wxWidgets/include/wx/object.h
2002-01-04 14:18:59 +00:00

439 lines
15 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: object.h
// Purpose: wxObject class, plus run-time type information macros
// Author: Julian Smart
// Modified by: Ron Lee
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) 1997 Julian Smart and Markus Holzem
// (c) 2001 Ron Lee <ron@debian.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_OBJECTH__
#define _WX_OBJECTH__
#ifdef __GNUG__
#pragma interface "object.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#include "wx/memory.h"
class WXDLLEXPORT wxObject;
#if wxUSE_DYNAMIC_CLASSES
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
#ifdef GetClassName
#undef GetClassName
#endif
#ifdef GetClassInfo
#undef GetClassInfo
#endif
class WXDLLEXPORT wxClassInfo;
class WXDLLEXPORT wxHashTable;
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
#include "wx/ioswrap.h"
#endif
// ----------------------------------------------------------------------------
// wxClassInfo
// ----------------------------------------------------------------------------
typedef wxObject *(*wxObjectConstructorFn)(void);
class WXDLLEXPORT wxClassInfo
{
public:
wxClassInfo( const wxChar *className,
const wxChar *baseName1,
const wxChar *baseName2,
int size,
wxObjectConstructorFn ctor )
: m_className(className)
, m_baseClassName1(baseName1)
, m_baseClassName2(baseName2)
, m_objectSize(size)
, m_objectConstructor(ctor)
, m_baseInfo1(0)
, m_baseInfo2(0)
, m_next(sm_first)
{ sm_first = this; }
wxObject *CreateObject() { return m_objectConstructor ? (*m_objectConstructor)() : 0; }
const wxChar *GetClassName() const { return m_className; }
const wxChar *GetBaseClassName1() const { return m_baseClassName1; }
const wxChar *GetBaseClassName2() const { return m_baseClassName2; }
const wxClassInfo *GetBaseClass1() const { return m_baseInfo1; }
const wxClassInfo *GetBaseClass2() const { return m_baseInfo2; }
int GetSize() const { return m_objectSize; }
wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
static const wxClassInfo *GetFirst() { return sm_first; }
const wxClassInfo *GetNext() const { return m_next; }
static wxClassInfo *FindClass(const wxChar *className);
// Climb upwards through inheritance hierarchy.
// Dual inheritance is catered for.
bool IsKindOf(const wxClassInfo *info) const
{
return info != 0 &&
( info == this ||
( m_baseInfo1 && m_baseInfo1->IsKindOf(info) ) ||
( m_baseInfo2 && m_baseInfo2->IsKindOf(info) ) );
}
// Initializes parent pointers and hash table for fast searching.
static void InitializeClasses();
// Cleans up hash table used for fast searching.
static void CleanUpClasses();
public:
const wxChar *m_className;
const wxChar *m_baseClassName1;
const wxChar *m_baseClassName2;
int m_objectSize;
wxObjectConstructorFn m_objectConstructor;
// Pointers to base wxClassInfos: set in InitializeClasses
const wxClassInfo *m_baseInfo1;
const wxClassInfo *m_baseInfo2;
// class info object live in a linked list:
// pointers to its head and the next element in it
static wxClassInfo *sm_first;
wxClassInfo *m_next;
static wxHashTable *sm_classTable;
};
WXDLLEXPORT wxObject *wxCreateDynamicObject(const wxChar *name);
// ----------------------------------------------------------------------------
// Dynamic class macros
// ----------------------------------------------------------------------------
#define DECLARE_DYNAMIC_CLASS(name) \
public: \
static wxClassInfo sm_class##name; \
virtual wxClassInfo *GetClassInfo() const \
{ return &name::sm_class##name; }
#define DECLARE_ABSTRACT_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_CLASS(name) DECLARE_DYNAMIC_CLASS(name)
// -----------------------------------
// for concrete classes
// -----------------------------------
// Single inheritance with one base class
#define IMPLEMENT_DYNAMIC_CLASS(name, basename) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name() \
{ return new name; } \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename), \
0, (int) sizeof(name), \
(wxObjectConstructorFn) wxConstructorFor##name);
// Multiple inheritance with two base classes
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) \
wxObject* WXDLLEXPORT_CTORFN wxConstructorFor##name() \
{ return new name; } \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename1), \
wxT(#basename2), (int) sizeof(name), \
(wxObjectConstructorFn) wxConstructorFor##name);
// -----------------------------------
// for abstract classes
// -----------------------------------
// Single inheritance with one base class
#define IMPLEMENT_ABSTRACT_CLASS(name, basename) \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename), \
0, (int) sizeof(name), (wxObjectConstructorFn) 0);
// Multiple inheritance with two base classes
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) \
wxClassInfo name::sm_class##name(wxT(#name), wxT(#basename1), \
wxT(#basename2), (int) sizeof(name), \
(wxObjectConstructorFn) 0);
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
// -----------------------------------
// for pluggable classes
// -----------------------------------
// NOTE: this should probably be the very first statement
// in the class declaration so wxPluginSentinel is
// the first member initialised and the last destroyed.
// _DECLARE_DL_SENTINEL(name) wxPluginSentinel m_pluginsentinel;
#if wxUSE_NESTED_CLASSES
#define _DECLARE_DL_SENTINEL(name, exportdecl) \
class exportdecl name##PluginSentinel { \
private: \
static const wxString sm_className; \
public: \
name##PluginSentinel(); \
~name##PluginSentinel(); \
}; \
name##PluginSentinel m_pluginsentinel;
#define _IMPLEMENT_DL_SENTINEL(name) \
const wxString name::name##PluginSentinel::sm_className(#name); \
name::name##PluginSentinel::name##PluginSentinel() { \
wxPluginLibrary *e = (wxPluginLibrary*) wxPluginLibrary::ms_classes.Get(#name); \
if( e != 0 ) { e->RefObj(); } \
} \
name::name##PluginSentinel::~name##PluginSentinel() { \
wxPluginLibrary *e = (wxPluginLibrary*) wxPluginLibrary::ms_classes.Get(#name); \
if( e != 0 ) { e->UnrefObj(); } \
}
#else
#define _DECLARE_DL_SENTINEL(name)
#define _IMPLEMENT_DL_SENTINEL(name)
#endif // wxUSE_NESTED_CLASSES
#define DECLARE_PLUGGABLE_CLASS(name) \
DECLARE_DYNAMIC_CLASS(name) _DECLARE_DL_SENTINEL(name, WXDLLEXPORT)
#define DECLARE_ABSTRACT_PLUGGABLE_CLASS(name) \
DECLARE_ABSTRACT_CLASS(name) _DECLARE_DL_SENTINEL(name, WXDLLEXPORT)
#define DECLARE_USER_EXPORTED_PLUGGABLE_CLASS(name, usergoo) \
DECLARE_DYNAMIC_CLASS(name) _DECLARE_DL_SENTINEL(name, usergoo)
#define DECLARE_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, usergoo) \
DECLARE_ABSTRACT_CLASS(name) _DECLARE_DL_SENTINEL(name, usergoo)
#define IMPLEMENT_PLUGGABLE_CLASS(name, basename) \
IMPLEMENT_DYNAMIC_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name)
#define IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2) \
IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename) \
IMPLEMENT_ABSTRACT_CLASS(name, basename) _IMPLEMENT_DL_SENTINEL(name)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) \
IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2) _IMPLEMENT_DL_SENTINEL(name)
#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS(name, basename) \
IMPLEMENT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS2(name, basename1, basename2) \
IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2)
#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, basename) \
IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2) \
IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2)
#define CLASSINFO(name) (&name::sm_class##name)
#else // !wxUSE_DYNAMIC_CLASSES
// No dynamic class system: so stub out the macros
#define DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_ABSTRACT_CLASS(name)
#define DECLARE_CLASS(name)
#define IMPLEMENT_DYNAMIC_CLASS(name, basename)
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2)
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
#define DECLARE_PLUGGABLE_CLASS(name)
#define DECLARE_ABSTRACT_PLUGGABLE_CLASS(name)
#define IMPLEMENT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2)
#define DECLARE_USER_EXPORTED_PLUGGABLE_CLASS(name, usergoo)
#define DECLARE_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, usergoo)
#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS2(name, basename1, basename2)
#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2)
#endif // wxUSE_DYNAMIC_CLASSES
#define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::sm_class##className)
// Just seems a bit nicer-looking (pretend it's not a macro)
#define wxIsKindOf(obj, className) obj->IsKindOf(&className::sm_class##className)
// to be replaced by dynamic_cast<> in the future
#define wxDynamicCast(obj, className) \
(className *) wxCheckDynamicCast((wxObject*)(obj), &className::sm_class##className)
// The 'this' pointer is always true, so use this version
// to cast the this pointer and avoid compiler warnings.
#define wxDynamicCastThis(className) \
(IsKindOf(&className::sm_class##className) ? (className *)(this) : (className *)0)
#define wxConstCast(obj, className) ((className *)(obj))
#ifdef __WXDEBUG__
inline void wxCheckCast(void *ptr)
{
wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") );
}
#define wxStaticCast(obj, className) \
(wxCheckCast(wxDynamicCast(obj, className)), ((className *)(obj)))
#else // !__WXDEBUG__
#define wxStaticCast(obj, className) ((className *)(obj))
#endif // __WXDEBUG__
// Unfortunately Borland seems to need this include.
#if wxUSE_STD_IOSTREAM \
&& (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT) \
&& defined(__BORLANDC__)
#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#endif
#endif
// ----------------------------------------------------------------------------
// wxObject
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxObjectRefData;
class WXDLLEXPORT wxObject
{
DECLARE_ABSTRACT_CLASS(wxObject)
public:
wxObject() : m_refData(0) {}
virtual ~wxObject() { UnRef(); }
bool IsKindOf(wxClassInfo *info) const;
#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
void *operator new (size_t size, wxChar *fileName = 0, int lineNum = 0);
#ifndef __VISAGECPP__
void operator delete (void * buf);
#elif __DEBUG_ALLOC__
void operator delete (void *buf, const char *_fname, size_t _line);
#endif
// VC++ 6.0
#if defined(__VISUALC__) && (__VISUALC__ >= 1200)
void operator delete(void *buf, wxChar*, int);
#endif
// Causes problems for VC++
#if wxUSE_ARRAY_MEMORY_OPERATORS && !defined(__VISUALC__) && !defined( __MWERKS__)
void *operator new[] (size_t size, wxChar *fileName = 0, int lineNum = 0);
void operator delete[] (void *buf);
#endif
#ifdef __MWERKS__
void *operator new[] (size_t size, wxChar *fileName , int lineNum = 0);
void *operator new[] (size_t size) { return operator new[] ( size, 0, 0 ) ; }
void operator delete[] (void *buf);
#endif
#endif // Debug & memory tracing
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
virtual void Dump(wxSTD ostream& str);
#endif
// make a 'clone' of the object
void Ref(const wxObject& clone);
// destroy a reference
void UnRef();
inline wxObjectRefData *GetRefData() const { return m_refData; }
inline void SetRefData(wxObjectRefData *data) { m_refData = data; }
protected:
wxObjectRefData *m_refData;
};
class WXDLLEXPORT wxObjectRefData
{
friend class wxObject;
public:
wxObjectRefData() : m_count(1) {}
virtual ~wxObjectRefData() {}
inline int GetRefCount() const { return m_count; }
private:
int m_count;
};
inline wxObject *wxCheckDynamicCast(wxObject *obj, wxClassInfo *classInfo)
{
return obj && obj->GetClassInfo()->IsKindOf(classInfo) ? obj : 0;
}
#ifdef __WXDEBUG__
#ifndef WXDEBUG_NEW
#define WXDEBUG_NEW new(__TFILE__,__LINE__)
#endif
#else
#define WXDEBUG_NEW new
#endif
// Redefine new to be the debugging version. This doesn't
// work with all compilers, in which case you need to
// use WXDEBUG_NEW explicitly if you wish to use the debugging version.
#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
#define new new(__TFILE__,__LINE__)
#endif
#endif // _WX_OBJECTH__
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