45d67f33e0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26336 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
607 lines
24 KiB
Plaintext
607 lines
24 KiB
Plaintext
============================
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wxPython 2.5 Migration Guide
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============================
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This document will help explain some of the major changes in wxPython
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2.5 and let you know what you need to do to adapt your programs to
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those changes. Be sure to also check in the CHANGES.txt file like
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usual to see info about the not so major changes and other things that
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have been added to wxPython.
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wxName Change
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-------------
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The **wxWindows** project and library is now known as
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**wxWidgets**. Please see here_ for more details.
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.. _here: http://www.wxwindows.org/name.htm
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This won't really affect wxPython all that much, other than the fact
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that the wxwindows.org domain name will be changing to wxwidgets.org,
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so mail list, CVS, and etc. addresses will be changing. We're going
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to try and smooth the transition as much as possible, but I wanted you
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all to be aware of this change if you run into any issues.
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Module Initialization
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---------------------
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The import-startup-bootstrap process employed by wxPython was changed
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such that wxWidgets and the underlying gui toolkit are **not**
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initialized until the wx.App object is created (but before wx.App.OnInit
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is called.) This was required because of some changes that were made
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to the C++ wxApp class.
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There are both benefits and potential problems with this change. The
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benefits are that you can import wxPython without requiring access to
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a GUI (for checking version numbers, etc.) and that in a
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multi-threaded environment the thread that creates the app object will
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now be the GUI thread instead of the one that imports wxPython. Some
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potential problems are that the C++ side of the "stock-objects"
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(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
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the wx.App object is created, so you should not use them until after
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you have created your wx.App object. If you do then an exception will
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be raised telling you that the C++ object has not been initialized
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yet.
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Also, you will probably not be able to do any kind of GUI or bitmap
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operation unless you first have created an app object, (even on
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Windows where most anything was possible before.)
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SWIG 1.3
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--------
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wxPython is now using SWIG 1.3.x from CVS (with several of my own
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customizations added that I hope to get folded back into the main SWIG
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distribution.) This has some far reaching ramifications:
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All classes derive from object and so all are now "new-style
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classes"
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Public data members of the C++ classes are wrapped as Python
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properties using property() instead of using __getattr__/__setattr__
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like before. Normally you shouldn't notice any difference, but if
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you were previously doing something with __getattr__/__setattr__
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in derived classes then you may have to adjust things.
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Static C++ methods are wrapped using the staticmethod()
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feature of Python and so are accessible as ClassName.MethodName
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as expected. They are still available as top level functions
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ClassName_MethodName as before.
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The relationship between the wxFoo and wxFooPtr classes have
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changed for the better. Specifically, all instances that you see
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will be wxFoo even if they are created internally using wxFooPtr,
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because wxFooPtr.__init__ will change the instance's __class__ as
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part of the initialization. If you have any code that checks
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class type using something like isinstance(obj, wxFooPtr) you will
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need to change it to isinstance(obj, wxFoo).
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Binding Events
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--------------
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All of the EVT_* functions are now instances of the wx.PyEventBinder
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class. They have a __call__ method so they can still be used as
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functions like before, but making them instances adds some
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flexibility.
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wx.EvtHandler (the base class for wx.Window) now has a Bind method that
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makes binding events to windows a little easier. Here is its
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definition and docstring::
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def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
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"""
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Bind an event to an event handler.
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event One of the EVT_* objects that specifies the
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type of event to bind.
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handler A callable object to be invoked when the event
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is delivered to self. Pass None to disconnect an
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event handler.
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source Sometimes the event originates from a different window
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than self, but you still want to catch it in self. (For
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example, a button event delivered to a frame.) By
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passing the source of the event, the event handling
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system is able to differentiate between the same event
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type from different controls.
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id,id2 Used for menu IDs or for event types that require a
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range of IDs
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"""
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Some examples of its use::
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self.Bind(wx.EVT_SIZE, self.OnSize)
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self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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The wx.Menu methods that add items to a wx.Menu have been modified
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such that they return a reference to the wx.MenuItem that was created.
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Additionally menu items and toolbar items have been modified to
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automatically generate a new ID if -1 is given, similar to using -1
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with window classess. This means that you can create menu or toolbar
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items and event bindings without having to predefine a unique menu ID,
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although you still can use IDs just like before if you want. For
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example, these are all equivallent other than their specific ID
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values::
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1.
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item = menu.Append(-1, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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2.
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item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, item)
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3.
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menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
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self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
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If you create your own custom event types and EVT_* functions, and you
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want to be able to use them with the Bind method above then you should
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change your EVT_* to be an instance of wxPyEventBinder instead of a
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function. If you used to have something like this::
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myCustomEventType = wxNewEventType()
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def EVT_MY_CUSTOM_EVENT(win, id, func):
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win.Connect(id, -1, myCustomEventType, func)
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Change it like so::
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myCustomEventType = wx.NewEventType()
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EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
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The second parameter is an integer in [0, 1, 2] that specifies the
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number of IDs that are needed to be passed to Connect.
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The wx Namespace
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----------------
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The second phase of the wx Namespace Transition has begun. That means
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that the real names of the classes and other symbols do not have the
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'wx' prefix and the modules are located in a Python package named
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wx. There is still a Python package named wxPython with modules
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that have the names with the wx prefix for backwards compatibility.
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Instead of dynamically changing the names at module load time like in
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2.4, the compatibility modules are generated at build time and contain
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assignment statements like this::
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wxWindow = wx.core.Window
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Don't let the "core" in the name bother you. That and some other
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modules are implementation details, and everything that was in the
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wxPython.wx module before will still be in the wx package namespace
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after this change. So from your code you would use it as wx.Window.
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A few notes about how all of this was accomplished might be
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interesting... SWIG is now run twice for each module that it is
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generating code for. The first time it outputs an XML representaion
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of the parse tree, which can be up to 20MB and 300K lines in size!
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That XML is then run through a little Python script that creates a
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file full of SWIG %rename directives that take the wx off of the
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names, and also generates the Python compatibility file described
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above that puts the wx back on the names. SWIG is then run a second
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time to generate the C++ code to implement the extension module, and
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uses the %rename directives that were generated in the first step.
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Not every name is handled correctly (but the bulk of them are) and so
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some work has to be done by hand, especially for the reverse-renamers.
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So expect a few flaws here and there until everything gets sorted out.
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In summary, the wx package and names without the "wx" prefix are now
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the official form of the wxPython classes. For example::
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import wx
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class MyFrame(wx.Frame):
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def __init__(self, parent, title):
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wx.Frame.__init__(self, parent, -1, title)
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p = wx.Panel(self, -1)
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b = wx.Button(p, -1, "Do It", (10,10))
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self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
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def JustDoIt(self, evt):
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print "It's done!"
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app = wx.PySimpleApp()
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f = MyFrame(None, "What's up?")
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f.Show()
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app.MainLoop()
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You shouldn't need to migrate all your modules over to use the new
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package and names right away as there are modules in place that try to
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provide as much backwards compatibility of the names as possible. If
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you rewrote the above sample using "from wxPython.wx import * ", the
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old wxNames, and the old style of event binding it will still work
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just fine.
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New wx.DC Methods
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-----------------
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Many of the Draw methods of wx.DC have alternate forms in C++ that take
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wxPoint or wxSize parameters (let's call these *Type A*) instead of
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the individual x, y, width, height, etc. parameters (and we'll call
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these *Type B*). In the rest of the library I normally made the *Type
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A* forms of the methods be the default method with the "normal" name,
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and had renamed the *Type B* forms of the methods to some similar
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name. For example in wx.Window we have these Python methods::
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SetSize(size) # Type A
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SetSizeWH(width, height) # Type B
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For various reasons the new *Type A* methods in wx.DC were never added
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and the existing *Type B* methods were never renamed. Now that lots
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of other things are also changing in wxPython it has been decided that
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it is a good time to also do the method renaming in wx.DC too in order
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to be consistent with the rest of the library. The methods in wx.DC
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that are affected are listed here::
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FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
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FloodFill(point, colour, style = wx.FLOOD_SURFACE)
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GetPixelXY(x, y)
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GetPixel(point)
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DrawLineXY(x1, y1, x2, y2)
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DrawLine(point1, point2)
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CrossHairXY(x, y)
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CrossHair(point)
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DrawArcXY(x1, y1, x2, y2, xc, yc)
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DrawArc(point1, point2, center)
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DrawCheckMarkXY(x, y, width, height)
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DrawCheckMark(rect)
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DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
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DrawEllipticArc(point, size, start_angle, end_angle)
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DrawPointXY(x, y)
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DrawPoint(point)
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DrawRectangleXY(x, y, width, height)
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DrawRectangle(point, size)
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DrawRectangleRect(rect)
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DrawRoundedRectangleXY(x, y, width, height, radius)
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DrawRoundedRectangle(point, size, radius)
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DrawRoundedRectangleRect(rect, radius)
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DrawCircleXY(x, y, radius)
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DrawCircle(point, radius)
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DrawEllipseXY(x, y, width, height)
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DrawEllipse(point, size)
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DrawEllipseRect(rect)
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DrawIconXY(icon, x, y)
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DrawIcon(icon, point)
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DrawBitmapXY(bmp, x, y, useMask = FALSE)
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DrawBitmap(bmp, point, useMask = FALSE)
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DrawTextXY(text, x, y)
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DrawText(text, point)
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DrawRotatedTextXY(text, x, y, angle)
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DrawRotatedText(text, point, angle)
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BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
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rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
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Blit(destPt, size, sourceDC, srcPt,
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rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
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SetClippingRegionXY(x, y, width, height)
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SetClippingRegion(point, size)
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SetClippingRect(rect)
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SetClippingRegionAsRegion(region);
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If you have code that draws on a DC and you are using the new wx
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namespace then you **will** get errors because of these changes, but
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it should be easy to fix the code. You can either change the name of
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the *Type B* method called to the names shown above, or just add
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parentheses around the parameters as needed to turn them into tuples
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and let the SWIG typemaps turn them into the wx.Point or wx.Size
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object that is expected. Then you will be calling the new *Type A*
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method. For example, if you had this code before::
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dc.DrawRectangle(x, y, width, height)
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You could either continue to use the *Type B* method bu changing the
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name to DrawRectabgleXY, or just change it to the new *Type A* by
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adding some parentheses like this::
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dc.DrawRectangle((x, y), (width, height))
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Or if you were already using a point and size::
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dc.DrawRectangle(p.x, p.y, s.width, s.height)
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Then you can just simplify it like this::
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dc.DrawRectangle(p, s)
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Now before you start yelling and screaming at me for breaking all your
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code, take note that I said above "...using the new wx namespace..."
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That's because if you are still importing from wxPython.wx then there
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are some classes defined there with Draw and etc. methods that have
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2.4 compatible signatures. However if/when the old wxPython.wx
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namespace is removed then these classes will be removed too so you
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should plan on migrating to the new namespace and new DC Draw methods
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before that time.
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Building, Extending and Embedding wxPython
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------------------------------------------
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wxPython's setup.py script now expects to use existing libraries for
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the contribs (gizmos, stc, xrc, etc.) rather than building local
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copies of them. If you build your own copies of wxPython please be
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aware that you now need to also build the ogl, stc, xrc, and gizmos
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libraries in addition to the main wx lib. [[TODO: update the
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BUILD.*.txt files too!]]
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The wxPython.h and other header files are now in
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.../wxPython/include/wx/wxPython instead of in wxPython/src. You should
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include it via the "wx/wxPython/wxPython.h" path and add
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.../wxPython/include to your list of include paths. [[TODO: Install
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these headers on Linux...]]
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You no longer need to call wxClassInfo::CleanUpClasses() and
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wxClassInfo::InitializeClasses() in your extensions or when embedding
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wxPython.
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Two (or Three!) Phase Create
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----------------------------
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If you use the Precreate/Create method of instantiating a window, (for
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example, to set an extended style flag, or for XRC handlers) then
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there is now a new method named PostCreate to help with transplanting
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the brain of the prewindow instance into the derived window instance.
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For example::
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class MyDialog(wx.Dialog):
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def __init__(self, parent, ID, title, pos, size, style):
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pre = wx.PreDialog()
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pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
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pre.Create(parent, ID, title, pos, size, style)
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self.PostCreate(pre)
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Sizers
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------
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The hack allowing the old "option" keyword parameter has been removed.
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If you use keyworkd args with wxSizer Add, Insert, or Prepend methods
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then you will need to use the "proportion" name instead of "option".
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When adding a spacer to a sizer you now need to use a wxSize or a
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2-integer sequence instead of separate width and height parameters.
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The wxGridBagSizer class (very similar to the RowColSizer in the
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library) has been added to C++ and wrapped for wxPython. It can also
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be used from XRC.
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You should not use AddWindow, AddSizer, AddSpacer (and similar for
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Insert, Prepend, and etc.) methods any longer. Just use Add and the
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wrappers will figure out what to do.
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PlatformInfo
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------------
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Added wx.PlatformInfo which is a tuple containing strings that
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describe the platform and build options of wxPython. This lets you
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know more about the build than just the __WXPORT__ value that
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wx.Platform contains, such as if it is a GTK2 build. For example,
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instead of::
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if wx.Platform == "__WXGTK__":
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...
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you should do this::
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if "__WXGTK__" in wx.PlatformInfo:
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...
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and you can specifically check for a wxGTK2 build by looking for
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"gtk2" in wx.PlatformInfo. Unicode builds are also detectable this
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way. If there are any other platform/toolkit/build flags that make
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sense to add to this tuple please let me know.
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BTW, wx.Platform will probably be deprecated in the future.
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ActiveX
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-------
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Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
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extension module called wx.activex. It is very generic and dynamic
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and should allow hosting of arbitray ActiveX controls within your
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wxPython apps. So far I've tested it with IE, PDF, and Flash
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controls, (and there are new samples in the demo and also library
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modules supporting these.)
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.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
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The new wx.activex module contains a bunch of code, but the most
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important things to look at are ActiveXWindow and ActiveXEvent.
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ActiveXWindow derives from wxWindow and the constructor accepts a
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CLSID for the ActiveX Control that should be created. (There is also
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a CLSID class that can convert from a progID or a CLSID String.) The
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ActiveXWindow class simply adds methods that allow you to query some
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of the TypeInfo exposed by the ActiveX object, and also to get/set
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properties or call methods by name. The Python implementation
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automatically handles converting parameters and return values to/from
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the types expected by the ActiveX code as specified by the TypeInfo,
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(just bool, integers, floating point, strings and None/Empty so far,
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but more can be handled later.)
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That's pretty much all there is to the class, as I mentioned before it
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is very generic and dynamic. Very little is hard-coded and everything
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that is done with the actual ActiveX control is done at runtime and
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referenced by property or method name. Since Python is such a dynamic
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language this is a very good match. I thought for a while about doing
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some Python black-magic and making the specific methods/properties of
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the actual ActiveX control "appear" at runtime, but then decided that
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it would be better and more understandable to do it via subclassing.
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So there is a utility class in wx.activex that given an existing
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ActiveXWindow instance can generate a .py module containing a derived
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class with real methods and properties that do the Right Thing to
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reflect those calls to the real ActiveX control. There is also a
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script/tool module named genaxmodule that given a CLSID or progID and
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a class name, will generate the module for you. There are a few
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examples of the output of this tool in the wx.lib package. See
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iewin.py, pdfwin.py and flashwin.py.
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Currently the genaxmodule tool will tweak some of the names it
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generates, but this can be controled if you would like to do it
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differently by deriving your own class from GernerateAXModule,
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overriding some methods and then using this class from a tool like
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genaxmodule. [TODO: make specifying a new class on genaxmodule's
|
|
command-line possible.] The current default behavior is that any
|
|
event names that start with "On" will have the "On" dropped, property
|
|
names are converted to all lower case, and if any name is a Python
|
|
keyword it will have an underscore appended to it. GernerateAXModule
|
|
does it's best when generating the code in the new module, but it can
|
|
only be as good as the TypeInfo data available from the ActiveX
|
|
control so sometimes some tweaking will be needed. For example, the
|
|
IE web browser control defines the Flags parameter of the Navigate2
|
|
method as required, but MSDN says it is optional.
|
|
|
|
It is intended that this new wx.activex module will replace both the
|
|
older version of Lindsay's code available in iewin.IEHtmlWindow, and
|
|
also the wx.lib.activexwraper module. Probably the biggest
|
|
differences you'l ecounted in migrating activexwrapper-based code
|
|
(besides events working better without causing deadlocks) is that
|
|
events are no longer caught by overriding methods in your derived
|
|
class. Instead ActiveXWindow uses the wx event system and you bind
|
|
handlers for the ActiveX events exactly the same way you do for any wx
|
|
event. There is just one extra step needed and that is creating an
|
|
event ID from the ActiveX event name, and if you use the genaxmodule
|
|
tool then this extra step will be handled for you there. For example,
|
|
for the StatusTextChange event in the IE web browser control, this
|
|
code is generated for you::
|
|
|
|
wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
|
|
EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
|
|
|
|
and you would use it in your code like this::
|
|
|
|
self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
|
|
|
|
When the event happens and your event handler function is called the
|
|
event properties from the ActiveX control (if any) are converted to
|
|
attributes of the event object passed to the handler. (Can you say
|
|
'event' any more times in a single sentence? ;-) ) For example the
|
|
StatusTextChange event will also send the text that should be put into
|
|
the status line as an event parameter named "Text" and you can access
|
|
it your handlers as an attribute of the evnt object like this::
|
|
|
|
def UpdateStatusText(self, evt):
|
|
self.SetStatusText(evt.Text)
|
|
|
|
These event object attributes should be considered read-only since
|
|
support for output parameters on the events is not yet implemented.
|
|
But that could/should change in the future.
|
|
|
|
So how do you know what methods, events and properties that am ActiveX
|
|
control supports? There is a funciton in wx.activex named GetAXInfo
|
|
that returns a printable summary of the TypeInfo from the ActiveX
|
|
instance passed in. You can use this as an example of how to browse
|
|
the TypeInfo provided, and there is also a copy of this function's
|
|
output appended as a comment to the modules produced by the
|
|
genaxmodule tool. Beyond that you'll need to consult the docs
|
|
provided by the makers of the ActiveX control that you are using.
|
|
|
|
|
|
|
|
Other Stuff
|
|
-----------
|
|
|
|
Instead of over a dozen separate extension modules linked together
|
|
into a single extension module, the "core" module is now just a few
|
|
extensions that are linked independently, and then merged together
|
|
later into the main namespace via Python code.
|
|
|
|
Because of the above and also because of the way the new SWIG works,
|
|
the "internal" module names have changed, but you shouldn't have been
|
|
using them anyway so it shouldn't bother you. ;-)
|
|
|
|
The help module no longer exists and the classes therein are now part
|
|
of the core module imported with wxPython.wx or the wx package.
|
|
|
|
wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
|
|
wxDefaultPosition and wxDefaultSize objects instead.
|
|
|
|
Similarly, the wxSystemSettings backwards compatibiility aliases for
|
|
GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
|
|
the bit-bucket. Use GetColour, GetFont and GetMetric instead.
|
|
|
|
|
|
The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
|
|
all windows. The name still exists for compatibility, but it is set
|
|
to zero. If you want to disable the setting (so it matches the old
|
|
default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
|
|
flag otherwise only the freshly exposed areas of the window will be
|
|
refreshed.
|
|
|
|
wxPyTypeCast has been removed. Since we've had the OOR (Original
|
|
Object Return) for a couple years now there should be no need to use
|
|
wxPyTypeCast at all.
|
|
|
|
If you use the old wxPython package and wxPython.wx namespace then
|
|
there are compatibility aliases for much of the above items.
|
|
|
|
The wxWave class has been renamed to wxSound, and now has a slightly
|
|
different API.
|
|
|
|
wx.TaskbarIcon works on wxGTK-based platforms now, however you have to
|
|
manage it a little bit more than you did before. Basically, the app
|
|
will treat it like a top-level frame in that if the wx.TaskBarIcon
|
|
still exists when all the frames are closed then the app will still
|
|
not exit. You need to ensure that the wx.TaskBarIcon is destroyed
|
|
when your last Frame is closed. For wxPython apps it is usually
|
|
enough if your main frame object holds the only reference to the
|
|
wx.TaskBarIcon, then when the frame is closed Python reference
|
|
counting takes care of the rest.
|
|
|
|
If you are embedding wxPython in a C++ app, or are writing wxPython
|
|
compatible extensions modules, then the usage of wxPyBeginAllowThreads
|
|
and wxPyEndAllowThreads has changed slightly. wxPyBeginAllowThreads
|
|
now returns a boolean value that must be passed to the coresponding
|
|
wxPyEndAllowThreads function call. This is to help do the RightThing
|
|
when calls to these two functions are nested, or if calls to external
|
|
code that are wrapped in the standard Py_(BEGIN|END)_ALLOW_THERADS may
|
|
result in wx event handlers being called (such as os.startfile.)
|
|
|