wxWidgets/include/wx/univ/statbmp.h
Robert Roebling 193e19cfdf Three more attempts to get metal look.
- Added a few flags for inheriting background.
     - Added wxWindow param to wxR::DrawBackground()
     - Added wxR::DrawButtonSurface()
     - Removed wxR::DrawBackground() from wxR::DrawButtonBorder()
     - Adde DrawMetal to Metal theme
  Fixed minor bug in wxGTK scrollbar.
  Changed code in wxX11 wxTLW so that startup flicker no
    longer occurs in wxFrame.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15136 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-04-14 14:42:43 +00:00

78 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/statbmp.h
// Purpose: wxStaticBitmap class for wxUniversal
// Author: Vadim Zeitlin
// Modified by:
// Created: 25.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_STATBMP_H_
#define _WX_UNIV_STATBMP_H_
#ifdef __GNUG__
#pragma interface "univstatbmp.h"
#endif
#include "wx/bitmap.h"
// ----------------------------------------------------------------------------
// wxStaticBitmap
// ----------------------------------------------------------------------------
class wxStaticBitmap : public wxStaticBitmapBase
{
public:
wxStaticBitmap()
{
}
wxStaticBitmap(wxWindow *parent,
const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0)
{
Create(parent, -1, label, pos, size, style);
}
wxStaticBitmap(wxWindow *parent,
wxWindowID id,
const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr)
{
Create(parent, id, label, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr);
virtual void SetBitmap(const wxBitmap& bitmap);
virtual void SetIcon(const wxIcon& icon);
virtual wxBitmap GetBitmap() const { return m_bitmap; }
wxIcon GetIcon() const;
virtual bool HasTransparentBackground() { return TRUE; }
private:
virtual void DoDraw(wxControlRenderer *renderer);
// the bitmap which we show
wxBitmap m_bitmap;
DECLARE_DYNAMIC_CLASS(wxStaticBitmap)
};
#endif // _WX_UNIV_STATBMP_H_