wxWidgets/include/wx/choice.h
2003-08-09 12:38:21 +00:00

88 lines
2.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/choice.h
// Purpose: wxChoice class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.07.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICE_H_BASE_
#define _WX_CHOICE_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "choicebase.h"
#endif
#if wxUSE_CHOICE
#include "wx/ctrlsub.h" // the base class
// ----------------------------------------------------------------------------
// global data
// ----------------------------------------------------------------------------
WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
// ----------------------------------------------------------------------------
// wxChoice allows to select one of a non-modifiable list of strings
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
{
public:
wxChoiceBase() { }
virtual ~wxChoiceBase();
// all generic methods are in wxControlWithItems
// single selection logic
virtual void SetSelection(int n) = 0;
virtual bool SetStringSelection(const wxString& s);
// don't override this
virtual void Select(int n) { SetSelection(n); }
// set/get the number of columns in the control (as they're not supported on
// most platforms, they do nothing by default)
virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
virtual int GetColumns() const { return 1 ; }
// emulate selecting the item event.GetInt()
void Command(wxCommandEvent& event);
private:
DECLARE_NO_COPY_CLASS(wxChoiceBase)
};
// ----------------------------------------------------------------------------
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/choice.h"
#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
#elif defined(__WXGTK__)
#include "wx/gtk/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/choice.h"
#elif defined(__WXPM__)
#include "wx/os2/choice.h"
#endif
#endif // wxUSE_CHOICE
#endif
// _WX_CHOICE_H_BASE_