wxWidgets/include/wx/build.h
Vadim Zeitlin 7d9550df50 Define wxDEBUG_LEVEL in both debug and release builds as 1.
By default include assertions and debug logging in both debug and release
builds but disable them in application release builds (when NDEBUG is
defined).

Also update (more accurately, replace) debugging overview.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61886 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2009-09-12 11:28:52 +00:00

122 lines
4.5 KiB
C

///////////////////////////////////////////////////////////////////////////////
// Name: wx/build.h
// Purpose: Runtime build options checking
// Author: Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 07.05.02
// RCS-ID: $Id$
// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUILD_H_
#define _WX_BUILD_H_
#include "wx/version.h"
// NB: This file contains macros for checking binary compatibility of libraries
// in multilib builds, plugins and user components.
// The WX_BUILD_OPTIONS_SIGNATURE macro expands into string that should
// uniquely identify binary compatible builds: i.e. if two builds of the
// library are binary compatible, their signature string should be the
// same; if two builds are binary incompatible, their signatures should
// be different.
//
// Therefore, wxUSE_XXX flags that affect binary compatibility (vtables,
// function signatures) should be accounted for here. So should compilers
// and compiler versions (but note that binary compatible compiler versions
// such as gcc-2.95.2 and gcc-2.95.3 should have same signature!).
// ----------------------------------------------------------------------------
// WX_BUILD_OPTIONS_SIGNATURE
// ----------------------------------------------------------------------------
#define __WX_BO_STRINGIZE(x) __WX_BO_STRINGIZE0(x)
#define __WX_BO_STRINGIZE0(x) #x
#if (wxMINOR_VERSION % 2) == 0
#define __WX_BO_VERSION(x,y,z) \
__WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y)
#else
#define __WX_BO_VERSION(x,y,z) \
__WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) "." __WX_BO_STRINGIZE(z)
#endif
#if wxUSE_UNICODE_UTF8
#define __WX_BO_UNICODE "UTF-8"
#elif wxUSE_UNICODE_WCHAR
#define __WX_BO_UNICODE "wchar_t"
#else
#define __WX_BO_UNICODE "ANSI"
#endif
// GCC and Intel C++ share same C++ ABI (and possibly others in the future),
// check if compiler versions are compatible:
#if defined(__GXX_ABI_VERSION)
#define __WX_BO_COMPILER \
",compiler with C++ ABI " __WX_BO_STRINGIZE(__GXX_ABI_VERSION)
#elif defined(__INTEL_COMPILER)
#define __WX_BO_COMPILER ",Intel C++"
#elif defined(__GNUG__)
#define __WX_BO_COMPILER ",GCC " \
__WX_BO_STRINGIZE(__GNUC__) "." __WX_BO_STRINGIZE(__GNUC_MINOR__)
#elif defined(__VISUALC__)
#define __WX_BO_COMPILER ",Visual C++ " __WX_BO_STRINGIZE(_MSC_VER)
#elif defined(__BORLANDC__)
#define __WX_BO_COMPILER ",Borland C++"
#elif defined(__DIGITALMARS__)
#define __WX_BO_COMPILER ",DigitalMars"
#elif defined(__WATCOMC__)
#define __WX_BO_COMPILER ",Watcom C++"
#else
#define __WX_BO_COMPILER
#endif
// WXWIN_COMPATIBILITY macros affect presence of virtual functions
#if WXWIN_COMPATIBILITY_2_6
#define __WX_BO_WXWIN_COMPAT_2_6 ",compatible with 2.6"
#else
#define __WX_BO_WXWIN_COMPAT_2_6
#endif
#if WXWIN_COMPATIBILITY_2_8
#define __WX_BO_WXWIN_COMPAT_2_8 ",compatible with 2.8"
#else
#define __WX_BO_WXWIN_COMPAT_2_8
#endif
// deriving wxWin containers from STL ones changes them completely:
#if wxUSE_STL
#define __WX_BO_STL ",STL containers"
#else
#define __WX_BO_STL ",wx containers"
#endif
// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
#define WX_BUILD_OPTIONS_SIGNATURE \
__WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
" (" __WX_BO_UNICODE \
__WX_BO_COMPILER \
__WX_BO_STL \
__WX_BO_WXWIN_COMPAT_2_6 __WX_BO_WXWIN_COMPAT_2_8 \
")"
// ----------------------------------------------------------------------------
// WX_CHECK_BUILD_OPTIONS
// ----------------------------------------------------------------------------
// Use this macro to check build options. Adding it to a file in DLL will
// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
#define WX_CHECK_BUILD_OPTIONS(libName) \
static struct wxBuildOptionsChecker \
{ \
wxBuildOptionsChecker() \
{ \
wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
libName); \
} \
} gs_buildOptionsCheck;
#endif // _WX_BUILD_H_