3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
131 lines
4.0 KiB
Objective-C
131 lines
4.0 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: module.h
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// Purpose: interface of wxModule
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// Author: wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxModule
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The module system is a very simple mechanism to allow applications (and parts
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of wxWidgets itself) to define initialization and cleanup functions that are
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automatically called on wxWidgets startup and exit.
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To define a new kind of module, derive a class from wxModule, override the
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wxModule::OnInit and wxModule::OnExit functions, and add the
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wxDECLARE_DYNAMIC_CLASS and wxIMPLEMENT_DYNAMIC_CLASS to header and implementation
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files (which can be the same file).
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On initialization, wxWidgets will find all classes derived from wxModule, create
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an instance of each, and call each wxModule::OnInit function. On exit, wxWidgets
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will call the wxModule::OnExit function for each module instance.
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Note that your module class does not have to be in a header file.
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For example:
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@code
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// A module to allow DDE initialization/cleanup
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// without calling these functions from app.cpp or from
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// the user's application.
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class wxDDEModule: public wxModule
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{
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public:
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wxDDEModule() { }
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virtual bool OnInit() { wxDDEInitialize(); return true; };
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virtual void OnExit() { wxDDECleanUp(); };
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private:
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wxDECLARE_DYNAMIC_CLASS(wxDDEModule);
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};
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wxIMPLEMENT_DYNAMIC_CLASS(wxDDEModule, wxModule);
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// Another module which uses DDE in its OnInit()
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class MyModule: public wxModule
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{
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public:
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MyModule() { AddDependency(wxCLASSINFO(wxDDEModule)); }
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virtual bool OnInit() { ... code using DDE ... }
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virtual void OnExit() { ... }
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private:
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wxDECLARE_DYNAMIC_CLASS(MyModule);
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};
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wxIMPLEMENT_DYNAMIC_CLASS(MyModule, wxModule);
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// Another module which uses DDE in its OnInit()
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// but uses a named dependency
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class MyModule2: public wxModule
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{
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public:
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MyModule2() { AddDependency("wxDDEModule"); }
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virtual bool OnInit() { ... code using DDE ... }
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virtual void OnExit() { ... }
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private:
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wxDECLARE_DYNAMIC_CLASS(MyModule2)
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};
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wxIMPLEMENT_DYNAMIC_CLASS(MyModule2, wxModule)
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@endcode
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@library{wxbase}
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@category{appmanagement}
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*/
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class wxModule : public wxObject
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{
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public:
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/**
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Constructs a wxModule object.
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*/
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wxModule();
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/**
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Destructor.
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*/
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virtual ~wxModule();
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/**
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Provide this function with appropriate cleanup for your module.
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*/
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virtual void OnExit() = 0;
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/**
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Provide this function with appropriate initialization for your module.
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If the function returns @false, wxWidgets will exit immediately.
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*/
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virtual bool OnInit() = 0;
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protected:
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/**
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Call this function from the constructor of the derived class.
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@a dep must be the wxCLASSINFO() of a wxModule-derived class and the
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corresponding module will be loaded before and unloaded after this module.
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@param dep
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The class information object for the dependent module.
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*/
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void AddDependency(wxClassInfo* dep);
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/**
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Call this function from the constructor of the derived class.
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This overload allows a dependency to be added by name without access to
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the class info.
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This is useful when a module is declared entirely in a source file and
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there is no header for the declaration of the module needed by wxCLASSINFO(),
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however errors are not detected until run-time, instead of compile-time, then.
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Note that circular dependencies are detected and result in a fatal error.
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@param classname
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The class name of the dependent module.
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*/
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void AddDependency(const char* classname);
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};
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