193e19cfdf
- Added a few flags for inheriting background. - Added wxWindow param to wxR::DrawBackground() - Added wxR::DrawButtonSurface() - Removed wxR::DrawBackground() from wxR::DrawButtonBorder() - Adde DrawMetal to Metal theme Fixed minor bug in wxGTK scrollbar. Changed code in wxX11 wxTLW so that startup flicker no longer occurs in wxFrame. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15136 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/statbmp.h
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// Purpose: wxStaticBitmap class for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 25.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_STATBMP_H_
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#define _WX_UNIV_STATBMP_H_
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#ifdef __GNUG__
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#pragma interface "univstatbmp.h"
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#endif
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#include "wx/bitmap.h"
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// ----------------------------------------------------------------------------
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// wxStaticBitmap
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// ----------------------------------------------------------------------------
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class wxStaticBitmap : public wxStaticBitmapBase
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{
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public:
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wxStaticBitmap()
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{
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}
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wxStaticBitmap(wxWindow *parent,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0)
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{
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Create(parent, -1, label, pos, size, style);
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}
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wxStaticBitmap(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxStaticBitmapNameStr)
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{
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Create(parent, id, label, pos, size, style, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxBitmap& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxStaticBitmapNameStr);
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virtual void SetBitmap(const wxBitmap& bitmap);
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virtual void SetIcon(const wxIcon& icon);
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virtual wxBitmap GetBitmap() const { return m_bitmap; }
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wxIcon GetIcon() const;
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virtual bool HasTransparentBackground() { return TRUE; }
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private:
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virtual void DoDraw(wxControlRenderer *renderer);
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// the bitmap which we show
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wxBitmap m_bitmap;
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DECLARE_DYNAMIC_CLASS(wxStaticBitmap)
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};
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#endif // _WX_UNIV_STATBMP_H_
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