();
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void TestProcess();
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void TestAsync();
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void TestAsyncRedirect();
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void TestOverlappedSyncExecute();
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// Helper: create an executable file sleeping for the given amount of
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// seconds with the specified base name.
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//
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// Returns the name of the file.
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static wxString CreateSleepFile(const wxString& basename, int seconds);
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// Return the full command, to be passed to wxExecute(), launching the
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// specified script file.
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static wxString MakeShellCommand(const wxString& filename);
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// Helper of TestAsyncRedirect(): tests that the output of the given
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// command on the given stream contains the expected string.
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enum CheckStream { Check_Stdout, Check_Stderr };
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void DoTestAsyncRedirect(const wxString& command,
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CheckStream check,
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const char* expectedContaining);
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// This class is used as a helper in order to run wxExecute(ASYNC)
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// inside of an event loop.
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class AsyncInEventLoop : public wxTimer
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{
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public:
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AsyncInEventLoop() { }
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long DoExecute(AsyncExecLoopExitEnum forceExitLoop_,
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const wxString& command_,
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int flags_ = wxEXEC_ASYNC,
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wxProcess* callback_ = NULL)
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{
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forceExitLoop = forceExitLoop_;
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command = command_;
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flags = flags_;
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callback = callback_;
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wxEventLoop loop;
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// Trigger the timer to go off inside the event loop
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// so that we can run wxExecute there.
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StartOnce(10);
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// Run the event loop.
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loop.Run();
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return wxExecuteReturnCode;
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}
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void Notify()
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{
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// Run wxExecute inside the event loop.
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wxExecuteReturnCode = wxExecute(command, flags, callback);
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if (forceExitLoop == AsyncExec_ExitLoop)
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{
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wxEventLoop::GetActive()->Exit();
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}
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}
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private:
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AsyncExecLoopExitEnum forceExitLoop;
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wxString command;
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int flags;
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wxProcess* callback;
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long wxExecuteReturnCode;
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};
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DECLARE_NO_COPY_CLASS(ExecTestCase)
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};
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( ExecTestCase );
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// also include in its own registry so that these tests can be run alone
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CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ExecTestCase, "ExecTestCase" );
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void ExecTestCase::TestShell()
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{
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CPPUNIT_ASSERT( wxShell(SHELL_COMMAND) );
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}
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void ExecTestCase::TestExecute()
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{
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AsyncInEventLoop asyncInEventLoop;
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// test asynch exec
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//
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// asyncInEventLoop.DoExecute will perform the
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// call to wxExecute(ASYNC) in an event loop, as required by
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// console test (and this same event loop will also
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// be used in GUI test too, even though not required, just to have
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// common code).
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long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
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// after the call to wxExecute()
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ASYNC_COMMAND, wxEXEC_ASYNC);
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CPPUNIT_ASSERT( pid != 0 );
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// NOTE: under Windows the first wxKill() invocation with wxSIGTERM
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// may fail if the system is fast and the ASYNC_COMMAND app
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// doesn't manage to create its HWND before our wxKill() is
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// executed; in that case we "fall back" to the second invocation
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// with wxSIGKILL (which should always succeed)
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CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 ||
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wxKill(pid, wxSIGKILL) == 0 );
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int useNoeventsFlag;
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// Test the sync execution case with/without wxEXEC_NOEVENTS flag
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// because we use either an event loop or wxSelectDispatcher
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// depending on this flag, and we want to test both cases.
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for (useNoeventsFlag = 0; useNoeventsFlag <=1 ; ++useNoeventsFlag )
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{
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int execFlags = wxEXEC_SYNC;
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if (useNoeventsFlag)
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{
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execFlags |= wxEXEC_NOEVENTS;
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}
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// test sync exec (with a command not producing any output to avoid
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// interfering with the test):
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CPPUNIT_ASSERT( wxExecute(COMMAND_NO_OUTPUT, execFlags) == 0 );
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// test running COMMAND again, but this time with redirection:
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// and the expected data is on stdout.
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wxArrayString stdout_arr;
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CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, stdout_arr, execFlags) );
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CPPUNIT_ASSERT_EQUAL( "hi", stdout_arr[0] );
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// test running COMMAND_STDERR with redirection and the expected data
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// is on stderr.
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wxArrayString stderr_arr;
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stdout_arr.Empty();
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CPPUNIT_ASSERT( wxExecute(COMMAND_STDERR, stdout_arr, stderr_arr, execFlags) != 0 );
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// Check that there is something on stderr.
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// In Unix systems, the 'cat' command has the name of the file it could not
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// find in the error output.
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// In Windows, the 'type' command outputs the following when it can't find
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// a file:
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// "The system cannot find the file specified"
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// In both cases, we expect the word 'file' to be in the stderr.
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CPPUNIT_ASSERT( stderr_arr[0].Contains("file") );
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}
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}
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void ExecTestCase::TestProcess()
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{
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AsyncInEventLoop asyncInEventLoop;
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// test wxExecute with wxProcess
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wxProcess *proc = new wxProcess;
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// asyncInEventLoop.DoExecute will perform the
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// call to wxExecute(ASYNC) in an event loop, as required by
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// console test (and this same event loop will also
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// be used in GUI test too, even though not required, just to have
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// common code).
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long pid = asyncInEventLoop.DoExecute(AsyncExec_ExitLoop, // Force exit of event loop right
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// after the call to wxExecute()
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ASYNC_COMMAND, wxEXEC_ASYNC, proc);
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CPPUNIT_ASSERT( proc->GetPid() == pid && pid != 0 );
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// we're not going to process the wxEVT_END_PROCESS event,
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// so the proc instance will auto-delete itself after we kill
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// the asynch process:
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CPPUNIT_ASSERT( wxKill(pid, wxSIGTERM) == 0 ||
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wxKill(pid, wxSIGKILL) == 0 );
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// test wxExecute with wxProcess and REDIRECTION
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// Test the sync execution case with/without wxEXEC_NOEVENTS flag
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// because we use either an event loop or wxSelectDispatcher
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// depending on this flag, and we want to test both cases.
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// First the default case, dispatching the events while waiting.
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{
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wxProcess proc2;
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proc2.Redirect();
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CPPUNIT_ASSERT_EQUAL( 0, wxExecute(COMMAND, wxEXEC_SYNC, &proc2) );
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wxStringOutputStream procOutput;
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CPPUNIT_ASSERT( proc2.GetInputStream() );
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CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
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proc2.GetInputStream()->Read(procOutput).GetLastError() );
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wxString output = procOutput.GetString();
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CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
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}
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// And now without event dispatching.
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{
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wxProcess proc2;
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proc2.Redirect();
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CPPUNIT_ASSERT_EQUAL( 0,
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wxExecute(COMMAND, wxEXEC_SYNC | wxEXEC_NOEVENTS, &proc2) );
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wxStringOutputStream procOutput;
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CPPUNIT_ASSERT( proc2.GetInputStream() );
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CPPUNIT_ASSERT_EQUAL( wxSTREAM_EOF,
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proc2.GetInputStream()->Read(procOutput).GetLastError() );
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wxString output = procOutput.GetString();
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CPPUNIT_ASSERT_EQUAL( "hi", output.Trim() );
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}
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}
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// This class exits the event loop associated with it when the child process
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// terminates.
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class TestAsyncProcess : public wxProcess
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{
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public:
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wxEXPLICIT TestAsyncProcess()
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{
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}
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// may be overridden to be notified about process termination
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virtual void OnTerminate(int WXUNUSED(pid), int WXUNUSED(status))
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{
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wxEventLoop::GetActive()->ScheduleExit();
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}
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private:
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wxDECLARE_NO_COPY_CLASS(TestAsyncProcess);
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};
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void ExecTestCase::TestAsync()
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{
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// Test asynchronous execution with no redirection, just to make sure we
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// get the OnTerminate() call.
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TestAsyncProcess proc;
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AsyncInEventLoop asyncInEventLoop;
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CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
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AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
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// to trigger the exit of the event loop.
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COMMAND_NO_OUTPUT, wxEXEC_ASYNC, &proc) != 0 );
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}
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void
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ExecTestCase::DoTestAsyncRedirect(const wxString& command,
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CheckStream check,
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const char* expectedContaining)
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{
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AsyncInEventLoop asyncInEventLoop;
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TestAsyncProcess proc;
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proc.Redirect();
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CPPUNIT_ASSERT( asyncInEventLoop.DoExecute(
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AsyncExec_DontExitLoop, // proc is expected (inside of its OnTerminate())
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// to trigger the exit of the event loop.
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command, wxEXEC_ASYNC, &proc) != 0 );
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wxInputStream *streamToCheck = NULL;
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switch ( check )
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{
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case Check_Stdout:
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streamToCheck = proc.GetInputStream();
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break;
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case Check_Stderr:
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streamToCheck = proc.GetErrorStream();
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break;
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}
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wxTextInputStream tis(*streamToCheck);
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// Check that the first line of output contains what we expect.
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CPPUNIT_ASSERT( tis.ReadLine().Contains(expectedContaining) );
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}
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void ExecTestCase::TestAsyncRedirect()
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{
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// Test redirection with reading from the input stream after process termination.
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DoTestAsyncRedirect(COMMAND, Check_Stdout, "hi");
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// Test redirection with reading from the error stream after process termination.
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DoTestAsyncRedirect(COMMAND_STDERR, Check_Stderr, "file");
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}
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// static
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wxString ExecTestCase::CreateSleepFile(const wxString& basename, int seconds)
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{
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#ifdef __UNIX__
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static const char* const scriptExt = ".sh";
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// The script text is a format string with a single "%d" appearing in it
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// which will be replaced by the number of seconds to sleep below.
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static const char* const scriptText =
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"sleep %d\n"
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"echo " SLEEP_END_STRING "\n";
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#elif defined(__WINDOWS__)
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static const char* const scriptExt = ".bat";
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// Notice that we need to ping N+1 times for it to take N seconds as the
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// first ping is sent out immediately, without waiting a second.
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static const char* const scriptText =
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"@ ping 127.0.0.1 -n 1 > nul\n"
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"@ ping 127.0.0.1 -n %d > nul\n"
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"@ echo " SLEEP_END_STRING "\n";
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#else
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#error "Need code to create sleep file for this platform"
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#endif
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const wxString fnSleep = wxFileName(".", basename, scriptExt).GetFullPath();
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wxFile fileSleep;
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CPPUNIT_ASSERT
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(
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fileSleep.Create(fnSleep, true, wxS_IRUSR | wxS_IWUSR | wxS_IXUSR)
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);
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fileSleep.Write(wxString::Format(scriptText, seconds));
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return fnSleep;
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}
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// static
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wxString ExecTestCase::MakeShellCommand(const wxString& filename)
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{
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wxString command;
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#ifdef __UNIX__
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command = "/bin/sh " + filename;
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#elif defined(__WINDOWS__)
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command = wxString::Format("cmd.exe /c \"%s\"", filename);
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#else
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#error "Need to code to launch shell for this platform"
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#endif
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return command;
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}
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void ExecTestCase::TestOverlappedSyncExecute()
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{
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// Windows Synchronous wxExecute implementation does not currently
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// support overlapped event loops. It is still using wxYield, which is
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// not nestable. Therefore, this test would fail in Windows.
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// If someday somebody changes that in Windows, they could use this
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// test to verify it.
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//
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// Because MSW is not yet ready for this test, it may make sense to
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// separate it out to its own test suite, so we could register it under
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// "fixme" for Windows, but a real test for Unix. But that is more work,
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// so just #ifndefing it here for now.
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//
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// Too bad you can't just register one test case of a test suite as a
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// "fixme".
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#ifndef __WINDOWS__
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// Simple helper delaying the call to wxExecute(): instead of running it
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// immediately, it runs it when we re-enter the event loop.
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class DelayedExecuteTimer : public wxTimer
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{
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public:
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DelayedExecuteTimer(const wxString& command, wxArrayString& outputArray)
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: m_command(command),
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m_outputArray(outputArray)
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{
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// The exact delay doesn't matter, anything short enough will do.
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StartOnce(10);
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}
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virtual void Notify()
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{
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wxExecute(m_command, m_outputArray);
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}
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private:
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wxString m_command;
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wxArrayString& m_outputArray;
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};
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// Create two scripts with one of them taking longer than the other one to
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// execute.
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const wxString shortSleepFile = CreateSleepFile("shortsleep", 1);
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wxON_BLOCK_EXIT1( wxRemoveFile, shortSleepFile );
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const wxString longSleepFile = CreateSleepFile("longsleep", 2);
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wxON_BLOCK_EXIT1( wxRemoveFile, longSleepFile );
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const wxString shortSleepCommand = MakeShellCommand(shortSleepFile);
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const wxString longSleepCommand = MakeShellCommand(longSleepFile);
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// Collect the child process output
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wxArrayString shortSleepOutput,
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longSleepOutput;
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// Test that launching a process taking a longer time to run while the
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// shorter process is running works, i.e. that our outer wxExecute()
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// doesn't return until both process terminate.
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DelayedExecuteTimer delayLongSleep(longSleepCommand, longSleepOutput);
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wxExecute(shortSleepCommand, shortSleepOutput);
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CPPUNIT_ASSERT( !shortSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
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CPPUNIT_ASSERT( !longSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
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// And also that, vice versa, running a short-lived child process that both
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// starts and ends while a longer-lived parent process is still running
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// works too.
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DelayedExecuteTimer delayShortSleep(shortSleepCommand, shortSleepOutput);
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wxExecute(longSleepCommand, longSleepOutput);
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CPPUNIT_ASSERT( !shortSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, shortSleepOutput.Last() );
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CPPUNIT_ASSERT( !longSleepOutput.empty() );
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CPPUNIT_ASSERT_EQUAL( SLEEP_END_STRING, longSleepOutput.Last() );
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#endif // !__WINDOWS__
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}
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