cf3da716f6
ViewStart() renamed GetViewStart() git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5392 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
382 lines
14 KiB
TeX
382 lines
14 KiB
TeX
\section{\class{wxScrolledWindow}}\label{wxscrolledwindow}
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The wxScrolledWindow class manages scrolling for its client area, transforming
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the coordinates according to the scrollbar positions, and setting the
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scroll positions, thumb sizes and ranges according to the area in view.
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As with all windows, an application can draw onto a wxScrolledWindow using a \helpref{device context}{dcoverview}.
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You have the option of handling the OnPaint handler
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or overriding the \helpref{OnDraw}{wxscrolledwindowondraw} function, which is passed
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a pre-scrolled device context (prepared by \helpref{PrepareDC}{wxscrolledwindowpreparedc}).
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If you don't wish to calculate your own scrolling, you must call PrepareDC when not drawing from
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within OnDraw, to set the device origin for the device context according to the current
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scroll position.
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A wxScrolledWindow will normally scroll itself and therefore its child windows as well. It
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might however be desired to scroll a different window than itself: e.g. when designing a
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spreadsheet, you'll normally only have to scroll the (usually white) cell area, whereas the
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(usually grey) label area will scroll very differently. For this special purpose, you can
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call \helpref{SetTargetWindow}{wxscrolledwindowsettargetwindow} which means that pressing
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the scrollbars will scroll a different window.
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Note that the underlying system knows nothing about scrolling coordinates, so that all system
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functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
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are relative to the "physical" origin of the scrolled window. If the user insert a child window at
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position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
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area), the child window will report a position of (10,-90).
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\wxheading{Derived from}
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\helpref{wxPanel}{wxpanel}\\
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\helpref{wxWindow}{wxwindow}\\
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\helpref{wxEvtHandler}{wxevthandler}\\
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/scrolwin.h>
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\wxheading{Window styles}
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\twocolwidtha{5cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{\windowstyle{wxRETAINED}}{Uses a backing pixmap to speed refreshes. Motif only.}
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\end{twocollist}
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See also \helpref{window styles overview}{windowstyles}.
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\wxheading{Remarks}
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Use wxScrolledWindow for applications where the user scrolls by a fixed amount, and
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where a `page' can be interpreted to be the current visible portion of the window. For
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more sophisticated applications, use the wxScrolledWindow implementation as a guide
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to build your own scroll behaviour.
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\wxheading{See also}
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\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxClientDC}{wxclientdc}, \helpref{wxPaintDC}{wxpaintdc}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxScrolledWindow::wxScrolledWindow}\label{wxscrolledwindowconstr}
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\func{}{wxScrolledWindow}{\void}
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Default constructor.
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\func{}{wxScrolledWindow}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
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\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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Constructor.
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\wxheading{Parameters}
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\docparam{parent}{Parent window.}
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\docparam{id}{Window identifier. A value of -1 indicates a default value.}
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\docparam{pos}{Window position. If a position of (-1, -1) is specified then a default position
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is chosen.}
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\docparam{size}{Window size. If a size of (-1, -1) is specified then the window is sized
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appropriately.}
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\docparam{style}{Window style. See \helpref{wxScrolledWindow}{wxscrolledwindow}.}
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\docparam{name}{Window name.}
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\wxheading{Remarks}
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The window is initially created without visible scrollbars.
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Call \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars} to
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specify how big the virtual window size should be.
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\membersection{wxScrolledWindow::\destruct{wxScrolledWindow}}
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\func{}{\destruct{wxScrolledWindow}}{\void}
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Destructor.
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\membersection{wxScrolledWindow::CalcScrolledPosition}\label{wxscrolledwindowcalcscrolledposition}
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\constfunc{void}{CalcScrolledPosition}{
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\param{int }{x},
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\param{int }{y},
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\param{int *}{xx}
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\param{int *}{yy}}
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Translates the logical coordinates to the device ones. For example, if a window is
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scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
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(as always), but the logical coordinates are (0, 10) and so the call to
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CalcScrolledPosition(0, 0, \&xx, \&yy) will return 10 in yy.
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\wxheading{See also}
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\helpref{CalcUnscrolledPosition}{wxscrolledwindowcalcunscrolledposition}
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\pythonnote{The wxPython version of this methods accepts only two
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parameters and returns xx and yy as a tuple of values.}
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\membersection{wxScrolledWindow::CalcUnscrolledPosition}\label{wxscrolledwindowcalcunscrolledposition}
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\constfunc{void}{CalcUnscrolledPosition}{
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\param{int }{x},
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\param{int }{y},
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\param{int *}{xx}
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\param{int *}{yy}}
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Translates the device coordinates to the logical ones. For example, if a window is
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scrolled 10 pixels to the bottom, the device coordinates of the origin are (0, 0)
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(as always), but the logical coordinates are (0, 10) and so the call to
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CalcUnscrolledPosition(0, 10, \&xx, \&yy) will return 0 in yy.
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\wxheading{See also}
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\helpref{CalcScrolledPosition}{wxscrolledwindowcalcscrolledposition}
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\pythonnote{The wxPython version of this methods accepts only two
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parameters and returns xx and yy as a tuple of values.}
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\membersection{wxScrolledWindow::Create}\label{wxscrolledwindowcreate}
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\func{bool}{Create}{\param{wxWindow*}{ parent}, \param{wxWindowID }{id = -1},\rtfsp
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\param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize},\rtfsp
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\param{long}{ style = wxHSCROLL \pipe wxVSCROLL}, \param{const wxString\& }{name = ``scrolledWindow"}}
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Creates the window for two-step construction. Derived classes
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should call or replace this function. See \helpref{wxScrolledWindow::wxScrolledWindow}{wxscrolledwindowconstr}\rtfsp
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for details.
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\membersection{wxScrolledWindow::EnableScrolling}\label{wxscrolledwindowenablescrolling}
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\func{void}{EnableScrolling}{\param{const bool}{ xScrolling}, \param{const bool}{ yScrolling}}
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Enable or disable physical scrolling in the given direction. Physical
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scrolling is the physical transfer of bits up or down the
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screen when a scroll event occurs. If the application scrolls by a
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variable amount (e.g. if there are different font sizes) then physical
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scrolling will not work, and you should switch it off. Note that you
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will have to reposition child windows yourself, if physical scrolling
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is disabled.
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\wxheading{Parameters}
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\docparam{xScrolling}{If TRUE, enables physical scrolling in the x direction.}
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\docparam{yScrolling}{If TRUE, enables physical scrolling in the y direction.}
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\wxheading{Remarks}
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Physical scrolling may not be available on all platforms. Where it is available, it is enabled
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by default.
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\membersection{wxScrolledWindow::GetScrollPixelsPerUnit}\label{wxscrolledwindowgetscrollpixelsperunit}
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\constfunc{void}{GetScrollPixelsPerUnit}{\param{int* }{xUnit}, \param{int* }{yUnit}}
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Get the number of pixels per scroll unit (line), in each direction, as set
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by \helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}. A value of zero indicates no
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scrolling in that direction.
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\wxheading{Parameters}
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\docparam{xUnit}{Receives the number of pixels per horizontal unit.}
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\docparam{yUnit}{Receives the number of pixels per vertical unit.}
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\wxheading{See also}
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\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
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\helpref{wxScrolledWindow::GetVirtualSize}{wxscrolledwindowgetvirtualsize}
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\pythonnote{The wxPython version of this methods accepts no
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parameters and returns a tuple of values for xUnit and yUnit.}
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\membersection{wxScrolledWindow::GetVirtualSize}\label{wxscrolledwindowgetvirtualsize}
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\constfunc{void}{GetVirtualSize}{\param{int* }{x}, \param{int* }{y}}
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Gets the size in device units of the scrollable window area (as
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opposed to the client size, which is the area of the window currently
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visible).
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\wxheading{Parameters}
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\docparam{x}{Receives the length of the scrollable window, in pixels.}
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\docparam{y}{Receives the height of the scrollable window, in pixels.}
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\wxheading{Remarks}
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Use \helpref{wxDC::DeviceToLogicalX}{wxdcdevicetologicalx} and \helpref{wxDC::DeviceToLogicalY}{wxdcdevicetologicaly}\rtfsp
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to translate these units to logical units.
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\wxheading{See also}
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\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
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\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
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\pythonnote{The wxPython version of this methods accepts no
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parameters and returns a tuple of values for x and y.}
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\membersection{wxScrolledWindow::IsRetained}\label{wxscrolledwindowisretained}
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\constfunc{bool}{IsRetained}{\void}
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Motif only: TRUE if the window has a backing bitmap.
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\membersection{wxScrolledWindow::PrepareDC}\label{wxscrolledwindowpreparedc}
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\func{void}{PrepareDC}{\param{wxDC\& }{dc}}
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Call this function to prepare the device context for drawing a scrolled image. It
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sets the device origin according to the current scroll position.
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PrepareDC is called automatically within the default wxScrolledWindow::OnPaint event
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handler, so your \helpref{wxScrolledWindow::OnDraw}{wxscrolledwindowondraw} override
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will be passed a 'pre-scrolled' device context. However, if you wish to draw from
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outside of OnDraw (via OnPaint), or you wish to implement OnPaint yourself, you must
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call this function yourself. For example:
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\begin{verbatim}
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void MyWindow::OnEvent(wxMouseEvent& event)
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{
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wxClientDC dc(this);
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PrepareDC(dc);
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dc.SetPen(*wxBLACK_PEN);
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float x, y;
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event.Position(&x, &y);
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if (xpos > -1 && ypos > -1 && event.Dragging())
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{
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dc.DrawLine(xpos, ypos, x, y);
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}
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xpos = x;
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ypos = y;
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}
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\end{verbatim}
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\membersection{wxScrolledWindow::OnDraw}\label{wxscrolledwindowondraw}
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\func{virtual void}{OnDraw}{\param{wxDC\& }{dc}}
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Called by the default paint event handler to allow the application to define
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painting behaviour without having to worry about calling
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\helpref{wxScrolledWindow::PrepareDC}{wxscrolledwindowpreparedc}.
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Instead of overriding this function you may also just process the paint event
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in the derived class as usual, but then you will have to call PrepareDC()
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yourself.
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\membersection{wxScrolledWindow::Scroll}\label{wxscrolledwindowscroll}
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\func{void}{Scroll}{\param{int}{ x}, \param{int}{ y}}
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Scrolls a window so the view start is at the given point.
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\wxheading{Parameters}
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\docparam{x}{The x position to scroll to, in scroll units.}
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\docparam{y}{The y position to scroll to, in scroll units.}
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\wxheading{Remarks}
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The positions are in scroll units, not pixels, so to convert to pixels you
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will have to multiply by the number of pixels per scroll increment.
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If either parameter is -1, that position will be ignored (no change in
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that direction).
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\wxheading{See also}
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\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars},\rtfsp
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\helpref{wxScrolledWindow::GetScrollPixelsPerUnit}{wxscrolledwindowgetscrollpixelsperunit}
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\membersection{wxScrolledWindow::SetScrollbars}\label{wxscrolledwindowsetscrollbars}
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\func{void}{SetScrollbars}{\param{int}{ pixelsPerUnitX}, \param{int}{ pixelsPerUnitY},\rtfsp
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\param{int}{ noUnitsX}, \param{int}{ noUnitsY},\rtfsp
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\param{int }{xPos = 0}, \param{int}{ yPos = 0}}
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Sets up vertical and/or horizontal scrollbars.
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\wxheading{Parameters}
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\docparam{pixelsPerUnitX}{Pixels per scroll unit in the horizontal direction.}
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\docparam{pixelsPerUnitY}{Pixels per scroll unit in the vertical direction.}
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\docparam{noUnitsX}{Number of units in the horizontal direction.}
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\docparam{noUnitsY}{Number of units in the vertical direction.}
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\docparam{xPos}{Position to initialize the scrollbars in the horizontal direction, in scroll units.}
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\docparam{yPos}{Position to initialize the scrollbars in the vertical direction, in scroll units.}
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\wxheading{Remarks}
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The first pair of parameters give the number of pixels per `scroll step', i.e. amount
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moved when the up or down scroll arrows are pressed.
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The second pair gives the length of scrollbar in scroll steps, which sets the size of the virtual
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window.
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{\it xPos} and {\it yPos} optionally specify a position to scroll to immediately.
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For example, the following gives a window horizontal and vertical
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scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
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pixels) in each direction.
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\begin{verbatim}
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window->SetScrollbars(20, 20, 50, 50);
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\end{verbatim}
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wxScrolledWindow manages the page size itself,
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using the current client window size as the page size.
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Note that for more sophisticated scrolling applications, for example where
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scroll steps may be variable according to the position in the document, it will be
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necessary to derive a new class from wxWindow, overriding {\bf OnSize} and
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adjusting the scrollbars appropriately.
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\membersection{wxScrolledWindow::SetTargetWindow}\label{wxscrolledwindowsettargetwindow}
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\func{void}{SetTargetWindow}{\param{wxWindow* }{window}}
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Call this function to tell wxScrolledWindow to perform the actually scrolling on
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a different window (not on itself).
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\membersection{wxScrolledWindow::GetViewStart}\label{wxscrolledwindowgetviewstart}
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\constfunc{void}{GetViewStart}{\param{int* }{x}, \param{int* }{ y}}
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Get the position at which the visible portion of the window starts.
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\wxheading{Parameters}
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\docparam{x}{Receives the first visible x position in scroll units.}
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\docparam{y}{Receives the first visible y position in scroll units.}
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\wxheading{Remarks}
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If either of the scrollbars is not at the home position, {\it x} and/or
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\rtfsp{\it y} will be greater than zero. Combined with \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize},
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the application can use this function to efficiently redraw only the
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visible portion of the window. The positions are in logical scroll
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units, not pixels, so to convert to pixels you will have to multiply
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by the number of pixels per scroll increment.
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\wxheading{See also}
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\helpref{wxScrolledWindow::SetScrollbars}{wxscrolledwindowsetscrollbars}
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\pythonnote{The wxPython version of this methods accepts no
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parameters and returns a tuple of values for x and y.}
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